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  • av Mykel J. (Stanford University) Kochenderfer
    1 120,-

    A comprehensive introduction to optimization with a focus on practical algorithms for the design of engineering systems.This book offers a comprehensive introduction to optimization with a focus on practical algorithms. The book approaches optimization from an engineering perspective, where the objective is to design a system that optimizes a set of metrics subject to constraints. Readers will learn about computational approaches for a range of challenges, including searching high-dimensional spaces, handling problems where there are multiple competing objectives, and accommodating uncertainty in the metrics. Figures, examples, and exercises convey the intuition behind the mathematical approaches. The text provides concrete implementations in the Julia programming language. Topics covered include derivatives and their generalization to multiple dimensions; local descent and first- and second-order methods that inform local descent; stochastic methods, which introduce randomness into the optimization process; linear constrained optimization, when both the objective function and the constraints are linear; surrogate models, probabilistic surrogate models, and using probabilistic surrogate models to guide optimization; optimization under uncertainty; uncertainty propagation; expression optimization; and multidisciplinary design optimization. Appendixes offer an introduction to the Julia language, test functions for evaluating algorithm performance, and mathematical concepts used in the derivation and analysis of the optimization methods discussed in the text. The book can be used by advanced undergraduates and graduate students in mathematics, statistics, computer science, any engineering field, (including electrical engineering and aerospace engineering), and operations research, and as a reference for professionals.

  • - Reckoning and Judgment
    av Brian Cantwell (University of Toronto) Smith
    296,-

    An argument that—despite dramatic advances in the field—artificial intelligence is nowhere near developing systems that are genuinely intelligent.In this provocative book, Brian Cantwell Smith argues that artificial intelligence is nowhere near developing systems that are genuinely intelligent. Second wave AI, machine learning, even visions of third-wave AI: none will lead to human-level intelligence and judgment, which have been honed over millennia. Recent advances in AI may be of epochal significance, but human intelligence is of a different order than even the most powerful calculative ability enabled by new computational capacities. Smith calls this AI ability "reckoning,” and argues that it does not lead to full human judgment—dispassionate, deliberative thought grounded in ethical commitment and responsible action.Taking judgment as the ultimate goal of intelligence, Smith examines the history of AI from its first-wave origins ("good old-fashioned AI,” or GOFAI) to such celebrated second-wave approaches as machine learning, paying particular attention to recent advances that have led to excitement, anxiety, and debate. He considers each AI technology's underlying assumptions, the conceptions of intelligence targeted at each stage, and the successes achieved so far. Smith unpacks the notion of intelligence itself—what sort humans have, and what sort AI aims at. Smith worries that, impressed by AI's reckoning prowess, we will shift our expectations of human intelligence. What we should do, he argues, is learn to use AI for the reckoning tasks at which it excels while we strengthen our commitment to judgment, ethics, and the world.

  •  
    456,-

    Explorations of the many ways of being material in the digital age.In his oracular 1995 book Being Digital, Nicholas Negroponte predicted that social relations, media, and commerce would move from the realm of "atoms to bits”—that human affairs would be increasingly untethered from the material world. And yet in 2019, an age dominated by the digital, we have not quite left the material world behind. In Being Material, artists and technologists explore the relationship of the digital to the material, demonstrating that processes that seem wholly immaterial function within material constraints. Digital technologies themselves, they remind us, are material things—constituted by atoms of gold, silver, silicon, copper, tin, tungsten, and more. The contributors explore five modes of being material: programmable, wearable, livable, invisible, and audible. Their contributions take the form of reports, manifestos, philosophical essays, and artist portfolios, among other configurations. The book's cover merges the possibilities of paper with those of the digital, featuring a bookmark-like card that, when "seen” by a smartphone, generates graphic arrangements that unlock films, music, and other dynamic content on the book's website. At once artist's book, digitally activated object, and collection of scholarship, this book both demonstrates and chronicles the many ways of being material.ContributorsChristina Agapakis, Azra Aksamija, Sandy Alexandre, Dewa Alit, George Barbastathis, Maya Beiser, Marie-Pier Boucher, Benjamin H. Bratton, Hussein Chalayan, Jim Cybulski, Tal Danino, Deborah G. Douglas, Arnold Dreyblatt, M. Amah Edoh, Michelle Tolini Finamore, Team Foldscope and Global Foldscope community, Ben Fry, Victor Gama, Stefan Helmreich, Hyphen-Labs, Leila Kinney, Rebecca Konte, Winona LaDuke, Brendan Landis, Grace Leslie, Bill Maurer, Lucy McRae, Tom Özden-Schilling, Trevor Paglen, Lisa Parks, Nadya Peek, Claire Pentecost, Manu Prakash,Casey Reas, Pawel Romanczuk, Natasha D. Schüll, Nick Shapiro, Skylar Tibbits, Rebecca Uchill, Evan ZiporynBook Design: E Roon KangElectronics, interactions, and product designer: Marcelo Coelho

  • - An Abstract Interpretation Perspective
    av Xavier (Research Director Rival
    900,-

    A self-contained introduction to abstract interpretation-based static analysis, an essential resource for students, developers, and users.Static program analysis, or static analysis, aims to discover semantic properties of programs without running them. It plays an important role in all phases of development, including verification of specifications and programs, the synthesis of optimized code, and the refactoring and maintenance of software applications. This book offers a self-contained introduction to static analysis, covering the basics of both theoretical foundations and practical considerations in the use of static analysis tools. By offering a quick and comprehensive introduction for nonspecialists, the book fills a notable gap in the literature, which until now has consisted largely of scientific articles on advanced topics.The text covers the mathematical foundations of static analysis, including semantics, semantic abstraction, and computation of program invariants; more advanced notions and techniques, including techniques for enhancing the cost-accuracy balance of analysis and abstractions for advanced programming features and answering a wide range of semantic questions; and techniques for implementing and using static analysis tools. It begins with background information and an intuitive and informal introduction to the main static analysis principles and techniques. It then formalizes the scientific foundations of program analysis techniques, considers practical aspects of implementation, and presents more advanced applications. The book can be used as a textbook in advanced undergraduate and graduate courses in static analysis and program verification, and as a reference for users, developers, and experts.

  • - Gigantism in Architecture and Digital Culture
    av Henriette Steiner & Kristin Veel
    550,-

    A cultural history of gigantism in architecture and digital culture, from the Eiffel Tower to the World Trade Center.

  • av Drew (Harvard University) Fudenberg
    1 856,-

    This advanced text introduces the principles of noncooperative game theory in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point.This advanced text introduces the principles of noncooperative game theory—including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information—in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.

  • av Jean (Institut d'Economie Industrielle) Tirole
    1 186,-

    The Theory of Industrial Organization is the first primary text to treat the new industrial organization at the advanced-undergraduate and graduate level. Rigorously analytical and filled with exercises coded to indicate level of difficulty, it provides a unified and modern treatment of the field with accessible models that are simplified to highlight robust economic ideas while working at an intuitive level. To aid students at different levels, each chapter is divided into a main text and supplementary section containing more advanced material. Each chapter opens with elementary models and builds on this base to incorporate current research in a coherent synthesis. Tirole begins with a background discussion of the theory of the firm.In Part I he develops the modern theory of monopoly, addressing single product and multi product pricing, static and intertemporal price discrimination, quality choice, reputation, and vertical restraints. In Part II, Tirole takes up strategic interaction between firms, starting with a novel treatment of the Bertrand-Cournot interdependent pricing problem. He studies how capacity constraints, repeated interaction, product positioning, advertising, and asymmetric information affect competition or tacit collusion. He then develops topics having to do with long term competition, including barriers to entry, contestability, exit, and research and development. He concludes with a "game theory user's manual" and a section of review exercises.Important Notice: The digital edition of this book is missing some of the images found in the physical edition.

  • av Christopher (Stanford University) Manning
    1 480,-

    Statistical approaches to processing natural language text have become dominant in recent years. This foundational text is the first comprehensive introduction to statistical natural language processing (NLP) to appear. The book contains all the theory and algorithms needed for building NLP tools. It provides broad but rigorous coverage of mathematical and linguistic foundations, as well as detailed discussion of statistical methods, allowing students and researchers to construct their own implementations. The book covers collocation finding, word sense disambiguation, probabilistic parsing, information retrieval, and other applications.

  • av Martha Buskirk
    610,-

    An exploration of transformations in the nature of the art object and artistic authorship in the last four decades.In this book, Martha Buskirk addresses the interesting fact that since the early 1960s, almost anything can and has been called art. Among other practices, contemporary artists have employed mass-produced elements, impermanent materials, and appropriated imagery, have incorporated performance and video, and have created works through instructions carried out by others. Furthermore, works of art that lack traditional signs of authenticity or permanence have been embraced by institutions long devoted to the original and the permanent. Buskirk begins with questions of authorship raised by minimalists' use of industrial materials and methods, including competing claims of ownership and artistic authorship evident in conflicts over the right to fabricate artists' works. Examining recent examples of appropriation, she finds precedents in pop art and the early twentieth-century readymade and explores the intersection of contemporary artistic copying and the system of copyrights, trademarks, and brand names characteristic of other forms of commodity production. She also investigates the ways that connections between work and context have transformed art and institutional conventions, the impact of new materials on definitions of medium, the role of the document as both primary and secondary object, and the significance of conceptually oriented performance work for the intersection of photography and the human body in contemporary art. Buskirk explores how artists active in the 1980s and 1990s have recombined strategies of the art of the 1960s and 1970s. She also shows how the mechanisms through which art is presented shape not only readings of the work but the work itself. She uses her discussion of the readymade and conceptual art to explore broader issues of authorship, reproduction, context, and temporality.

  • av Eric von Hippel
    296,-

    The process of user-centered innovation: how it can benefit both users and manufacturers and how its emergence will bring changes in business models and in public policy.Innovation is rapidly becoming democratized. Users, aided by improvements in computer and communications technology, increasingly can develop their own new products and services. These innovating users—both individuals and firms—often freely share their innovations with others, creating user-innovation communities and a rich intellectual commons. In Democratizing Innovation, Eric von Hippel looks closely at this emerging system of user-centered innovation. He explains why and when users find it profitable to develop new products and services for themselves, and why it often pays users to reveal their innovations freely for the use of all.The trend toward democratized innovation can be seen in software and information products—most notably in the free and open-source software movement—but also in physical products. Von Hippel's many examples of user innovation in action range from surgical equipment to surfboards to software security features. He shows that product and service development is concentrated among "lead users," who are ahead on marketplace trends and whose innovations are often commercially attractive.Von Hippel argues that manufacturers should redesign their innovation processes and that they should systematically seek out innovations developed by users. He points to businesses—the custom semiconductor industry is one example—that have learned to assist user-innovators by providing them with toolkits for developing new products. User innovation has a positive impact on social welfare, and von Hippel proposes that government policies, including R&D subsidies and tax credits, should be realigned to eliminate biases against it. The goal of a democratized user-centered innovation system, says von Hippel, is well worth striving for. An electronic version of this book is available under a Creative Commons license.

  • av Suzanne Scotchmer
    544,-

  • - Media, History, and the Data of Culture
    av Lisa (Professor Gitelman
    426,-

  • - The Transition from Plan to Market
    av Yingyi (Dean and Professor Qian
    1 000,-

    A noted Chinese economist examines the mechanisms behind China's economic reforms, arguing that universal principles and specific implementations are equally important.

  • - How People Make Decisions
    av Gary A. (Dr.) Klein
    390,-

    An overview of naturalistic decision making, which views people as inherently skilled and experienced.

  • - The Expressive Power of Videogames
    av Prof. Ian Bogost
    466,-

    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

  • av Arata (Arata Isozaki & Associates) Isozaki
    420,-

    One of Japan's leading architects examines notions of Japan-ness as exemplified by key events in Japanese architectural history from the seventh to the twentieth century; essays on buildings and their cultural context.Japanese architect Arata Isozaki sees buildings not as dead objects but as events that encompass the social and historical context—not to be defined forever by their "everlasting materiality" but as texts to be interpreted and reread continually. In Japan-ness in Architecture, he identifies what is essentially Japanese in architecture from the seventh to the twentieth century. In the opening essay, Isozaki analyzes the struggles of modern Japanese architects, including himself, to create something uniquely Japanese out of modernity. He then circles back in history to find what he calls Japan-ness in the seventh-century Ise shrine, reconstruction of the twelfth-century Todai-ji Temple, and the seventeenth-century Katsura Imperial Villa. He finds the periodic ritual relocation of Ise's precincts a counter to the West's concept of architectural permanence, and the repetition of the ritual an alternative to modernity's anxious quest for origins. He traces the "constructive power" of the Todai-ji Temple to the vision of the director of its reconstruction, the monk Chogen, whose imaginative power he sees as corresponding to the revolutionary turmoil of the times. The Katsura Imperial Villa, with its chimerical spaces, achieved its own Japan-ness as it reinvented the traditional shoin style. And yet, writes Isozaki, what others consider to be the Japanese aesthetic is often the opposite of that essential Japan-ness born in moments of historic self-definition; the purified stylization—what Isozaki calls "Japanesquization"—lacks the energy of cultural transformation and reflects an island retrenchment in response to the pressure of other cultures.Combining historical survey, critical analysis, theoretical reflection, and autobiographical account, these essays, written over a period of twenty years, demonstrate Isozaki's standing as one of the world's leading architects and preeminent architectural thinkers.

  • - Video Games between Real Rules and Fictional Worlds
    av Jesper (Associate Professor Juul
    360,-

    Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

  • av Jan K. (University of California Irvine) Brueckner
    540,-

    A rigorous but nontechnical treatment of major topics in urban economics.Lectures on Urban Economics offers a rigorous but nontechnical treatment of major topics in urban economics. To make the book accessible to a broad range of readers, the analysis is diagrammatic rather than mathematical. Although nontechnical, the book relies on rigorous economic reasoning. In contrast to the cursory theoretical development often found in other textbooks, Lectures on Urban Economics offers thorough and exhaustive treatments of models relevant to each topic, with the goal of revealing the logic of economic reasoning while also teaching urban economics.Topics covered include reasons for the existence of cities, urban spatial structure, urban sprawl and land-use controls, freeway congestion, housing demand and tenure choice, housing policies, local public goods and services, pollution, crime, and quality of life. Footnotes throughout the book point to relevant exercises, which appear at the back of the book. These 22 extended exercises (containing 125 individual parts) develop numerical examples based on the models analyzed in the chapters. Lectures on Urban Economics is suitable for undergraduate use, as background reading for graduate students, or as a professional reference for economists and scholars interested in the urban economics perspective.

  • - Science Fiction, Space Travel, and Postwar Art of the Americas
     
    347,99

    A sumptuously illustrated exploration of themes from science fiction and space travel, as imagined by artists across the Americas from the 1940s to the 1970s.

  •  
    125,-

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.

  • - A Useless Guide
    av Andrew Hugill
    330,-

    The first complete account in English of the evolution of 'pataphysics from its French origins, with explications of key ideas and excerpts from primary sources, presented in reverse chronological order.

  • - Nine Paradoxical Tips on How You Can Become a Creative Genius
    av Dean Keith (Distinguished Professor Emeritus Simonton
    200,-

    What it takes to be a genius: nine essential and contradictory ingredients.

  • - The Ecological Modernization of the Global Economy
    av Arthur P.J. (University of Wageningen) Mol
    350,-

    A balanced look at globalization and its potential environmental effects, both destructive and beneficial.

  • av Eugene B. (Massachusetts Institute of Technology) Skolnikoff
    486,-

  • av Harold M. Stark
    890,-

  • - Life Outside the Circle of Architecture
    av Ann Cline
    540,-

    An exploration of the smallest and simplest of dwellings offers answers to some of the largest and oldest questions about architecture.This small book on small dwellings explores some of the largest questions that can be posed about architecture. What begins where architecture ends? What was before architecture? The ostensible subject of Ann Cline's inquiry is the primitive hut, a one-room structure built of common or rustic materials. Does the proliferation of these structures in recent times represent escapist architectural fantasy, or deeper cultural impulses? As she addresses this question, Cline gracefully weaves together two stories: one of primitive huts in times of cultural transition, and the other of diminutive structures in our own time of architectural transition. From these narrative strands emerges a deeper inquiry: what are the limits of architecture? What ghosts inhabit its edges? What does it mean to dwell outside it? Cline's project began twenty-five years ago, when she set out to translate the Japanese tea ritual into an American idiom. First researching the traditional tea practices of Japan, then building and designing huts in the United States, she attempted to make the "translation" from one culture to another through the use of common American building materials and technology. But her investigation eventually led her to look at many nonarchitectural ideas and sources, for the hut exists both at the beginning of and at the farthest edge of architecture, in the margins between what architecture is and what it is not. In the resulting narrative, she blends autobiography, historical research, and cultural criticism to consider the place that such structures as shacks, teahouses, follies, casitas, and diners—simple, "undesigned" places valued for their timelessness and authenticity—occupy from both a historical and contemporary perspective. This book is an original and imaginative attempt to rethink architecture by studying its boundary conditions and formative structures.

  • - Weimar, Dessau, Berlin, Chicago
    av Hans M. (Anton-Tax-Gasse 9) Wingler
    800,-

    Available again in a boxed hardcover edition, the definitive work on Bauhaus.

  • - Tentative and Urgent
    av Maria Hlavajova
    256,-

    Artists, theorists, activists, and scholars propose concrete forms of non-fascist living as the rise of contemporary fascisms threatens the foundations of common life.Propositions for Non-Fascist Living begins from the urgent need to model a world decidedly void of fascisms during a time when the rise of contemporary fascisms threatens the very foundations of a possibility for common life. Borrowing from Michel Foucault's notion of "non-fascist living” as an "art of living counter to all forms of fascism,” including that "in us all... the fascism that causes us to love power, to desire the very thing that dominates and exploits us,” the book addresses the practice of living rather than the mere object of life.Artists, theorists, activists, and scholars offer texts and visual essays that engage varied perspectives on practicing life and articulate methods that support multiplicity and difference rather than vaunting power and hierarchy. Architectural theorist Eyal Weizman, for example, describes an "unlikely common” in gathering evidence against false narratives; art historian and critic Sven Lütticken develops a non-fascist proposition drawn from the intersection of art, technology, and law; philosopher Rosi Braidotti explores an ethics of affirmation and the practices of dying.Propositions for Non-Fascist Living is the first in a BASICS series of readers from BAK, basis voor actuele kunst, Utrecht, engaging some of the most urgent problems of our time through theoretically informed and politically driven artistic research and practice.Contributors includeRosi Braidotti, Denise Ferreira da Silva, Jota Mombaça, and Thiago de Paula Souza, Forensic Architecture, Stefano Harney and Fred Moten, Patricia Kaersenhout and Lukás Likavcan, Sven Lütticken, Jumana Manna, Dan McQuillan, Shela Sheikh, Eyal Weizman, Mick WilsonCopublished with BAK, basis voor actuele kunst

  • - A Pataphysical Life
    av Alastair (Atlas Press) Brotchie
    826,-

  • - The Impact of Digitization on Popular Music Sound
    av Ragnhild (Associate Professor Brovig-Hanssen & Anne (Professor Danielsen
    125,-

    How sonically distinctive digital "signatures"-including reverb, glitches, and autotuning-affect the aesthetics of popular music, analyzed in works by Prince, Lady Gaga, and others.

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