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  • av Joost Lassche
    260,-

    Interdimensional portals unleash alien monstrosities to feed on humanity-and transform survivors into superhumans-in this urban fantasy adventure.The Age of Rifts began thirteen years ago when the first black sphere appeared on Earth, teleporting everyone within its radius to an alien realm where they fell prey to otherworldly creatures. Those who survived and returned home found white crystal shards grafted onto their chests. Imbued with energy, these Rift shards grant people supernatural abilities. Known as Rifters, they have become Earth's first line of defense against this unpredictable invasion, able to enter the spheres and fight the monsters and evolving with greater powers after every battle.Lance Turner and Thomas Walker are nurses in London, England, when a Rift swallows their hospital and the hundreds of souls inside, including two battle-hardened Rifters. Across a toxic landscape as dangerous as the monsters who live there, the warriors do their best to protect the patients and physicians and lead them to safety. For Lance and Thomas, it is a trial by fire. Trained as healers, they risk their lives as combatants amidst unrelenting slaughter, emerging from the Rift with their white shards intact.Now Lance and Thomas are rookie Rifters, earning their stripes as porters for R.A.M., or Rift-based Advanced Metallurgy, a company that sponsors expeditions into open spheres to mine for resources. But when they're betrayed on a mission and left for dead, Lance manipulates his own uncontrollable powers to save his best friend, becoming something unnatural even among Rifters: a Death Smith, capable of reanimating corpses-and controlling them as deadly weapons . . .

  • av Joost Lassche
    246,-

    A young man possessing the ability to reforge the dead embarks on a quest for justice that crosses the line into revenge-and threatens to corrupt his soul.For more than a decade, Earth has been plagued by black spheres known as Rifts that form in towns and cities without warning and transport people to alien landscapes where monstrous creatures hunt them mercilessly. Anyone lucky enough to escape returns home with an unusual side effect: supernatural powers coursing through their bodies from white crystal shards fused to their chests. With abilities ranging from uncanny agility and strength to immeasurable spell crafting, these Rifters are warriors and mages, battling extraterrestrials whenever a Rift appears.Lance Turner was once a nurse at a hospital in London, England, dedicated to saving lives. Now, he is a particular kind of Rifter known as a Death Smith, capable of reforging and controlling the dead. It is a power he channeled when he tried to revive his best friend, Thomas Walker, only to create a barely sentient corpse who obeys his commands. Rechristening him Ash, Lance embarks on Rift missions to practice wielding his otherworldly talents, meanwhile training his undead companion to fight monsters.Because Lance has a mission of his own. Forging Ash into an indestructible weapon, he will stop at nothing to see the three Rifters responsible for Thomas's death pay for their crimes. But as Lance resurrects more beasts to join his undead army, he risks losing his very humanity to the vengeful darkness consuming him . . .

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