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  •  
    160,-

    Planet of Death is an adventure that YOU control, in the best traditions of 'interactive fiction'. The story within is controlled by the reader, participating as the main protagonist and deciding which of many branching paths to take. By turning to the indicated page, you control your route around this menacing, alien planet. Your ultimate goal is to choose your own path and make it to the end of the adventure, escaping from the Planet of Death.This book is based on the computer game Adventure A: Planet of Death, an extremely popular title published by Artic during the early days of home computing.Though subsequent books in this series have more detailed plots, battles with enemies, tricky puzzles to solve and other such refinements, Adventure A is important because this is where it all started; an entire genre of computer gaming can be traced back to Artic's efforts, alongside a few other highly influential titles.Enjoy escaping from 1981's Planet of Death!

  •  
    186,-

    Inca Curse is an adventure that YOU control, in the best traditions of 'interactive fiction'. The story within is controlled by the reader, participating as the main protagonist and deciding which of many branching paths to take. By turning to the indicated page, you control your route around an ancient Inca temple. Your ultimate goal is to choose your own path and make it to the end of the adventure, escaping with your life... and hopefully some treasure to boot.This book is based on the computer game Adventure B: The Inca Curse, an extremely popular title published by Artic during the early days of home computing.Throughout your journey, you will find yourself dodging around deadly traps that have been laying in wait for hapless intruders, battling ancient guardians from an empire long since consigned to history, and uncovering artefacts that have remained hidden in the depths of the Earth for centuries untold - all in pursuit of a treasure spoken of only in myth.You will also come across a variety of different items that may prove useful to you, be they weapons or gold. A sheet is provided on which you can keep track of your inventory, and you can make copies of if you don't want to write in the book itself. Alternatively, you can buy a book of gamesheets for the whole Artic Computing Adventure series from all good bookshops.It seems that now you have the knowledge and tools needed to plunder the depths of a temple not touched by human hands for hundreds of years, so you are now ready to face 1981's... INCA CURSE!

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