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  • av Crystal Frasier
    400,-

    In the world of the Blue Rose RPG, both good and evil have touched the natural world. The Light reached down and invested some animal--called rhydan--with souls, sapience, psychic power, and a deep need to fight against the wickedness of the world. Where Shadow has crept into the wilderness, it has given rise to abhorrent shadowspawn, things that rise against the Light and seek to spread their corruption far and wide. Touching the Wild is half shadowspawn bestiary and half rhydan player's guide, so useful to both Narrators and players. The bestiary presents shadowspawn of various power levels, making foes both fair and foul to face down the heroes of a Blue Rose chronicle. The player's guide offers advice for playing rhydan--including the option of an all rhydan chronicle--as well as a variety of talents, specializations, arcana, and equipment uniquely suited to rhydan characters. Light and shadow, friend and foe, Touching the Wild enhances any Blue Rose chronicle.

  • av Crystal Frasier
    290,-

    After discovering that a sinister force has infiltrated the Stewards, the heroes travel to the floating bubble city of Roselight, in the clouds of the gas giant Liavara, to warn members of the law-enforcement agency! As the heroes navigate the seedy underbelly of this pristine metropolis, they learn that their enemies are fighting a battle of their own against another malevolent faction of mind-controlling aliens. If the heroes want answers, they will have to figure out who to trust in a time where no one is what they seem!ΓÇ£The Hollow CabalΓÇ¥ is a Starfinder Roleplaying Game adventure for four 7th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes a gazetteer of the affluent city of Roselight and the grungy space station Upwell, an article describing the mysterious fungal dycepskians, and a selection of new and cryptic monsters.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • - A Mutants & Masterminds Sourcebook
    av Crystal Frasier
    410,-

    The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teamsΓÇöranging from PL 5 to PL 12ΓÇöserve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take onancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

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