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Böcker av Derek Runberg

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  • av Derek Runberg & Brian Huang
    380,-

    With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive.The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you'll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to:-Build a stop light with LEDs-Display the volume in a room on a warning dial-Design and build a desktop fan-Create a robot that draws with a motor and pens-Create a servo-controlled balance beam-Build your own playable mini piano-Make a drag race timer to race toy cars against your friendsEach project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you'll also find tips on how to use it and how to mod it with additional hardware or code.What are you waiting for? Start making, and learn the skills you need to own your technology!Uses the Arduino Uno board or SparkFun RedBoard

  • av Derek Runberg
    380,-

    Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:-Make detailed pixel art and scale it to epic proportions-Write a maze game and build a MaKey MaKey controller with fruit buttons-Play, record, and sample audio to create your own soundboard-Fetch weather data from the Web and build a custom weather dashboard-Create visualizations that change based on sound, light, and temperature readingsWith a little imagination and Processing as your paintbrush, you'll be on your way to coding your own gallery of digital art in no time! Put on your artist's hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.The code in this book is compatible with Processing 2 and Processing 3.

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