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  • av Dmitri Nesteruk
    800,-

    Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.What You Will LearnBecome familiar with the latest pattern implementations available in C# 10 and F# 6Know how to better reason about software architectureUnderstand the process of refactoring code to patternsRefer to researched and proven variations of patternsStudy complete, self-contained examples, including many that cover advanced scenariosUse the latest versions of C# and Visual Studio/Rider/ReSharperWho This Book Is ForDevelopers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

  • av Dmitri Nesteruk
    580,-

    Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.What You Will LearnUse creational patterns such as builder, factories, prototype and singletonImplement structural patterns such as adapter, bridge, decorator, facade and moreWork with the behavioral patterns such as chain of responsibility, command, iterator, mediator and moreApply functional design patterns such as the Maybe Monad Who This Book Is ForThis book is for both beginner and experienced C++ developers.

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