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  • av Scott Green, Frog God Games & Casey Christofferson
    820 - 1 276,-

  • av Scott Green, Frog God Games & Casey Christofferson
    820 - 1 306,-

  • av Ken Spencer & Frog God Games
    240,-

  • av Ken Spencer & Frog God Games
    240,-

  • av Ken Spencer & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    196,-

  • av Tom Knauss & Frog God Games
    196,-

  • av Tom Knauss & Frog God Games
    256,-

  • av Tom Knauss & Frog God Games
    196,-

  • av Tom Knauss & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    240,-

  • av Tom Knauss & Frog God Games
    500,-

  • av Tom Knauss & Frog God Games
    500,-

  • av Tom Knauss & Frog God Games
    500,-

  • av Mark Greenberg, Bill Webb & Frog God Games
    910,-

    The Lost Lands ...... the campaign world of Necromancer Games and Frog God Games for almost 20 years ...... home to locations now legendary in the annals of roleplaying, from the depths of the massive dungeons of Rappan Athuk, to the city of Bard's Gate, the Desolation of Tsar, the Blight, the demon-tainted Sundered Lands, the chaotic tumult of the Borderland Provinces, and the fabled Northlands.Between these covers is the defi nitive guide to the world of the Lost Lands. Herein you will fi nd a description of the lands and seas and the skies above, the people who populate the world, an overview of its history, a summary of its religions, and an enormous gazetteer with thousands of entries covering nations, cities, temples, ruins, mountain ranges, waterways, and other geographical features.For the first time, in a single volume, are detailed descriptions of the continents of Akados - where most of the previously published adventures have been located - and far Libynos, including kingdoms and locations that have been only hinted at before. Here can be found the locations of your favorite adventures, all set into the historical and physical context of the entire world, alongside new lands that have never before been revealed.Welcome to the Lost Lands. A lifetime of adventures awaits!

  • av Frog God Games & Casey Christofferson
    316,-

  • av Frog God Games & Casey Christofferson
    316,-

  • av Frog God Games & Casey Christofferson
    316,-

  • av Frog God Games & James Collura
    416,-

  • av Bill Webb & Frog God Games
    300,-

  • av Frog God Games & Mike Mearls
    316,-

    Travel To A Distant OutpostDurgam's Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the world. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?Battle An Unexpected FoeThe Siege of Durgam's Folly includes maps of the fortress of Durgam's Folly and the chambers beneath. This book details a strange new set of monsters that will plague your campaign for years to come. Can your players learn the dark secrets of this distant fortress? And in the end, will your party discover who or what is truly behind the siege of Durgam's Folly?

  • av Frog God Games & Mike Mearls
    316,-

    Travel To A Distant OutpostDurgam's Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the world. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?Battle An Unexpected FoeThe Siege of Durgam's Folly includes maps of the fortress of Durgam's Folly and the chambers beneath. This book details a strange new set of monsters that will plague your campaign for years to come. Can your players learn the dark secrets of this distant fortress? And in the end, will your party discover who or what is truly behind the siege of Durgam's Folly?

  • av Frog God Games & Mike Mearls
    316,-

    Travel To A Distant OutpostDurgam's Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the world. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?Battle An Unexpected FoeThe Siege of Durgam's Folly includes maps of the fortress of Durgam's Folly and the chambers beneath. This book details a strange new set of monsters that will plague your campaign for years to come. Can your players learn the dark secrets of this distant fortress? And in the end, will your party discover who or what is truly behind the siege of Durgam's Folly?

  • av Frog God Games & Casey W Christofferson
    316,-

    A Mysterious Tower Guards a Wondrous Staff!Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember, heroes, dragons and liches do not let loose their treasures lightly!The Power of Ancient Foes CollidesWill the adventurers take the dragon's deal and attempt to slay Jhedophar in his fortress of evil or take the Lich's deal and rid his tower of the pesky squatter Exterus once and for all? Designed for characters of 13th to 15th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clver role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!

  • av Frog God Games & Casey W Christofferson
    256,-

    A Mysterious Tower Guards a Wondrous Staff!Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember, heroes, dragons and liches do not let loose their treasures lightly!The Power of Ancient Foes CollidesWill the adventurers take the dragon's deal and attempt to slay Jhedophar in his fortress of evil or take the Lich's deal and rid his tower of the pesky squatter Exterus once and for all? Designed for characters of 13th to 15th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clver role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!

  • av Frog God Games & Casey W Christofferson
    256,-

    A Mysterious Tower Guards a Wondrous Staff!Once an academy of arcane learning, the tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember, heroes, dragons and liches do not let loose their treasures lightly!The Power of Ancient Foes CollidesWill the adventurers take the dragon's deal and attempt to slay Jhedophar in his fortress of evil or take the Lich's deal and rid his tower of the pesky squatter Exterus once and for all? Designed for characters of 13th to 15th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clver role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!

  • av Frog God Games & Nathan D Paul
    666,-

    Adventure in the Grey Citadel of Dun EamonIn the city of Dun Eamon, demons roam the streets, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city-from the heights of the Grey Citadel to far below its streets and even into the hearts of its inhabitants? Or are some mysteries better left unsolved?Uncover An Artifact of Great EvilThe Grey Citadel is a mini-campaign of urban detective work and dungeon exploration designed for four or more characters of 5th level. Set in a rain-soaked, rough-and-tumble frontier city. The Grey Citadel offers numerous colorful NPCs, a richly unique location, new monsters, and magic items - plus enough plot twitsts to provide hours of role-playing and door-kicking adventure, where your wits must be as sharp as your swords.

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