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Böcker i The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning-serien

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  • - Youth, Risk, and Opportunity in the Digital World
    av Jacqueline Ryan (Associate Professor Vickery
    356,-

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Teens, Teachers, and Mobile Media in a Los Angeles High School
    av Antero Garcia
    340,-

    A year in the life of a ninth-grade English class shows how participatory culture and mobile devices can transform learning in schools.

  • - Mobile Communication, Disability, and Inequality
    av Northeastern University) Alper & Meryl (Assistant Professor
    346 - 710,-

    How communication technologies meant to empower people with speech disorders-to give voice to the voiceless-are still subject to disempowering structural inequalities.

  • - Youth, New Media, and the Ethics Gap
    av Carrie (Harvard University) James
    340 - 416,-

    How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.

  • - Crafting e-Fashion with DIY Electronics
    av Kylie (Assistant Professor of Learning Sciences Peppler
    430,-

    Introducing students to the world of wearable technology.

  • - Digital Storytelling with Scratch
    av Katie Salen (Professor) Tekinbas, Indiana University) Peppler, Kylie (Assistant Professor of Learning Sciences, m.fl.
    130,-

    Helping students create interactive and animated stories about positive change in their communities.

  • - Cultivating Digital Media Citizenship in Urban Communities
    av Stanford University) Barron, Brigid (Associate Professor, UCLA) Gomez, m.fl.
    130,-

  • - Connecting Youth, Games, and Learning
     
    450,-

    An exploration of games as systems in which young people participate as gamers, producers, and learners.

  • - Tweens in a Virtual World
    av University of Pennsylvania) Kafai, Yasmin B. (Professor of Learning Sciences, Deborah A. (Assistant Professor & m.fl.
    130,-

  • - The Governance of Youth Online
    av Nathan W. Fisk
    130,-

  • - Youth and Digital Media
     
    130,-

  • - A Cultural History of Children's Software
    av Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    130,-

    How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.

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    370,-

    Contributors discuss how growing up in a world saturated with digital media affects the development of young people's individual and social identities.

  • - Learning How Digital Media Can Engage Youth
     
    130,-

  • - What Making Video Games Can Teach Us about Learning and Literacy
    av Yasmin B. (Professor of Learning Sciences Kafai
    406,-

    How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

  • - Youth, Risk, and Opportunity in the Digital World
    av Jacqueline Ryan Vickery
    366,-

    Why media panics about online dangers overlook another urgent concern: creating equitable online opportunities for marginalized youth.

  • - Why Children Need to Learn Programming
    av University of Pennsylvania) Kafai, Yasmin B. (Professor of Learning Sciences, College of Charleston) Burke & m.fl.
    270,-

    Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

  • - Kids Living and Learning with New Media
    av Mizuko (Professor in Residence at the University of California Humanities Research Institute) Ito
    290 - 480,-

    An examination of young people's everyday new media practices-including video-game playing, text-messaging, digital media production, and social media use.

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