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  • av Frahaan Hussain
    380,-

    OpenGL Deep Dive: Expert Techniques and Performance Optimization is the ultimate guide for seasoned graphics programmers looking to push the boundaries of their OpenGL expertise. This book takes you on a deep dive into the world of advanced OpenGL techniques and performance optimization strategies, making it an indispensable resource for anyone aiming to create high-performance, visually stunning graphics. The book begins by delving into the inner workings of OpenGL, exploring its rendering pipeline, shaders, and state management. It then progresses into the realm of expert techniques, covering topics such as advanced shading, geometry manipulation, and tessellation. With practical examples and real-world projects, you'll gain hands-on experience in implementing these advanced techniques. One of the standout features of this book is its comprehensive coverage of performance optimization. You'll learn how to squeeze every ounce of performance from your OpenGL applications, from GPU utilization to memory management. The book also provides insights into modern rendering techniques, such as deferred rendering and ray tracing, enabling you to create cutting-edge graphics. "OpenGL Deep Dive" doesn't stop at theory; it equips you to tackle real-world challenges. Whether you're developing games, simulations, or scientific visualizations, this book provides the tools and knowledge to handle complex graphics projects with confidence. Become an OpenGL expert and optimize your graphics applications like never before with "OpenGL Deep Dive." By the end of this book, you'll be well-versed in advanced techniques and equipped to create high-performance, visually stunning graphics that push the boundaries of what's possible.

  • av Frahaan Hussain
    380,-

    "Mastering OpenGL: From Basics to Advanced Rendering Techniques" is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you're a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering techniques, empowering you to create visually stunning graphics. The book begins by establishing a solid foundation in OpenGL, covering essential topics such as rendering pipelines, shaders, and transformation matrices. It then delves into more advanced areas, including shadow mapping, tessellation, and GPU programming, allowing you to master the intricacies of modern graphics development. With a focus on practical application, this book offers hands-on examples and real-world projects that reinforce your learning. You'll discover how to create realistic lighting, implement dynamic shadows, and harness the power of the GPU for parallel processing, all while optimizing your code for performance. "Mastering OpenGL" doesn't stop at rendering techniques; it also explores techniques for creating immersive and interactive graphics experiences. From VR and augmented reality to simulations and gaming, this book equips you to tackle diverse graphics challenges. Whether you aspire to be a graphics programming expert or want to enhance your existing skills, "Mastering OpenGL" provides the knowledge and expertise you need to excel in the field. By the end of this book, you'll have the confidence to tackle complex graphics projects and push the boundaries of what OpenGL can achieve.

  • - The Official Guide to Learning Vulkan
    av Graham Sellers
    620,-

    Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

  • - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
    av John Kessenich
    680,-

  • av Dan Ginsburg
    570,-

    OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

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