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Böcker av Bob Cordery

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  • av Bob Cordery
    131

  • av Bob Cordery
    267 - 341

  • av Bob Cordery
    267

    This solo mini-campaign was inspired involvement of Great Britain in Egypt and the Sudan during the latter part of the nineteenth century. It involves the imagi-nations of Britannia (Great Britain), Fezia (Ottoman Turkey), and Zubia (Egypt), and sees Britannia interfering in the affairs of Zubia, a semi-independent province of the Fezian Empire. An early precursor to the author's THE PORTABLE WARGAME rules was used to fight the tabletop battles, and the figures, models, and terrain all came from his extensive collections.

  • av Bob Cordery
    301

    This solo mini-campaign was inspired by FINLAND AT WAR: THE WINTER WAR 1939-40 by Vesa Nenye, and saw two imagi-nations, Opeland (which stood in for Finland) and the all-powerful Soviet People's United Republics or SPUR (which stood in for the Soviet Union) fighting each other over the position of the border between the two countries and possession of the city of Viputa. An early version of the author's THE PORTABLE WARGAME rules was used to fight the tabletop battles, and the figures, models, and terrain all came from his extensive collections.

  • av Bob Cordery
    117 - 371

  • av Bob Cordery
    167

  • av Bob Cordery
    117 - 371

  • av Bob Cordery
    247

  • av Bob Cordery
    181

    The plot of this thriller arose from the research the author undertook when planning a simulation about a terrorist attack on London. The more he researched, the more the author realised how easy it would be to plant a dirty bomb in a location where it would communicate a message, a message to the people of the Great Britain that they were no longer a world power. It also became obvious that despite intensive planning and preparation, the various organs of government would be faced with an almost insurmountable set of problems if such a bomb was detonated when traffic in London was gridlocked.This is not just another spy thriller about counter-terrorism; it is a wake-up call to all of us!

  • av Bob Cordery
    201

    The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

  • av Bob Cordery
    371

    This book tells the story of the members of The Grove Park Lodge (No.2732) who served in the Armed Forces during the First World War. They were: W Bro. Edwin Arthur Norman PProvAGDC Bro. Henry King Nicholls W Bro. George Woodfall Bourne PProvGReg Bro. William John Graham Bro. Frederick Charles Rosendale Bro. Hugh Bourne Bro. Hugh Probyn Malet Lord Bro. Henry Charles Bradshaw Good Bro. Sidney Herbert Crapp W Bro. Charles Ernest Stacey LGR

  • av Bob Cordery
    141

    This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, Enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

  • av Bob Cordery
    361

    This book has been written in direct response to the feedback from readers of 'The Portable Wargame', and includes three sets of rules - Ancient, enhanced Early and Mid Twentieth Century, and Air Combat - and chapters that look at Army Lists, Mini-campaigns, and Scenarios. All the rules have been designed to be used with a gridded tabletop made up of squares or hexes.

  • av John Curry & Bob Cordery
    241

    Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.

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