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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Stanley Newman
    157

  • av Running Press
    261

    Just in time for the 30th anniversary of the film Clueless in July 2025 and joining Running Press' growing product suite comes this handsomely packaged trivia game. Featuring 400 questions and answers, it's a must-have gift item for any fan of the film, old or new.

  • av Hissey & Jane
    117

    Learning how to recognise colours can be fun with Little Bear and his friends!A perfect early learning concept board book featuring an adorable cast of stuffed toys and a whole rainbow of colours. Read aloud as you introduce children to red, orange, yellow, green, blue, purple, pink, white, brown and black, as well as spots, stripes and checkered patterns. This adorable, educational board book encourages pre-schoolers to identify colours in everyday objects around them. Little ones will learn as they listen, finding their favourite colours, extending their vocabulary and forming image and word connections along the way.Jane Hissey's classic illustrations and simple text makes this the perfect companion for young children learning to recognise different colours. The chunky board book format and rounded corners are ideal for small hands to grip onto and hold, helping with early motor skills.

  • av The Royal Botanic Gardens Kew
    147

  • av Jasbir S. Chahal
    717 - 1 567

  • av Rebecca Blake
    267

  • av Jack Norris
    341

  • av Sarah Dunnakey
    147 - 191

    The perfect Christmas gift for armchair detectives - Richard Osman meets Murdle¿.¿

  • av Geoff Coughlin
    351

  • av Honore de Balzac
    146 - 271

    The Physiology of Marriage (1829) is a book length essay by French writer Honoré de Balzac. Written from the point of view of an author who has overheard scandalous conversations between two women, The Physiology of Marriage is both a critique of the institution of marriage and a satirical attempt to scientifically explain the cause and frequency of marital infidelity. The essay was an early success for Balzac, gaining him a reputation as a talented writer and creative critic of contemporary French society.The essay consists of a series of meditations that approach marriage through a variety of scientific, philosophical, and anecdotal methods. Arguing that marriage is an institution that runs counter to human nature, the author uses questionable mathematics to calculate the number of married women in France who are likely to seek out affairs in order to feel a passion denied to them. Describing the likely signs of marital infidelity¿standoffishness, a change in dress, lack of romance¿he claims that French men have grown far too accepting of their wives¿ affairs. Rather than reject the institution altogether¿he sees it as integral to upholding the social order¿the author suggests that young women be allowed a certain amount of freedom to explore their romantic inclinations and to prepare themselves for the banality of married life. The Physiology of Marriage finds satire in treating seriously and scientifically the often hidden and always complex matters of the heart, as well as through its suggestion that women, not men, are to blame for the proliferation of infidelity in France.With a beautifully designed cover and professionally typeset manuscript, this edition of Honoré de Balzac¿s The Physiology of Marriage is a classic of French literature reimagined for modern readers.

  • av Arcturus Publishing Limited
    171

  • av Sam Smith
    87

    This little book is packed with puzzles that will make any journey just zip by, including mazes, spot-the-differences, number puzzles and more. Part of a range of mini paperbacks perfect for journeys, rainy days and party bags.

  • av Christophor Rick
    137

    Competitors will climb, jump, and fight their way to the top of a 150' tall industrial-chic nightmare in order to beat the.. WHAT?! 25' tall purple gorilla at the top?! Well, that's Xcrawl for ya! This competition is the first in a series of 8-bit video game-inspired titles for Xcrawl Classics. Puzzles, environmental challenges and combat make this module multi-faceted which varies every play through. The level design includes ladders, elevators, conveyors, traps, puzzles and weapons all based on the original video game's gameplay. The inspiration for this module was Donkey Kong and it pulls from all four original levels of the video game. I sure hope Shigeru Miyamoto doesn't mind. (He made Donkey Kong, FYI)

  • Spara 15%
    av Steve Kenson
    621

    The Valiant Adventures Hero's Handbook gave you the rules to make characters and play the game. Now, its companion volume presents worlds from the Valiant Universe for your games. The Worlds of Valiant sourcebook details eight iconic settings and includes character write-ups for over 80 heroes and villains. These characters are also usable in any Mutants & Masterminds RPG campaign. Gamemasters can run their adventures and campaigns in these Valiant settings: Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. Worlds of Valiant also makes a great reference book for comic readers. Jump into the Valiant Universe today! Eight worlds and over 80 characters from the comics for the Valiant Adventures RPG.

  • Spara 11%
    av Steve Kenson
    481

    The Valiant Adventures Hero's Handbook is a standalone RPG that brings together the Mutants & Masterminds rules and the Valiant Universe of Bloodshot, Shadowman, and X-O Manowar. Comic fans know the Valiant Universe is home to classic characters like Bloodshot, Shadowman, Faith, Dr. Mirage, and X-O Manowar. Gamers know Mutants & Masterminds is the World's Greatest Superhero RPG. Now these titanic forces combine to bring you the Valiant Adventures Roleplaying Game. If you've ever wanted to be part of the Valiant Universe, now you can! Create your own character or play one from the comics. Adventure in Britannia, The Deadside, Earth, The Faraway, New Japan, Space, The Stalinverse, or The Unknown. The Mutants & Masterminds rules, renowned for their adaptability, have been customized to reflect Valliant's signature gritty realism and give you an easy way to create your own character. Pick an archetype, make a few quick customization choices, choose a power set, and you're ready to play! The Valiant Adventures Hero's Handbook is your starting point, a core rulebook with all the rules you need to play. Pair it with the Worlds of Valiant sourcebook (available separately) to complete the experience.

  • av Mike Dean
    171

  • av Daily Mail
    147

    A brand new selection of 200 of the Daily Mail's most popular picture puzzle.

  • av Samuel Mui
    251

    Horse Girl is a solo GM-less journaling game in which you will document your surgical and mental transformation into a horse by the love of your life. You are a woman in her late 20s. Life has not been kind to you, as much as you have tried to make things work. Your career was a mess, you were estranged from those who were supposed to love you, and you felt utterly lost in your life, not knowing who you were and what you were supposed to do. But things changed when you met Him: a handsome, intelligent young doctor who came into your life and saw the light in you where everyone else saw emptiness. Like you, He's lived a lonely life. Deep beneath His confident personality and self-assured composure, you know that there's a vulnerable, forlorn little boy who just wants to be loved. To love Him became your purpose. To truly live was to live with Him and for Him. As time went on, you fell deeper in love as you grew further and further away from your friends and family - to the point where they barely seemed to exist anymore. That's okay though. No one's ever made you feel the way He's made you feel. With Him, you finally feel safe. So when He offers you a room in His mansion where the both of you can live together in bliss for the rest of your lives, you say "Yes!" - even if the sole condition is that you'll be surgically and mentally transformed into a horse. An entirely new body and mind is such a small price to pay for a lifetime of peace and happiness, you think. Dedicated to all those who have had their lives irreparably ruined by the choices they made while under sound mind. The game was directly inspired by ""The Wretched"", by Chris Bissette, and by The Wretched & Alone SRD. The game was created using ""How to Make a Wretched Game"" by Litza. Horse Girl is a 20 page, riso printed, A5 zine, printed on 115 gsm FSC certified paper with a 170gsm cover. Printed in house at the Leyline Press Studio in pink, teal and black.

  • av Tom Ana
    301

    Foundations is a solo world-building and map making game, in which you will create a fantasy setting for use in your table top RPG campaigns and stories. Designed to be system neutral, Foundations allows you to create a world for any fantasy or historically themed game as well as fiction. Foundations is based around card based, storytelling prompts informed by real-world history, geography and anthropology to help create worlds which are unpredictable, unique and grounded in the natural world. The decisions you make in the game will build on each other, gradually crafting an intertwined and fleshed out world based on your choices. At the end of a play through of the game you will have a detailed map of your world. You will also have an expansive chronicle of events, culture, history and people, built from the decisions and choices you make whilst playing. You can use this world in your tabletop roleplaying game campaign, whether 5e or any other fantasy system. You can also use it as a basis for fiction you want to tell within the world. As a game master, or storyteller, you know that world-building can be one of the most time-consuming and challenging aspects of running a tabletop RPG or writing a story. But with ""Foundations"", you can create a fully-realised world and map in a fraction of the time! Inspirations for Foundations include Microscope, Artefact, Delve and Lineage.

  • av Panayiotis Lines
    341

    Shadow of Mogg is a post-brexit tabletop roleplaying game set in the London underground following a catastrophic occurrence known only as 'the event'. All decisions in the game MUST BE VOTED ON AS A GROUP. No individual actions are allowed. The game uses a d6 group, narrative focussed resolution mechanic combined with a unique voting procedure that forces all decisions the party makes to be voted on. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Shadow of Mogg focuses on survival, exploration, old school tunnel crawling and resource management. Players take the role of mostly ordinary members of the British public, whether the oppressed proletariat, a humble baker, a nurse, a firefighter, a time traveller or the Chief Executive of RBS as they eke out survival in an underground society turned inward against itself. The game explores the ramifications of mob rule democracy, the frailty of hope, the banality of evil, and you can play as Candle Stick Maker! Your party will need to use their Hench, Dash, Noggin and Bants to survive. Shadow of Mogg is handmade, with each page lovingly stuck and sometimes burned together by hand to create the striking effect of some bizarre artefact you would find lying in the tunnels. Shadow of Mogg Revised Edition contains... A full 90 page+ TTRPG ruleset for running collaborative games within the London Underground world of Shadow of Mogg, presented in an A5 hardcover, spot colour booklet. Unique voting and group resolution mechanics testing the limits of democracy. 37 game classes conveying the breadth of depths of contemporary British society. 36 custom designed random tunnel events. Traditional tunnel crawling procedure for exploring the London Underground. Game map of the london underground following 'The Event'. Tools to generate events, npcs, underground station locations and encounters. Rules for managing group resources as well as group anxiety. Explore the horror of a post-brexit world turned inside out.

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