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Böcker av James R. Parker

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  • av James R. Parker
    841

    This book will guide you through thebasic game development process using Python, covering game topics includinggraphics, sound, artificial intelligence, animation, game engines, etc. Realgames are created as you work through the text and significant parts of a gameengine are built and made available for download. The companion disc contains allof the resources described in the book, e.g. example code, game assets, video/soundediting software, and color figures. Instructor resources are available for useas a textbook.  Features: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes a companion disc with example code, games assets, and color figuresCompanion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

  • av James R. Parker
    441

    Provides programmers with sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos.

  • av James R. Parker
    597

    Covers the basic game development process, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD contains example code, games, and colour figures.

  • - An Introduction to Programming
    av James R. Parker
    907 - 1 071

    Offers an introduction to programming concepts that uses Python 3 as the target language. The book follows a practical just in time presentation - material is given to the student when it is needed. Many examples are based on games because Python has become the language of choice for basic game development.

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