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  • av William Miller
    306,-

    Calling All Action Heroes! Originally published in 1980, Supergame was one of the earliest roleplaying games specifically designed for super-powered heroes. This book can be used on its own as a stand-alone game or as an expansion for the Supergame Third Edition Rules (2017). Focus on "mere mortals" rather than super-powered characters with quick and exciting gameplay that doesn't strain your budget.Create your own action hero in minutes that can be recorded on an index card.Use a wide range of knacks to get the job done.Size the scope of action with six different scales.Compatible with Supergame 3E: double ratings and benchmarks for super-powered characters (or halve them when using this game's characters with Supergame).Spend hero points to call on fate, seize the opportunity, shrug it off, and request backup.Customize the game with various options.Use 4DF (+/-), D6 (six-sided), or D10 (ten-sided) dice (the choice is yours).This rules book provides everything you need to play, from an easy system for creating police officers, secret agents, and vigilantes to fast gameplay, as well as advice on running and building your adventures.

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