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Böcker i Palgrave Animation-serien

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  •  
    1 666,-

    Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history.

  •  
    1 530,-

    This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting.

  • - Handmade, Craft-based Animation and Cultural Value
     
    1 506,-

    This collection is a study of the value of craft as it can be understood within the study and practice of animation. Chapters include studies on experimental animation, computer animation, trauma and memory, children's animation and silhouette animation among others.

  •  
    1 666,-

    Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history.

  • - Nonlinearity in Hollywood's R&D Complex
    av Jordan Gowanlock
    486 - 796,-

    Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters' flowing hair have become a ubiquitous presence on screens of all types since the 1980s.

  • - Intertextuality and Aesthetics in Shrek and Beyond
    av Sam Summers
    1 200 - 1 346,-

  • - Advertising, Art, Design and Film, 1939-1940
    av Kristian Moen
    1 020 - 1 076,-

    This book reveals and explores the thriving animation culture in midtown Manhattan, the World's Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City.

  • - Renegotiating Identity in Modern China
    av Wenhai Zhou
    1 190 - 1 266,-

    This study of 'independent' animation opens up a quietly subversive and vibrant dimension of contemporary Chinese culture which, hitherto, has not received as much attention as dissident art or political activism.

  •  
    1 530,-

    This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting.

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