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  • av 616th Special Information Battalion
    170,-

    Our protagonist is a college student who enjoys playing as the evil-aligned faction Arachnea in her favorite real-time strategy game. One day, she finds herself in a world similar to the one in the game; additionally, her body is now that of a fourteen-year-old girl. While things are a bit different from how they were in the game, one element has remained the same: she is the leader of the Arachnea. The insects under her control, collectively known as the Swarm, praise her and implore her to lead them to victory.In order to survive, she raises her Swarm and forms friendly relations with the elves of the neighboring forest. But after a slaver traveling through the forest murders one of her Swarm and the nearby kingdom's knights burn down the elven village and massacre its people, she prepares to launch her counterattacks in the name of revenge.However, revenge is merely a pretense for attacking the countries of this world. Her command is masterful and severe, as one who has played the game in real life¿

  • av 616th Special Information Battalion
    160,-

    With three countries already having fallen to the might of the Arachnea, Grevillea sets her sights on the next target: the Nyrnal Empire, the land of swooping wyverns and a supreme military power. To reach the Nyrnal Empire, Grevillea must first acquire the Eastern Trade Union. Its capital of Khalkha is a hedonistic paradise...but will Grevillea and Emperor Maximillian's clash for supremacy make its streets run red with blood?The Arachnea and the Empire, the last two great powers on the continent, wage war for the right to rule! With Grevillea's secrets dragged out into the light, the story hurtles toward its climax!

  • av 616th Special Information Battalion
    160,-

    After a swift campaign, Grevillea and the Arachnea manage to conquer the Kingdom of Maluk, the great power of the north. Now, they prepare for the next war. Their eyes are on the Dukedom of Schtraut, a country of merchants northeast of their territory. Conquering it will provide a shortcut to subjugating the other nations.Accompanied by an elite squad of her strongest units, Grevillea sneaks into the Dukedom, where she hopes to gather information on the country¿s topography, defenses, and culture. Her group establishes itself as members of the local Adventurers¿ Guild and begin hunting monsters to complete the guild¿s quests. While the group works to form connections, Grevillea secretly prepares to bare the Arachneäs fangs against the Dukedom...

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