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Böcker i Tech.edu: A Hopkins Series on Education and Technology-serien

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  • - The Role of Games and Social Media in Higher Education
     
    406,-

    Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

  • - Gamification, Gameful Design, and the Rise of the Gamer Educator
    av Kevin (Pro Vice-Chancellor (Digital Futures) Bell
    526,-

    Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

  • - Online Literacy and Educational Opportunity
     
    576,-

    Tierney, S. Craig Watkins

  • - The Student Experience
    av George Veletsianos
    400,-

    Writing in an evocative, accessible, and concise manner, Veletsianos concretely demonstrates why it is so important to pay closer attention to the stories of students-who may have instructive and insightful ideas about the future of education.

  • - The Role of Games and Social Media in Higher Education
     
    576,-

    Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

  • - Knowledge, Authority, and Liberal Education in the Digital Age
    av Thomas (Professor of English Leitch
    400,-

    Leitch regards Wikipedia as an ideal instrument for probing the central assumptions behind liberal education, making it more than merely, as one of its severest critics has charged, "the encyclopedia game, played online."

  • av Joshua Kim & Edward J. Maloney
    526,-

    Ultimately, the authors make a compelling case not only for this turn to learning but for creating new pathways for nonfaculty learning careers, understanding the limits of professional organizations and social media, and the need to establish this new interdisciplinary field of learning innovation.

  • - A Guide to Theory, Research, and Practice
    av Claire Howell (University of Alabama) Major
    400 - 720,-

    Faculty members, researchers, instructional designers, students, administrators, and policy makers who engage with online learning will find this book an invaluable resource.

  • - How Playing Games Can Solve Problems, Create Insight, and Make Change
    av Karen (Assistant Professor Schrier
    440,-

    This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

  • - Education, Media, and How We Learn
    av Bill Ferster
    456,-

    Accessibly written and full of explanatory art, Sage on the Screen offers fresh insight into the current and future uses of instructional technology, from K-12 through non-institutionally-based learning.

  • - Learning from the Intersection of Education and Technology
    av Bill Ferster
    470,-

    Teaching Machines provides invaluable new insight into our current debate over the efficacy of educational technology.

  • - Education in the Age of New Media
    av Norm Friesen
    450,-

    Drawing on wide-ranging scholarship in fields as diverse as media ecology and German-language media studies, Foucauldian historiography, and even archaeological research, The Textbook and the Lecture is a fascinating investigation of educational media.

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