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  • av Jamie Sedgwick
    256,-

    Teenage assassin Gabriel Frost is back, and this time he's going to find out the truth about his mysterious past. It's been one year since the events of Shadow Born, and Gabriel has settled into his new life at Winschfield Manor as a field agent for the Top Secret organization known as D.A.S. Gabriel is on his first solo mission when something goes horribly wrong and the shadowfriends escape, not only with hostages, but also with a rare and unusual relic -an ancient gemstone statue.Gabriel soon learns that the shadowfriends are collecting the statues because the artifacts have immense power, power that could change the world forever. But before D.A.S. can act, the Shadow attacks. Reeves and Julia are gone and the children are taken captive by a secret government agency. To make matters worse, Gabriel's powers are growing rapidly and he can't seem to control them. Just when his friends need him most, Gabriel may not be able to save anyone - not even himself.

  • av Jamie Sedgwick
    256,-

    Just when D.A.S. finally had the Shadow on the run, all the rules changed....The Shadowlords have waited ten thousand years for this moment. After centuries of plotting, scheming, and manipulating humanity with their ruthless blend of magic and dark science, the Shadowlords have finally succeeded. The doomsday machine has been activated. The planet Niburu has returned. Shadow creatures walk among humans, and magic is once again real. But something has gone wrong...Now, a mysterious illness is threatening not only the Shadowlords but also Gabriel and the other children who were engineered with Shadow D.N.A. At the same time, Gabriel, Jodi, and Pete have all gone missing, just as the Shadow's ultimate plan has finally been set in motion. Gabriel and his companions thought they were ready, but nothing could have prepared them for the final conflict. Events are hurtling towards an astonishing finale in the Shadow Born Trilogy. In the end, there will be only one Shadowlord!

  • av Jamie Sedgwick
    200,-

    Events are spiraling out of control inside Dragonwall, as Shayla's enemies seek to turn the tables on her, and Kale finds his position as the knights' commander challenged. When the queen asks Kale to report to a nearby village that has been raided, he jumps at the chance to get away from the politics and intrigue. Little does he realize he's about to uncover a terrifying secret that may change the course of history…Meanwhile, the Iron Horse makes a surprise stop when Socrates and his team discover a train wreck filled with the mummified remains of an ancient crew. While studying the site, they make another unexpected discovery: The crater beyond Dragonwall is home to a previously unknown civilization; a race of humans living in a city of pyramids and possessing strange, powerful new technologies.The crew's excitement is soon tempered by the realization that these timid farmers are not just shy of strangers… they are in fact slaves. Worse yet, their overseers are a race of creatures unlike any the crew have previously encountered. They are dangerous. They are powerful. And they are legion.Clockwork Legion is Book 4 of Sedgwick's "Iron Horse" series, a follow-up to the best-selling steampunk series "The Tinkerer's Daughter."

  • av Jamie Sedgwick
    250,-

    It's the end of the line for the Iron Horse!The unthinkable has happened. The Iron Horse is destroyed, the crew disbanded, and war is once again on the horizon. Refugees pour into Astatia and Danaise. Resources are running low.Kale and Shayla remain in Dragonwall, Kale sworn to wed Queen Aileen and take Dane's place, while Shayla has survived an attempted murder only to find her life permanently changed. The future hangs in the balance, and everything just may rest on the shoulders of one small halfling named Micah. Is this the end for the crew, once and for all?Thankfully, Socrates has a plan. All that remains is to discover the Clockwork Legion's weakness and exploit it. But will Socrates find the right strategy in time? Will he be able to convince the other civilizations to join and defeat this new enemy? Will Breeze and Tinker answer the call one last time, or is it already too late? Only one thing is certain: after this adventure, nothing will be the same.

  • av Jamie Sedgwick
    196,-

    "Aboard the Great Iron Horse" is a fast-paced serial adventure that picks up where Sedgwick's bestselling fantasy/steampunk series "The Tinkerer's Daughter" left off. A reading of the earlier books is not necessary to enjoy this new series but may provide added insight into certain characters and history.Description:Barreling through their post-apocalyptic world in a massive steam locomotive, River and her companions -the steam-powered ape named Socrates and his crew of warriors, miscreants, and genetic anomalies- travel from one unpredictable adventure to another.On their first outing, the crew encounters a bizarre cult of isolationists and their strange "Clockwork God." Meanwhile, several crew members have gone missing, and tensions are rising as mutineers conspire to overthrow Socrates and destroy the train. As the conflict comes to a boil, a power more ancient and sinister than anything they ever imagined threatens to destroy them all.This is book one of a 5-book series, and a follow-up to the AMZ best-selling "Tinkerer's Daughter" trilogy.What reviewers say:Five Stars: "I read this book in one sitting, as I was physically unable to put it down... I highly recommend The Clockwork God, and cannot wait to see what else Jamie Sedgewick has in store for us."-Goodreads ReviewFour Stars: "An action packed, thrilling read; Very much a must for sci-fi and steampunk fans!"-Goodreads ReviewFive Stars: "Can't get enough of the stories by Jamie Sedgwick. This has been the best yet."-Amz Review

  • av Jamie Sedgwick
    250,-

    The Iron Horse is a massive steam-powered locomotive manned by a crew of warriors, miscreants, and genetic anomalies. Socrates, the train's commander, is an autonomous steam-powered gorilla with memories and knowledge reaching back more than a thousand years. Their mission is to locate a new source of starfall, the rare element that powers the ancient city of Sanctuary. Their civilization needs starfall, but for Socrates the matter is personal. Without it, he will die.After a brief respite on the shores of the Forgotten Sea, the crew readies for their next great adventure. This time, the tracks will take them somewhere entirely different. The only way across the great sea is under it. But as the Iron Horse plunges into the icy waters, something goes wrong. The train has been sabotaged, and to make matters worse, their fuel supply has been stolen.Trapped at the bottom of the sea, faced with the choice between a slow death by suffocation or a fast one in the crushing black waters, Socrates makes a last ditch effort to save the crew. He believes there is a cavern ahead, if they can only make it that far… But even if they survive, the crew may face an even greater peril from a completely unexpected new enemy.

  • av Jamie Sedgwick
    200,-

    Hank Mossberg has crossed paths with every lowlife scumbag the world of the fae could produce, from child stealing imps to drug dealing goblins, but now he's pitted against a villain unlike any he has ever faced before. The dark-elf Siva warned Hank that a storm was coming. Now he's going to find out what she meant. The madness begins when the wizard known as Magnus attacks a crew of Golden Gate Bridge workers, using magic to hurl fireballs and lightning at his helpless victims. Before the carnage is over, several workers are dead and the world of the fae has been exposed for all mortals to see. As Hank delves deeper into the case, he begins to suspect the old wizard's motives may lie hidden somewhere in the dark secrets of his past. But just as Hank is about to expose the truth, the killer turns the tables. Now Hank is the target, and the killer will stop at nothing to destroy him… Even if it means murdering everyone Hank has ever loved.

  • av Jamie Sedgwick
    250,-

    As the Iron Horse journeys ever deeper into its mysterious post-apocalyptic world, the crew encounters a lone knight on a quest to slay a dragon. They mock him at first, but when they arrive at the fog-shrouded city known as Stormwatch, the streets are abandoned, the doors are locked, and the citizens are terrified to leave their homes. One old woman, alone and seemingly insane, confronts the crew with this ominous warning: "Beware the dragon's breath!"They hear the knight's words echoed in her statement, and begin to realize that things may not be as they appear. Then, as night closes in, strange things begin to happen aboard the Iron Horse. Crew members are attacked by invisible beings and strange, mutated creatures. One by one, they begin to vanish. When it seems things can't get any worse, they realize their adventure has only just begun... and that maybe, just maybe, dragons really do exist.

  • av Jamie Sedgwick
    200,-

    Sedgwick's one of a kind fantasy series continues, and this time Hank Mossberg is taking a backseat. Prepare to be treated to an entirely different perspective on life in the gritty fantasy setting of San Francisco's undercity: Goblin P.I. Sam Snyvvle may be crude, cynical, and vulgar, but one thing he's not is stupid. When a gorgeous dryad offers Sam a king's ransom to retrieve her stolen diamond, he knows the whole thing smells like a setup. Unfortunately, there are two things that Sam can never pass up: a gorgeous dame, and a truckload of money. Besides, if things don't work out with the girl, Sam knows he can always pilfer the diamond for himself. Snyvvle sets out to find the missing gem, but immediately ends up in hot water. He's trapped in a room with a dead mob boss, an empty safe, and the police banging down the door. Sam knows he looks guilty as sin, so he does what any sensible goblin would do: He goes on the run. Now, Sam is in a race to locate the missing diamond before the cops catch him or the mobsters kill him. Fortunately, Sam knows the dark, seedy streets of the undercity like the back of his hand, and he swears that when he finds the people who framed him, they're going to regret it. That is, if the cops, the mob, and his arch-nemesis Hank Mossberg don't catch him first!

  • av Jamie Sedgwick
    200,-

    Five Stars: "A wonderful blend of urban fantasy, humour, action, mystery, and heart." -Goodreads ReviewFour Stars: "Written in the best tradition of the old detective novels, with lots of magic thrown in. If you like both detective and fantasy stories, you will enjoy this." -Goodreads ReviewFour Stars: "Mr Sedgwick weaves a great noir fairy tale, in a perfect balance between Philip Marlow and The Brothers Grimm." -Amz ReviewSynopsis:The "Hank Mossberg, Private Ogre" detective series takes place in the gritty streets of San Francisco and in the "undercity," a massive underground home to thousands of fae. Here, nymphs walk darkened streets, imps are slave traders, and gnomes are elite hackers.In "Murder in the Boughs," the hard-boiled ogre/detective must race against time to rescue a kidnapped girl, expose a ring of pixie dust dealers, and find the killer of a high-elf kingpin. While the crimes appear unconnected, each comes with a surprising twist...

  • av Jamie Sedgwick
    200,-

    Siva's prophecy came true, and it was Hank's worst nightmare. Hank watched his beloved city overrun by gangs, serial killers, and pixie dust dealers. He saw the fae humanized and turned into brainwashed zombies. Finally, he was set up -framed as a murderer and a terrorist- and betrayed by the woman he loved. Now he's back, and somebody's going to pay.Hank's return to the undercity begins with a rude awakening. In the wake of the massive terrorist attack, the Undercity Police Department has collapsed. The fae are being terrorized by a self-appointed dictator who calls himself "The Governor," and his army of jackbooted thugs known as Peacekeepers. Hank has a lot of work to do if he's going to straighten things out, but in the meanwhile, there's something else he has to do.First, he's got to solve a few murders, one of which is particularly personal. Then, he's going to find Siva and make her pay for what she's done…

  • av Jamie Sedgwick
    200,-

    Hank Mossberg has a bad feeling about his latest job, and it's not just the fact that he's working for the dark fae known as Siva. Something's brewing in the undercity; something dark and intangible, like an evil spell simmering in the shadows. Crime and violence are at an all-time high. Street gangs are growing more powerful, and drug abuse is rampant.There's something different about Siva, too. She claims to have lost her powers. Hank's not sure he can believe her, but the amount of money she's offering is too much to resist. All he has to do is track down one of her clients and then cash his check. No problem… Until the bodies start piling up.Too late, Hank realizes he's being framed. Now, it's a matter of avoiding the cops long enough to find out who's after him and why. Unfortunately, Hank doesn't have the resources he used to. He's lost touch with many of his friends, and he's quickly losing the few he has left. It looks like this time Hank is on his own.

  • av Jamie Sedgwick
    200,-

    This time, it's personal:When Hank finds an old friend murdered by the mythical Excalibur blade, he vows to find the killer and bring him to justice. Little does Hank know that while he's investigating the illegal black market of enchanted weapons, the undercity's most powerful citizens are looking to end Hank's investigation permanently.Crooked cops, power mad elites, and goblin gangsters are just the beginning of Hank's troubles. He'll stop at nothing to expose the killer, unless the killer finds him first.

  • av Jamie Sedgwick
    250,-

    At last, all will be known...Many years have passed since Breeze Tinkerman vanished in her spring-powered plane over the northern Wastes while searching for the fabled lost city in the ice, but her daughter River is more than happy to carry on her legacy. The Vangar overlords have turned Astatia into a slave state, forcing citizens to work in their mines and factories, stealing Astatia's resources for their own greedy ends while living safely high above in the sky-city known as Juntavar.River has never known any life other than the mean streets of Dockside, but street life has made her strong and resourceful. She's the perfect leader, and that's what her ragtag group of rebels needs most. The rebels meet to conspire against their overlords but their meeting is interrupted by three sentinels - Vangar warriors whose bodies have been melded with nine-foot-tall suits of armor powered by steam - and River has no choice but to lead the Vangars away from the others, exposing her and forcing her to go on the run.Along the way, River runs into some of the last people she'd ever expected to meet. She learns that there still might be a way to defeat the Vangars. She also learns that her mother's fate may have been decidedly different than what she was led to believe. Now, River will do anything to learn the truth about her blood-kin. And one way or another, she's determined to destroy the Vangars once and for all.Also contains the short story "The City in the Wastes."

  • av Jamie Sedgwick
    256,-

    Steam technology and spring-powered engines have evolved since the discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war. The Vangars have taken Tinker captive and Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she chooses to save Tinker instead, Breeze might lose that opportunity forever.In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.

  • av Jamie Sedgwick
    250,-

    Five Stars - "WOW... This book drew me in instantaneously... beautifully written and wholly captivating. Breeze is a fantastic heroine, rising above herself and her situation... I was rooting for Breeze from the beginning, her story holding me in it's thrall until the final pages." -Semisweet Book BlogFour Stars - "This story was very captivating. The main character Breeze is well developed, going from a shy girl that is an outcast to a determined young woman with a dream she will not stop trying to fulfill, no matter the dangers that lie ahead. Sedgwick beautifully creates this other world that as a reader you totally get into." -Goodreads reviewerFive Stars - "I won this book on First Reads, and I was very excited to read it... This is a beautifully written book with an intriguing plot and a loveable main character. This is certainly one that I will reread!" -Goodreads reviewerSynopsis:Breeze is an outcast, a half-breed orphan born into a world torn apart by a thousand years of war. Breeze never knew her elven mother, and when her human father is recalled to the war, he leaves her in the safest place he knows: in the care of a reclusive tinker.The Tinkerman's inventions are frightening at first -noisy, smelly, dangerous machines with no practical use- but when the war comes home, Breeze sees an opportunity. If she can pull it off, she'll change the world forever. If she fails, she'll be considered a traitor by both lands and will be hunted to her death.

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