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  • av Cara Nox
    430,-

    No hidden maps. No secret words written among the dotted specks of white. His fingers itched to touch the paint and peel it away to whatever lie beneath-to whatever felt both so horribly familiar yet strange.With about half the keys in Noa's possession and a horrible discovery that several members of a project to emulate lost magic through a device, it's looking far more likely that this mission to find the Vault isn't as much of a fabled fool's errand as she originally thought. Every piece is seemingly falling into place, heralding the coming of the dark with the light of magic dwindling to sparks.As Noa's priorities shift with the newly-planted thought that she's the one chosen to see this task through after the loss of her would-be-Seer and surrogate father, Lazarus, she decides that it might be better to distance herself from that growing bond she's found comfort in with Glacier. After all, his place is with his kingdom, and once they reach the end-whatever their fates might be-there won't be any place for a group of killers and thieves in his life.However, Noa doesn't realize that the other half of her quest's fated set might actually be standing next to her.Glacier is starting to unravel, thanks to that echo of power rippling along the surface of his soul. Power that he's not willing to accept, let alone acknowledge, with the crushing weight of what might be awaiting him back in Amarais. Being Miraltan is one thing, but a powerful Seer-a Mage-is another. And with one daemon-summoning adversary recognizing that potential, it's only a matter of time before he's hunted for his magic instead of just his blood.

  • av Cara Nox
    430,-

    The chaotic crew of heisting misfits in Leigh Bardugo's Six of Crows meets the familiar yet fantastical, modern landscape found in Robert Jackson Bennett's City of Stairs."The thirteen emblems given to the original rulers weren't just symbols. They're keys to the Vault-one that no one's ever opened."Noa has lived her life as an unsuspecting, ID-burning, face in the crowd that disposes of "problems" for her miscellaneous, secretive employers. So, when Noa's surrogate father-a Seer-hands her a long-lost emblem, telling her with his dying breath that it's her responsibility to reignite magic, she laughs at the idea that the fate of their world rests on the shoulders of a killer. Instead, she uses his words and the key he gave her as an excuse to go on one final suicide mission to seek out the power supposedly waiting for her to annihilate his murderer.Prince Glacier Caelius has lived his life trapped inside a gilded cage, pushed down by the ever-present threat of death as the bastard son of Amarais's late king. But when the rebels attack during a nationalist party, Glacier's rescued by none other than Noa and her merry band of thieves, who are scrambling to salvage a failed attempt at stealing his country's emblem: the Soul of Amarais. When the dust settles, he's the only person left alive to unlock the palace vault and give the Soul to Noa in exchange for saving his life.Well, once they're able to formulate a plan to take the palace back.Struggling with their tentative, newfound freedom, Noa and Glacier must learn to work together to survive the urban landscape of Avaria's greatest cities fortified by technology in the wake of dwindling magic. The goal: steal as many keys as they can before their pasts catch up. But the further they go, the more they realize that something worse may be lurking on the horizon, and they may very well be the only ones able to stop it.

  • av Cara Nox
    390,-

    Grey is a shut-in hemomancer-a blood-manipulating magic user who sacrifices life for life to use his power-with a troubled past and questionable future. So when that fae-laced Calling grips him in the middle of the night and takes him to the obelisk he's been seeing in his dreams, he believes he's finally started to find his purpose. That is, until he realizes there are five other mancers there, and the obelisk bears all their marks.That can only mean one thing: the fair folk are demanding another Wild Hunt, and Grey is one of their prey.In his fumbled attempt to escape, he's rescued by the one sacrificial member of the Hunt he least expects: an iron-wielding macharomancer, known for their hostility against his magic, named Noel. In order to find a way to break free of their binding ties to the Wild Hunt, they must put aside their reservations about one another and work together.Their best bet is to find something hidden within what's left of the faerie ruins and man-made structures of the distant past that's worth more than their lives to appease their ruthless rulers. Or they'll perish at the hands of the bloodthirsty fair folk waiting for them in the Otherworld.

  • av Cara Nox
    290,-

    Cassandra Clare's The Mortal Instruments series meets V.E. Schwab's The Invisible Life of Addie LaRue with a dash of Disney+'s Loki in this new adult urban fantasy. WELCOME TO NEW ATLAS: A CITY WITHIN A REALITY JUST BEYOND OUR OWN. Evie is a nobody. Spending her days in college classes and her nights studying, having a social life has never really been a priority. With her sights firmly set on the future to keep away her thoughts of the past, she loses her grip on the present when her world is ripped out from under her. And it's all thanks to two mysterious strangers showing up on her doorstep, claiming that she can turn back time. Cade is a notorious troublemaker. He's never been afraid to throw around his name to get what he wants as someone who's clawed his way to the top. But power is quick to change hands in this city, and when he chooses to blatantly disregard an order from his leader, his older brother, he's tossed back down to the bottom again. He'll be more than lucky to regain any sort of trust when everyone knows he's one of the best spies there is, sliding in and out of shadows in the blink of an eye. Ren is a bored teenager. Always labeled as the "golden child" or "gifted student," he finds himself writing down cryptic messages and following strange leads, rather than putting on the same old song and dance for his family. Especially once he discovers his little stolen fragments of the future are starting to take a darker turn. Perhaps chasing the life everyone wants him to have isn't necessarily in the cards for him, but there's only one way to find out. So when someone within the secret society known as the Custodians targets Evie for her power, the clock starts in the final sprint to hunt down the culprit. In order to uncover whatever hidden clues are lurking in the past, the three of them have no choice but to peel back the layers of obscurity built up between their factions to figure out why she's being hunted and how they might be able to fix their bleak futures before it's too late. Just remember: time is nothing but a trick.

  • av Cara Nox
    290,-

    The chaotic crew of heisting misfits in Leigh Bardugo's Six of Crows meets the familiar yet fantastical, modern landscape found in Robert Jackson Bennett's City of Stairs. "The thirteen emblems given to the original rulers weren't just symbols. They're keys to the Vault-one that no one's ever opened." Noa has lived her life as an unsuspecting, ID-burning, face in the crowd that disposes of "problems" for her miscellaneous, secretive employers. So, when Noa's surrogate father-a Seer-hands her a long-lost emblem, telling her with his dying breath that it's her responsibility to reignite magic, she laughs at the idea that the fate of their world rests on the shoulders of a killer. Instead, she uses his words and the key he gave her as an excuse to go on one final suicide mission to seek out the power supposedly waiting for her to annihilate his murderer. Prince Glacier Caelius has lived his life trapped inside a gilded cage, pushed down by the ever-present threat of death as the bastard son of Amarais's late king. But when the rebels attack during a nationalist party, Glacier's rescued by none other than Noa and her merry band of thieves, who are scrambling to salvage a failed attempt at stealing his country's emblem: the Soul of Amarais. When the dust settles, he's the only person left alive to unlock the palace vault and give the Soul to Noa in exchange for saving his life. Well, once they're able to formulate a plan to take the palace back. Struggling with their tentative, newfound freedom, Noa and Glacier must learn to work together to survive the urban landscape of Avaria's greatest cities fortified by technology in the wake of dwindling magic. The goal: steal as many keys as they can before their pasts catch up. But the further they go, the more they realize that something worse may be lurking on the horizon, and they may very well be the only ones able to stop it.

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