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  • - Book 1 of the Sanctuary Chronicles
    av Greg Rode
    270,-

  • av India Kells
    290,-

    A blind witch.A broken werewolf.A forbidden love spell.¿Orphan Sera Dover's entire world revolves around magical knowledge and her precious grimoires. She wants nothing more than to leave behind her sad past and focus on the future-a hope that is quickly dashed when she is struck by blindness just as the most dangerous threat she's ever faced comes barreling through her door.¿Ian Macon's soul is in tatters after the loss of his mate and he knows his heart can never beat for anyone else. Yet, from the very first time he lays eyes on her, something draws him to the local witch. Ian sees an undeniable light in Sera, bright and strong, making it impossible for him to stay away. And he can't help wanting to protect her, even from afar.

  • av India Kells
    290,-

    A cursed witch.A vengeful werewolf.A twisted love spell. In a world where legendary creatures roam and magic is ruled by an unyielding High Council, Valeria Lancaster knows-from her strict upbringing as a witch-the value of order, rank and discipline. So when her powers bring about multiple deaths, including that of her own mother, she is forced to flee. Unfortunately, there is no hiding from Asher Stonelake, a Sanctuary Master and werewolf who feeds on vengeance, especially when it comes to the Lancasters. They killed his entire family and he refuses to rest until the witch who murdered his sister suffers the worst kind of death.When he finally captures Valeria, he salivates at the thought of the malicious ways he'll break her. But perhaps someone already has?Vengeance must wait, as trouble knocks at the door. Could his prisoner become more friend than foe in the end … perhaps even an ally?

  • av Greg Rode
    266,-

    "e;We have no clue what we're about to discover, but it will lead us to everything else."e;The good news: we finally killed all the local zombies. The not-as-good news: I've been bitten. But assuming all goes well, and no one has to shoot me in the face, we'll finally have peace, quiet, and sanctuary ... until we decide to go play golf, where we make a stomach-turning discovery and run headlong into a deeply traumatic experience from Morgan's past. And Morgan being Morgan, this means she's going to pick a fight, which turns into another (reluctant) group road trip.We're going to go back to the fortress she stopped at on her cross-country trip and save the people trapped there from Marcus, his thugs, and their twisted ideas, even though we're outnumbered like usual. We've got a solid plan to rescue the people who want to leave and bring them back with us. Then everything will be totally great. Of course, nothing is simple or goes according to plan. It's a battle on two fronts this time--one against humans, the other against zombies--and it's going to take everything we have to survive.It's kill or be killed.

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