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Gåtor & spel

Det roligaste sättet att lära sig på kan vara genom att lösa gåtor. Det är ett effektivt sätt att stimulera hjärnan samtidigt som det är väldigt roligt. Det finns många sorters gåtor och det går vanligtvis hand i hand med spel, som du också hittar i vårt urval. Det handlar om att underhållas och samtidigt lära sig, det är det bästa sättet att lära sig något nytt. Du hittar ett brett urval av gåtor och spel här och det finns många spel med specifika ämnen såsom fysiologi, farmakologi och patologi. Allt är skapat med avsikt att ha roligt medan du lär dig. Hitta din nästa bok för den mysiga helgkvällen här.
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  • av Derek Hiemforth
    400,-

    The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action!At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length.CREATE and play the hero that you want.AN excellent purchase for first time players and handy companion for long time players.THE Hero System you know and love, in a condensed and easy to use format.INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.

  • - Large format edition
    av Dave Morris
    176,-

    Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth, honours and power that will take you on voyages to uncharted regions.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you have ever dreamed of.Here is role-playing as you've never known it before - in the perilous world of the FABLED LANDS.

  • - Large format edition
    av Jamie Thomson
    180,-

    Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of.Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.

  • av Dave Morris
    180,-

    The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement.* * *Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

  • av Creative
    140,-

    Let's play with words, and oh what fun we'll have! Word games encourage stronger vocabulary, spelling and comprehension. The presentation used in this book encourage easier understanding because it utilizes a combination of words and pictures. Your child will love how the activities are created in a way that a child would find moth appealing and

  • - Build Interlocking 3D Animal and Geometric Models
    av Haruki Nakamura
    236,-

    Channel your inner M.C. Escher with these brain teaser puzzles!These easily assembled 3D puzzles are each composed of many identical pieces that cleverly fit together to become larger geometric shapes.The cardstock pieces in this kit are pre-cut, so you just pop them out and bend or fold where indicated, then bind them together with a little glue. The step-by-step instructions in the book are very easy to follow and show you how to assemble the individual paper components, then how to assemble them to create the larger interlocking models.This kit includes:A full-color instruction book 165 pre-cut paper pieces that you pop out and assembleThese endlessly entertaining paper puzzles are impossible to put down. They include the following intriguing models:Dodecahedron Bears and Frogs—cute animal "couples" that form a 12-faced geodesic sphere when the pieces are fitted together.Bird and Fish modules that dovetail together to create a seamless 3D form in a nod to Escher's Sky and Water woodcut.A Reversible Dodecahedron that—with the addition of magnets—dramatically inverts itself when tossed into the air!An intricate Pyramid Box conceals a secret inner chamber that is perfect for presenting a small gift to that special someone.The challenging 4-Piece Tetrahedron and 12-Lizard Cube provide a tremendous feeling of satisfaction once all of the pieces finally align into place.Plus many more!Noted Japanese papercraft designer Haruki Nakamura created this wonderful collection of interlocking paper puzzles and toys to intrigue and delight both paper-crafting and puzzle enthusiasts. Each project is a new challenge, and the finished objects are great conversation pieces that look fantastic on your desk or shelf!

  • av Arin Murphy-Hiscock
    346,-

    The ultimate guide to the blockbuster Assassin's Creed game franchise.

  • av John Compton
    400,-

    This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.

  • av Paizo Staff
    400,-

    Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!

  • av Karen Farrington
    196,-

    THE SUNDAY TIMES BESTSELLER AND OFFICIAL COMPANION TO THE HIT BBC SERIESBBC s The Repair Shop is a place where Britain s most skilled and caring craftspeople rescue and resurrect items that owners thought were beyond saving. Their shared love of craft has helped hundreds of people recover and relive cherished memories, and inspired millions to rediscover their own prized possessions. The skill required to properly restore those items may be beyond most of us, but there are small things we can all do to care for the items we love the most. How do you replenish the stuffing in your child s beloved, tatty teddy bear, for instance? Or remove a water mark left on your wooden table? What s the best way to prevent your leather from cracking?Direct from the Repair Shop's 'Workshop of Dreams', this make do and mend guide collects advice and stories from each of the show s experts, to help you understand and care for those aging treasures and heirlooms around your house or gathering dust in the garage. Whether it s wood, ceramics, leather or silverware, you will get to know your materials, tools and terms from Britain s best, as the Repair Shop experts share their tips on restoring and conserving, reveal their favourite tools, and provide a series of small, manageable projects that help tackle the most common problems that occur in their given medium. Their book, like the show it accompanies, with help you safeguard your sentimental legacy for generations to come.

  • - 200 of the Deadliest Su Doku Puzzles
    av The Times Mind Games
    146,-

    Challenge yourself at home with word and number puzzles Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.

  • - Wargaming Rules for North America: Colonies to Civil War
    av Michael Leck
    200,-

    From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

  • - Cyberpunk Skirmish Rules
    av Joseph McGuire
    476,-

    Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a data-jack, you can see and manipulate the flow of digital data through the real world -- for you, reality is limitless. Welcome to Reality''s Edge, a wargame so shiny you are going to need mirror shades. Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome . . . always better chrome.Battles take place in the concrete jungle known as the Sprawl, but data-jacks must remain wary of the threat posed by Cyberspace. Hacking rules are pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning data-jack. No-one plugged into Cyberspace is entirely safe from intrusion, and the electronic sprites and digital djinn you can deploy alongside your team can be just as dangerous as any mercenary or assassin.Gameplay focuses on individual characters, with each skirmish offering you the opportunity to earn experience and equipment for your data-jack and operatives. A wide range of items and upgrades are available, from advanced weaponry and synthetics through to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.

  • av Joseph A. (Author) McCullough
    260,-

    Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad''s final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze."With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived . . .This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

  • - Fantasy Gang Rumbles
    av Robert Burman
    186,-

    Ordinsport was a backwater on the vast Ordin River before the Council of Wizards chose it as the site of their grand experiment. After a near-catastrophic war that saw orcs, elves, dwarves, and many other traditional enemies fighting alongside each other as uneasy allies, the Council intended Ordinsport to symbolize the new peace as a shining example of old enemies living and thriving together in a new era of hope and prosperity. While the treaty has held, Odinsport itself has fallen some way short of these lofty aims. With so many races living side-by-side, and the potential for smuggling presented by the great river itself, Ordinsport has become home to an immense black market, with an underworld dominated by a vast array of criminal syndicates, all vying for territory and influence. Crime bosses have their pick of mercenaries, and hire ruthless gangs of goblin grunts, human thugs, dwarf barbarians, and lumbering trolls. Orcs and dwarves still may not get along, but it''s amazing what a cunning crime boss can achieve by greasing a few palms with a few gold coins.Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in Ordinsport''s seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city''s kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.

  • - 60 Large General-Knowledge Crossword Puzzles
    av The Times Mind Games
    160,-

    Quiz your family at home with crosswords, puzzles and games. A super-sized challenge for crossword lovers, selected by the Times2 Crossword Editor John Grimshaw.

  • - Basic Hero's Handbook
    av Steve Kenson
    336,-

  • - Fantasy Skirmish Wargames in the Roman Empire
    av Mark Latham
    200,-

    The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors fighting a secret war. They seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.

  • - Skirmish Wargaming in a Science Fiction Underworld
    av Andrea Sfiligoi
    200,-

    Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.

  • - A Guide to Running a Layout Like an Actual Railway
    av Allen Jackson
    286,-

    Provides a step-by-step account of the construction, from scratch, of a model railway called Dovedale. This book covers layout planning and construction, controllers, point motors, power supply, cables and connectors, ways of operating traffic flows, signalling, track droppers, control panels and wiring, control and interlocking, and more.

  • av Joseph A. (Author) McCullough
    220,-

    Features a complete campaign for Frostgrave that will challenge both new and veteran players. In this volume, players discover the existence of a power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall.

  • av James Opie
    440,-

    Highly illustrated in colour with photographs of rare toy soldier sets, figures and vehicles, this book documents the rise and fall of the 20th Century British Toy Industry reflected in the history of its most successful company.

  • av Warlord Games
    336,-

    While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland.

  • - Make and Fly 24 Original Paper Airplanes Using No Glue or Cutting
    av John M. Collins
    190,-

  • av Conceptis Puzzles
    130,-

    Presents tough kakuro puzzles.

  • - Skirmish Wargames in the Age of the Samurai
    av Craig Woodfield
    190,-

    Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. This book title with this game.

  • av Charlie Mack
    280,-

    In 1982, ownership of Matchbox die cast toys, the most popular metal vehicles in the world, passed from Lesney to Universal. The toys produced under Universal's ownership are documented in this thorough text. Additional materials include lists of places of interest for the collector to visit and mail order sources.

  • - A Step-by-step Guide to the Complete Layout
    av Brian Lambert
    250,-

    Helps modellers expand their skills and explore fresh techniques, from the essential basics to the intricacies of Digital Command Control, leading to the goal of the hobby - to build and operate a model railway.

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