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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • - 2000-2005 In Polymer Clay Part 1
    av Angie Scarr
    171

  • - Combat Tactics for Player Characters
    av Keith Ammann
    251

    From the author of The Monsters Know What They're Doing comes an introduction to combat tactics for Dungeons & Dragons players.

  • av Jonathan Mountfort
    211

    Jon Mountfort explores the iconic British toy, and offers hints and tips that will delight current and prospective collectors, as well as the general Scalextric enthusiast.

  • av John Mitchinson & John Lloyd
    151

    Just when you thought it was safe to start showing off again, the bestselling authors of The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off are back. With a foreword by Stephen Fry, this parcel of unimaginable information is here to solve a few common misconceptions, mistakes and misunderstandings. Octopuses have six legs, oranges aren't orange, bats aren't blind, napoleon wasn't short, vikings didn't wear horned helmets, there is no such thing as a fish. QI: The Second Book of General Ignorance is the essential set text for everyone who's proud to admit that they don't know everything, and an ideal stick with which to beat people who think they do. John Lloyd and John Mitchinson are the bestselling authors of QI: The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off. Here they present a wonderful collection of astonishingly interesting facts, perfect for pub quiz lovers, trivia buffs and general knowledge experts alike.

  • av Joachim Klang
    301

    How to create iconic objects such as the Polaroid (R) camera, the Nintendo (R) Gameboy or the Rubik's cube out of LEGO (R) bricks

  • av Mr Joseph A. McCullough
    241

    A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

  • - Interstellar Fleet Battles
    av Mike Hutchinson
    201

    A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters.A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

  • av Peter Morbey
    277

    Creating A Napoleonic Wargames Army 1809-1815 describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With more than 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized.  It illustrates the uniforms and battle formations using computer-aided plans and demonstrates practical modelling techniques from basic to more advanced. Detailed painting guides with accompanying step-by-step photographs are included as well as a chapter on the flags carried by these five armies during the wars.

  • Spara 10%
    av Logan Bonner
    547

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

  • - Battles of the Lost Age
    av Joseph A. (Author) McCullough
    351

    A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.

  • - Twenty IQ Tests From The Masters of Intelligence
    av Mensa Ltd
    167

    20 tests consisting of 40 puzzles each, focussing mainly on logic puzzles, from Skyscrapers and Number Pyramids to more exotic puzzles like Kropki and Hashi.

  • - Prompts and Activities to Create the Most Interesting Story for Your Character
    av James D’Amato
    151

    Ramp up your role-playing game and make your character your own with this fun, interactive workbook-an essential addition to any RPG player's gaming kit.

  • - More than 10,000 questions
    av Roy Preston
    171

    All you will need for setting your own pub quizzes, or for brushing up on your general knowledge before you try your next competition. More than 10,000 questions and answers.

  • av Chris Mcveigh
    243,99

    The LEGO Christmas Ornaments Book is a collection of step-by-step building instructions to spread holiday cheer.

  • av Joseph A. (Author) McCullough
    201

    In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation--the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen, who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered among the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found in and around the ruins.

  • - Pike and Shot Wargaming Rules
    av Daniel Mersey
    201

    Recreate the action and drama of 17th Century warfare on your tabletop with The Pikeman''s Lament. Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honour and gain promotion, acquiring traits that may help lead his men to victory. Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favour solid, defensively minded infantry? Companies are typically formed from 6-8 units, each made up of either 6 or 12 figures, and quick, decisive, and dramatic games are the order of the day. With core mechanics based on Daniel Mersey''s popular Lion Rampant rules, The Pikeman''s Lament captures the military flavour of the 17th Century, and allows you to recreate skirmishes and raids from conflicts such as the Thirty Years'' War, the English Civil Wars, and the Great Northern War.

  • - Fantasy Wargaming Rules
    av Daniel Mersey
    187

    Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, this title allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system.

  • av Neil Thomas
    191

    Contains 8 (completely new) sets of very simple war-gaming rules covering all periods from Ancient to WWII. The rules only require a small number of figures and a 3' x 3' playing area, ideal for beginners. Includes 30 tactical scenarios that can be used with any period.

  • av Charlie Mack
    367

    Matchbox vehicles, from cars and trucks to tractors and trailers, produced in series 1 through 75 from 1953 to 1969, are presented here in both detailed text listings and over 370 color images. Variations of each vehicle manufactured are detailed, including the many different kinds of box styles used throughout this period. This revised 2nd Edition includes an updated price list for the Matchbox vehicles presented and their variations listed throughout the text. A great resource for collectors.

  • - 80 World-Famous Crossword Puzzles from the Times2
    av The Times Mind Games
    121

    Challenge yourself at home with word and number puzzles Give your memory a workout, stimulate your brain and hone your general knowledge with 80 definition-style puzzles from The Times2 section.

  • - A Railway Modelling Companion
    av Jeff Geary
    311

    A 'hands-on' guide to the cutting edge technology of 3D printing and laser cutting for railway modellers

  • - 150 Puzzles
    av Conceptis Puzzles
    127

    Kakuro are language-free number puzzles that use pure logic and require just simple arithmetic to solve. This book contains 150 kakuros. It takes cue from the belt colors in martial arts: white is for novices, green for intermediates, brown for very accomplished players, and black for those consummate experts who crave a challenge.

  • av Stan Bray
    347

    This book provides all the information any ship modeller interested in powering a model boat using live steam will need: both the basic theory covering the steam power plant and fully detailed drawings for the construction of simple and advanced steam engines, boilers and ancillary equipment.

  • av Guardian News and Media Ltd
    157

    Older than Sudoku and played for many years in Japan, Kakuro is best described as a kind of mathematical crossword. This guide features over 100 puzzles of Kakuro. Each puzzle has been hand crafted by a Japanese inventor. It also includes four pages of 'How To', explaining the rules and featuring example puzzles, and a page of number combinations.

  • av Stan Bray
    291

    Describes the construction of a range of uncomplicated miniature steam engines, for construction by the model engineer. Every project in this book can be completed with a minimum of workshop tools, and they are a suitable way into model engineering for the uninitiated, and a relaxation for the more experienced engineer.

  • av Ben Schott
    241

    Intends to provide you great wisdom in the morning, several conversational bons mots for the afternoon, and many an enlightened smile after dark. This book contains the 13 principles of witchcraft, the structure of military hierarchy, clothing care symbols, a list of the countries where you drive on the left, and a nursery rhyme about sneezing.

  • av Margaret Weis
    157 - 280

  • av Victoria Rosenthal
    347

    Embark on a culinary adventure with The Elder Scrolls: Tastes and Tales of Tamriel, a cookbook and travelogue of the most fascinating cultures, customs, and cuisine of the Elder Scrolls world!

  •  
    451

    Warhammer 40,000: The Ultimate Guide dives into the vast universe of the 41st Millennium with hundreds of beautiful photographs showcasing miniatures from every faction, following key characters through the evolution of their models and exploring Warhammer 40,000 in pinpoint detail through the lens of its incredible miniatures. This essential visual journey through the history of Warhammer 40,000 is written by NYT bestselling authors Gav Thorpe and Guy Haley, and is packed with insight into the game's defining miniatures.

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