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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Joseph A. (Author) McCullough
    201

    The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem; Sellsword, which introduces rules for experience-gaining captains to help lead warbands; Dark Alchemy, which expands the rules for potions and potion brewing, and Arcane Locations which gives additional options for bases and base upgrades. The book also includes a completely new mini-supplement, The Ravages of Time.

  • - 75 Epic RPG Cocktail Recipes to Shake Up Your Campaign
    av Jef Aldrich
    211

    Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love!

  • - Interactive Book Game
     
    297

    Journal 29: Interactive Book GameJournal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.The Story:A top secret excavation did not bring any result for 28 weeks.It was on the 29th week that something unexpected happened.The team disappeared and the only thing that was left behind was their Journal.You must solve the riddles in order to solve the mystery.How to Play:Journal 29 is a book game of riddles and puzzles.To play, you will need:A copy of Journal 29A pencilAn internet connected device ( preferably a smartphone)Every two pages of Journal 29 have two elements:The riddle page and the key page.Step1:You solve the riddle on the riddle page.Step2:Visit the URL from the key page(you can type the URL on your browseror scan the unique QR code available on the page).Step3:Submit the answer of the riddle.Answer correctly, and get a key that is usually a word or a number.Step4:Write down the key.These keys are needed for solving the next riddles.To solve the riddles you will need to think out of the box.Write, draw, search, tear paper, fold pages, combine and more.You don't need any special app to play the game.Just a browser will do(preferably on your smartphone).

  • av Mike Doyle
    371

    Mix hundreds of thousands of LEGO bricks with dozens of artists, and what do you get? Beautiful LEGO, a compendium of LEGO artwork that showcases a stunning array of pieces ranging from incredibly lifelike replicas of everyday objects and famous monuments to imaginative renderings of spaceships, mansions, and mythical creatures.You’ll also meet the minds behind the art. Interviews with the artists take you inside the creative process that turns simple, plastic bricks into remarkable LEGO masterpieces.

  • av Heidi Gustafson
    323

  • av NBC Universal
    151

    "An illustrated guide to embracing your inner ogre and living your truth, mud, farts, and all"--

  • av Critical Role Team
    531

    This hardcover art collection features a wide variety of gorgeous illustrations from the Critical Role fan community paired with text by cast members.Journey through Wildemount alongside the motley group known as the Mighty Nein! Encompassing the first chapters of Critical Role's second campaign, this tome illustrates the adventures of our unlikely heroes as they meet in Trostenwald, struggle through a heartbreaking encounter with the Iron Shepherds, and more. Featuring stunning works by artists from the Critter community, Critical Role: The Chronicles of Exandria -- The Mighty Nein is a beautiful way to revisit the origin of the Mighty Nein through the perspective of Expositor Beauregard Lionett and the archivists of the Cobalt Soul.

  • av Mojang AB
    431 - 2 077

  • av Michael Witwer
    337

    A visually stunning exploration of a legendary fantasy worldThe Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do'urden.This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world.This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put centre stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt's eyes as never before with this immersive, extraordinary guide to their favourite fantasy setting.© and ¿ 2023 Wizards of the Coast

  • av Running Press
    171

    Celebrating one of the most beloved holiday films of all time, this mini kit includes a unique collectible figurine of the Griswold station wagon and tree that plays five iconic sound clips from the film-it's sure to be a hit with fans of the Christmas classic.

  • - 75 1/4 Simple, Challenging, Go-Anywhere Games & And Why They Matter
    av Ben Orlin
    351

    Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure chest will delight, educate, and entertain.

  • - The War of Wheels Between Dinky, Corgi and Matchbox
    av Giles Chapman
    201

    The gripping story of the toy car wars: how Dinky, Corgi and Matchbox drove our childhoods!

  • Spara 15%
    av Paizo Staff
    517

    Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska

  • av Mojang AB
    121

    Are you the hero that will end the reign of the evil Arch-Illager? Journey through the world of Minecraft Dungeons in this exciting sticker and activity book, where you'll spot dangerous mobs, protect innocent villagers and unleash a horde of heroes to fight back the sprawl of evil.

  • av The National Maritime Museum & Dr Gareth Moore
    281

    A brilliant gift for anyone who wants to test their shipping knowledge with questions that will leave you all at sea!

  • - Combat Tactics for Dungeon Masters
    av Keith Ammann
    287

    From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters.

  • - Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
    av John Lambshead
    191

    Very fast-play rules for squad-level skirmish wargames.

  • Spara 24%
    av Bethesda Softworks
    917

    Presented for the first time ever, the 3 volume set of The Elder Scrolls V: Skyrim Library enclosed in a deluxe slipcase. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.

  • av Mike Doyle
    327

    Beautiful LEGO 3: Wild! showcases amazing nature-inspired LEGO masterpieces from artists around the world

  • av Warlord Games
    441

    A revised and updated third edition of the best-selling Bolt Action World War II wargaming rules.

  • av Chris Broad
    157

    THE NUMBER ONE BESTSELLER'Chris Broad explores Japan in all its quirky glory..Endlessly fascinating!'Will Ferguson, author of Hokkaido Highway Blues'Carves a unique path across Japan bringing him into contact with far too many cats, heartening renewal in Tohoku, and even pizza with Ken Watanabe.'Iain Maloney, author of The Only Gaijin in the Village'Fascinating, fact-packed and very funny..An excellent and enjoyable read for the Japan-curious. I loved it and learned a lot.'Sam Baldwin, author of For Fukui's Sake: Two years in rural JapanWhen Englishman Chris Broad landed in a rural village in northern Japan he wondered if he'd made a huge mistake. With no knowledge of the language and zero teaching experience, was he about to be the most quickly fired English teacher in Japan's history?Abroad in Japan charts a decade of living in a foreign land and the chaos and culture clash that came with it. Packed with hilarious and fascinating stories, this book seeks out to unravel one the world's most complex cultures.Spanning ten years and all forty-seven prefectures, Chris takes us from the lush rice fields of the countryside to the frenetic neon-lit streets of Tokyo. With blockbuster moments such as a terrifying North Korean missile incident, a mortifying experience at a love hotel and a week spent with Japan's biggest movie star, Abroad in Japan is an extraordinary and informative journey through the Land of the Rising Sun.Number one Sunday Times bestseller, August 2023. Cover may vary.

  • av Jesus De La Villa
    401

    The good news about endgames is:there are relatively few endings you should know by heartonce you know these endings, that's it. Your knowledge never goes out of date!The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position.Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with.This book contains only those endgames that:¯ show up most frequently¯ are easy to learn¯ contain ideas that are useful in more difficult positions.Your performance will improve dramatically because this book brings you:¯ simple rules¯ detailed and lively explanations¯ many diagrams¯ clear summaries of the most important themes¯ dozens of tests.

  • av Morgan O'Brien
    117 - 171

  • av Louise Boyce
    267

    Having a brood has changed the mood...

  • av Ben Egloff
    311

    More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement, plus 3 exciting one-shot adventures!While The Game Master's Book of Astonishing Random Tables is not a wondrous item, you'd be forgiven for assuming it has magical properties. That's because within these pages are countless adventure hooks - side quests and travel complications and chase sequences and skill challenges and other encounters suitable for any environment. And that's just one section. These table results aren't just short line listings of random answers either. Inside, you'll find rich, fully examined results and supplemental pieces of text that provide you with all the information you need to use them effectively. With this book by your side, you can develop an entire campaign setting, its pantheon, its various continental forms and proclivities of its population. From the big questions ("Where does magic come from?," "Who's in charge?," "Why are we at war with our neighbors?") down to the most minute detail ("Can my party avoid paying property taxes on their new keep if it's actually an instant fortress?"), this book has you covered. Develop a rich tapestry of trade and commerce by randomizing your realms economy or find out who's really pulling the strings by rolling on the Puppet Government table. Want more ideas? How about a table or curses or dreams or wild magic results or spell scroll side effects or a random potions generator or a list of things your party shouldn't tough (but probably will)? All those and much, much more are waiting within.So relax, unwind and unleash the unknown. By letting this book spark your creativity and set the stage for each session, you can focus on the important things like how to properly destroy that instant fortress).

  • - How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
    av Hideo Kojima
    250,99

    The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!

  • av Paizo Staff
    781

    Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

  • av Matt MacNabb
    211

    Matt MacNabb explores one of the most beloved and collectible franchises of all time.

  • - An Escape Room... in a Book!
    av Dimitris Chassapakis
    191

    THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29!In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book.You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late.To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.

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