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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Caroline Redman Lusher
    171

    The long-awaited autobiography of Caroline Redman Lusher, the visionary behind Rock Choir, the UK's largest contemporary choir. In this emotional narrative, Caroline recounts her journey from dreaming of becoming a pop star to becoming the founder of the phenomenon that is Rock Choir, with over 32,000 members across 400 groups in the UK.

  • av Charles Timmerman
    117

  • av Alex Douglas
    171

    Boasting hours of fun - and playable by yourself, or with friends, at home, or in the pub, Think You Know It All: Pub Quiz will entertain and challenge in equal measure, with a series of perfectly pitched pub quizzes, crafted by Inquizition founder Alex Douglas.

  • av Eric Saunders
    97

  • av Eric Saunders
    147

  • av Eric Saunders
    147 - 151

  • av Eric Saunders
    97

  • av Eric Saunders
    97

  • av Phil Swern
    191

    The official music quiz book from the iconic Greatest Hits Radio and Channel 4 TV show, with 1,500 new questions - get ready to take on the ultimate PopMaster challenge!DO YOU STOP FOR POPMASTER?Test your pop music knowledge with the official PopMaster quiz book, covering songs and artists in the UK music chart from the 1950s through to the present day. Featuring 1,500 brand new questions and brain teasers from all your favourite segments, including:general knowledgeanagrams of song titlesmissing wordswhat's the connectionsame title but different songwho am I?With questions for music lovers of all ages and tastes, this is the ultimate music quiz book, covering artists ranging from ABBA to ZZ Top and everything in between. Are you a PopMaster Champion or will you be 'one year out'?

  • av Jonathan Sullivan
    181

  • av Trevor Stamper
    157

  • Spara 16%
    av Michael Curtis
    817

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.

  • av Jason Bulmahn
    341

    As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpected act of violence threatens to sabotage the alliance before it begins, you must swiftly learn the truth--a truth that promises terror and devastation and the start of an all-out-war with the demonic armies of Tanglebriar! "Whispers in the Dirt" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers fight armies of demons, corrupted fey, and fungal monsters in the defense of the elven nation of Kyonin. This adventure also includes information about the elven lands of Kyonin, several new magical items to discover and elven ancestry feats to explore, and several new monsters from the fungal to the fiendish.

  • av James Case
    341

    Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes--lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend--but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe's most fearsome foes with War of Immortals! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes: - Two new classes, the spiritual animist and the deific exemplar - New feats and lineages for nephilim characters - 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype - Rules for mythic play - 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend - New weapons, items, and spells for mythic characters - 8 terrifying new mythic monsters and rules for creating mythic threats of your own!

  • av Joseph A. (Author) McCullough
    291

    A supplement for Stargrave that explores an artificial intelligence run amok, soulless cyborg killers, and cyberpunk hacking.

  • av Anne R. Bradford
    247 - 357

    The number one bestseller. This new edition of the much-loved Bradford's offers even more. Available in a jacketed hardback with a clear text design and quality paper, this edition is durable and easy to use. Solvers will never again be short of answers to their crossword clues!

  • av Geoff Holder
    171

  • av Geoff Holder
    147 - 171

  • av Snezana (Middlesex University Lawrence
    461 - 2 101

  •  
    367

    How did the bear, a wild and ferocious animal, became the symbol of childhood? This catalogue traces the history of the teddy bear, from its creation in 1902 to the present day.

  • av Salvatore Attardo
    467 - 1 451

  • av jordy williams
    181

    Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.

  • av John Stillwell
    707

    This book unifies ideas from set theory and mathematical logic and traces their effects on mainstream mathematical topics of today, such as number theory and combinatorics. Ideas are shown to evolve from natural mathematical questions about the nature of infinity and the nature of proof, set against a background of broader questions and developm

  • av Marilyn A. Reba
    851

    Designed for undergraduate students in liberal arts mathematics courses, this text uses puzzles and paradoxes to introduce basic principles of mathematical thought. Decision-making situations that progress from recreational problems to important contemporary applications develop the critical-thinking skills of non-science and non-technical major

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