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  • - A New Philosophical Direction
    av Susan (Professor) Schneider
    130 - 320,-

    A philosophical refashioning of the Language of Thought approach and the related computational theory of mind.

  • - Evolving Captive Center Models
    av Ilan (Associate Professor Oshri
    130,-

  • - Adaptation and the Future of Human Life
    av Peter H. Kahn (University of Washington) Jr.
    320,-

    Why it matters that our relationship with nature is increasingly mediated and augmented by technology.

  • - A Study of (Mostly) English Object Structure
    av New York University) Postal & Paul M. (Professor
    760,-

    An argument that there are three kinds of English grammatical objects, each with different syntactic properties.

  • - The Evolution of Information Seeking in America
     
    130,-

  • - The Rights and Liberty of Conscience
    av Paul R. Abramson
    130,-

    Should the choice to engage in a faculty-student romance be protected or precluded? An argument that the right to choose a romantic partner is a fundamental right of conscience, protected by the U.S Constitution.

  • - Designing a Campus for the Twenty-First Century
    av E14-433D) Mitchell & William J. (MIT Smart Cities
    260,-

    The story of the decade long, billion-dollar building boom at MIT and how it produced major works of architecture by Charles Correa, Frank Gehry, Steven Holl, Fumihiko Maki, and Kevin Roche.

  • av Donlyn Lyndon
    390,-

  • - The Romanians of Cabaret Voltaire
    av Tom (Lids Skola) Sandqvist
    530,-

    The secret history of Dada's Romanian roots; how Tristan Tzara, Marcel, Jules, and Georges Janco, and Arthur Segal influenced the most famous and outrageous modernist movement.

  • - The Economics of Innovation and Corporate Strategy
    av Alfonso Gambardella, Ashish (Duke University) Arora & Andrea (Dip De La Econ) Fosfuri
    130,-

    How technological innovations are transformed into economic commodities and how markets develop around them.

  • - Diseases and Economic Development
    av Robert A. McGuire & Philip R. P. Coelho
    130,-

  • - Rise of the Networked Generation
    av B. (Assistant Professor Coleman
    480,-

    An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.

  • - Understanding the Mind through Philosophical Reflection
    av Harold Langsam
    130,-

  • - Regime Interplay and Global Environmental Change
     
    130,-

    Experts investigate how states and other actors can improve inter-institutional synergy and examine the complexity of overlapping environmental governance structures.

  • - "Living in a Modern Way"
     
    690,-

  • av Patrick McNamara
    130,-

    A detailed examination of the major neuropsychiatric syndromes of Parkinson's disease and a cognitive theory that accounts for their neurology and phenomenology.

  • - Political-Economy Policy Formation
    av Assaf (Professor of Economics Razin
    130,-

    A unified formal framework for studying how social benefits-immigration conflicts are resolved in a range of policy regimes.

  • - Exploring Language with Game Theory
    av Robin (Associate Professor Clark
    125,-

    An engaging introduction to the use of game theory to study lingistic meaning.

  • - Allan Kaprow and the Invention of Happenings
    av CuLtuRe, Sarah Lawrence College) Rodenbeck & Judith F. (Noble Chair in Modern Art
    260,-

    An examination of an experiential and experimental art form that, despite its evanescence, has shaped participatory art into the present.

  •  
    130,-

    A multidisciplinary overview of key approaches in the study of cognitive control and decision making.

  • - Urban Informatics, Social Media, Ubiquitous Computing, and Mobile Technology to Support Citizen Engagement
     
    130,-

  • - How America Can Build a Low-Cost, Low-Carbon Energy System
    av Richard K. (Massachusetts Institute of Technology) Lester, George Mason University) Hart & David M. (Professor and Director
    125 - 130,-

    Experts outline a plan to overhaul the U.S. energy innovation system for accelerated, large-scale adoption of reliable, low-cost, low-carbon energy technologies.

  • - Technology and Policy Options
    av Marilyn A. (Georgia Institute of Technology) Brown
    440,-

    An exploration of commercially available technologies that can enhance energy security and address climate change and public policy options crucial to their adoption.

  • - A Practical Guide
    av Brian Fitzgerald, Giancarlo Succi, Jay P. Kesan, m.fl.
    130,-

  • - Online Consultation and the Flow of Political Communication
     
    130,-

    An investigation of the effect of government online forums on democratic practices in the United States and Europe.

  • - Research and Design of Mobile Educational Games
    av Massachusetts Institute of Technology) Klopfer & Eric (Professor and Director of the MIT Scheller Teacher Education Program and Education Arcade
    130,-

    An overview of mobile learning games that argues for the educational advantages of handheld games over their big-screen counterparts.

  •  
    636,-

    A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others.Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

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