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  • - Science and Policy Choices
     
    506,-

    This first comprehensive overview of what scientists and scholars know about WMD terrorism clears away many of the misconceptions that surround this topic.

  • - The Developing World's Journey through Heaven and Hell
    av Alice H. (Massachusetts Institute of Technology) Amsden
    350,-

    A provocative view of economic growth in the Third World argues that the countries that have achieved steady economic growth—including future economic superpowers India and China—have done so because they have resisted the American ideology of free markets.The American government has been both miracle worker and villain in the developing world. From the end of World War II until the 1980s poor countries, including many in Africa and the Middle East, enjoyed a modicum of economic growth. New industries mushroomed and skilled jobs multiplied, thanks in part to flexible American policies that showed an awareness of the diversity of Third World countries and an appreciation for their long-standing knowledge about how their own economies worked. Then during the Reagan era, American policy changed. The definition of laissez-faire shifted from "Do it your way," to an imperial "Do it our way." Growth in the developing world slowed, income inequalities skyrocketed, and financial crises raged. Only East Asian economies resisted the strict prescriptions of Washington and continued to boom. Why? In Escape from Empire, Alice Amsden argues provocatively that the more freedom a developing country has to determine its own policies, the faster its economy will grow. America's recent inflexibility—as it has single-mindedly imposed the same rules, laws, and institutions on all developing economies under its influence—has been the backdrop to the rise of two new giants, China and India, who have built economic power in their own way. Amsden describes the two eras in America's relationship with the developing world as "Heaven" and "Hell"—a beneficent and politically savvy empire followed by a dictatorial, ideology-driven one. What will the next American empire learn from the failure of the last? Amsden argues convincingly that the world—and the United States—will be infinitely better off if new centers of power are met with sensible policies rather than hard-knuckled ideologies. But, she asks, can it be done?

  • - Copyright and the Shape of Digital Culture
    av Tarleton (Principal Research at Microsoft Research Gillespie
    130,-

  • av Leo L. Pipino, Richard Y. Wang, James D. Funk & m.fl.
    286,-

    All organizations today confront data quality problems, both systemic and structural. Neither ad hoc approaches nor fixes at the systems leve -- installing the latest software or developing an expensive data warehouse -- solve the basic problem of bad data quality practices. Journey to Data Quality offers a roadmap that can be used by practitioners, executives, and students for planning and implementing a viable data and information quality management program. This practical guide, based on rigorous research and informed by real-world examples, describes the challenges of data management and provides the principles, strategies, tools, and techniques necessary to meet them.The authors, all leaders in the data quality field for many years, discuss how to make the economic case for data quality and the importance of getting an organization's leaders on board. They outline different approaches for assessing data, both subjectively (by users) and objectively (using sampling and other techniques). They describe real problems and solutions, including efforts to find the root causes of data quality problems at a healthcare organization and data quality initiatives taken by a large teaching hospital. They address setting company policy on data quality and, finally, they consider future challenges on the journey to data quality.

  • av Wolfgang Metzger
    450,-

  • av Frederic S. Mishkin
    426,-

  • av Pascal (University of Michigan) Van Hentenryck & Russell (Brown University) Bent
    130,-

    Online decision making under uncertainty and time constraints represents one of the most challenging problems for robust intelligent agents. In an increasingly dynamic, interconnected, and real-time world, intelligent systems must adapt dynamically to uncertainties, update existing plans to accommodate new requests and events, and produce high-quality decisions under severe time constraints. Such online decision-making applications are becoming increasingly common: ambulance dispatching and emergency city-evacuation routing, for example, are inherently online decision-making problems; other applications include packet scheduling for Internet communications and reservation systems. This book presents a novel framework, online stochastic optimization, to address this challenge.This framework assumes that the distribution of future requests, or an approximation thereof, is available for sampling, as is the case in many applications that make either historical data or predictive models available. It assumes additionally that the distribution of future requests is independent of current decisions, which is also the case in a variety of applications and holds significant computational advantages. The book presents several online stochastic algorithms implementing the framework, provides performance guarantees, and demonstrates a variety of applications. It discusses how to relax some of the assumptions in using historical sampling and machine learning and analyzes different underlying algorithmic problems. And finally, the book discusses the framework's possible limitations and suggests directions for future research.

  •  
    296,-

    The first critical reader on one of today's most pivotal (and perplexing) contemporary artists.

  • av Prashant Parikh
    130,-

  • - The Age of Contested Modernization, 1890-1970
     
    130,-

  • - A Math Tool Kit
    av Robert R. (Professor of the Practice in Finance Reitano
    996,-

  • - A History of Blackouts in America
    av David E. Nye
    130,-

    Blackouts-whether they result from military planning, network failure, human error, or terrorism-offer snapshots of electricity's increasingly central role in American society.

  • - Private Investment without Public Commitment
     
    130,-

  • - Sociable Spaces and Pervasive Digital Media
    av Richard (Professor Coyne
    130,-

  • - Cultural Innovation in the Second Industrial Revolution
    av Sophie (University of Teesside) Forgan, Martina (University of Art and Design Hessler, Robert H. (Willis K. Shepard Professor of the History of Science Kargon, m.fl.
    130,-

  • - Optical and Visionary Art since the 1960s
     
    440,-

    The history of an aesthetic sensibility that began with Op Art and album covers; with more than seventy-five stunning color images.

  • av Richard K. (Professor Larson
    710,-

  • - A Life in Sound, Science, and Industry
    av Leo L. Beranek
    125,-

    The life and work of Renaissance man Leo Beranek: scientist, professor, engineer, busisess leader, inventor, entrepreneur, musician, television executive, philanthropist, and author.

  • - Language in 1960s Art
    av Liz (University of California) Kotz
    480,-

    A critical study of the use of language and the proliferation of text in 1960s art and experimental music, with close examinations of works by Vito Acconci, Carl Andre, John Cage, Douglas Huebler, Andy Warhol, Lawrence Weiner, La Monte Young, and others.

  • - Role-Playing and Story in Games and Playable Media
     
    546,-

    Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media."Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play.Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game).In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

  • - Principles of Interaction Programming
    av Swansea University) Thimbleby & Harold (Professor
    130,-

    How to understand and program interactive devices so that they are reliable and easy to use; includes wide-ranging programming insights, tools, and code.

  • av Robert R. (Professor of the Practice in Finance Reitano
    160,-

  • av Collectif Argos
    406,-

    Heartbreaking stories and pictures documenting the phenomenon of populations displaced by climate change—homes, neighborhoods, livelihoods, and cultures lost."Our job is to tell stories we have heard and to bear witness to what we have seen. The science was already there when we started in 2004, but we wanted to emphasize the human dimension, especially for those most vulnerable."—Guy-Pierre Chomette, Collectif ArgosWe have all seen photographs of neighborhoods wrecked and abandoned after a hurricane, of dry, cracked terrain that was once fertile farmland, of islands wiped out by a tsunami. But what happens to the people who live in these areas? According to the United Nations, some 150 million people will become climate refugees by 2050. The journalists and photographers of Collectif Argos have spent four years seeking out the first wave of people displaced by the consequences of climate change. Using the massive 2,500-page report of the Intergovernmental Panel on Climate Change (IPCC) as their guide, these photographers and writers pinpointed nine locales around the world in which global warming has had a measureable impact. In Climate Refugees, they take us to these places—from the dust bowl that was once Lake Chad to the melting permafrost in Alaska—offering a first-hand look in words and photographs at the devastating effects of rising global temperatures on the daily lives of ordinary people.Climate Refugees shows us damage wrought to homes and livelihoods by rapid warming near the Arctic; rising sea levels that threaten the island nations of Tuvulu, the Maldives, and Halligen; farmers displaced by the desert's advance in Chad and China; floods that wash away life in Bangladesh; and Hurricane Katrina evacuees in shelters far away from their New Orleans neighborhoods. Added to the devastating environmental effect of climate change is the immeasurable and irretrievable loss of ethnic and cultural diversity that occurs when vulnerable local cultures disperse. It is this often forgotten and tragic consequence of global warming that Collectif Argos painstakingly documents.Collectif ArgosGuy-Pierre ChometteGuillaume CollangesHélène DavidJérômine DerignyCédric FaimaliDonatien GarnierEléonore Henry de FrahanAude RauxLaurent WeylJacques Windenberger

  • - The Road to the Future
    av Takeo (Stanford University) Hoshi
    125,-

    The history and future of the Japanese financial system.

  • - Neuroscientific and Humanistic Perspectives
     
    506,-

    The convergence of neuroscience, philosophy, art, music, and literature offers valuable new insights into the study of memory.

  • - An Architect in Search of Practice
    av Eric J. Cesal
    410,-

  • - Radical Empiricism in Network Cultures
    av Lancaster University) Mackenzie & Adrian (Professor
    130,-

    How has wirelessness--being connected to objects and infrastructures without knowing exactly how or where-- become a key form of contemporary experience? Stretching across routers, smart phones, netbooks, cities, towers, Guangzhou workshops, service agreements, toys, and states, wireless technologies have brought with them sensations of change, proximity, movement, and divergence. In Wirelessness, Adrian Mackenzie draws on philosophical techniques from a century ago to make sense of this most contemporary postnetwork condition. The radical empiricism associated with the pragmatist philosopher William James, Mackenzie argues, offers fresh ways for matching the disordered flow of wireless networks, meshes, patches, and connections with felt sensations. For Mackenzie, entanglements with things, gadgets, infrastructures, and services--tendencies, fleeting nuances, and peripheral shades of often barely registered feeling that cannot be easily codified, symbolized, or quantified--mark the experience of wirelessness, and this links directly to James's expanded conception of experience. "e;Wirelessness"e; designates a tendency to make network connections in different times and places using these devices and services. Equally, it embodies a sensibility attuned to the proliferation of devices and services that carry information through radio signals. Above all, it means heightened awareness of ongoing change and movement associated with networks, infrastructures, location, and information.The experience of wirelessness spans several strands of media-technological change, and Mackenzie moves from wireless cities through signals, devices, networks, maps, and products, to the global belief in the expansion of wireless worlds.

  • - Increasing Returns, Imperfect Competition, and the International Economy
    av Paul (CUNY) Krugman & Elhanan (Harvard University) Helpman
    446,-

    Market Structure and Foreign Trade presents a coherent theory of trade in the presence of market structures other than perfect competition.

  • - The Work of Michael Asher
    av Kirsi Peltomaki
    130,-

    The first book-length study of this influential artist's work, focusing on the participatory role of the human subject rather than the art object.

  • - An Approach to Interactive Fiction
    av Nick (Associate Professor of Digital Media Montfort
    686,-

    A critical approach to interactive fiction, as literature and game.Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

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