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Böcker av John Armatys

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  • av John Curry, John Armatys, Stuart Asquith & m.fl.
    290,-

    Stuart Asquith is a key contributor to the development of modern hobby of wargaming. His extensive work included editing Practical Wargamer for 12 years, authoring over twenty books and editing many more. This book focuses on one of the Stuart Asquith?s key interests, 17th century warfare. This book aims to bring together some of Stuart Asquith?s work, focussed on this era. Other books in the series cover his writing on other wars. The book has 20 scenarios for wargamers including:Edgehill (1642) The Storming of Brentford (1642) The Battle of Lansdowne (1643) Roundway Down (1643) Cropredy Bridge (1644)Marston Moor (1644) The Battle of Nasby (1645)Dunkirk (1658)Medway (1667)Drumclog (1679The Battle of Sedgemoor (1685) The rules are Terry Wise?s popular wargaming rules for the English Civil War and the Thirty Years War circa 1618-1651.This work is published as part of The History of Wargaming Project range of books that aim to document the development of wargaming

  • av John Curry & John Armatys
    260,-

    This is an example of an early professional counter insurgency game written for the Pentagon to explore a rural insurgency through a wargame.America was engaged in a strategic counter insurgency in Vietnam. Every effort was being made to wage war more effectively in the conflict. One of the tools applied was wargaming, such as this game. The game has players representing all sides. The game allowed the players to explore the asymmetrical conflict from a different perspective, using the prism of wargaming. Agile was played in key establishments and had some training value. One success was pulling special forces soldiers away from their normal military skills focussed training and asking them to actually influence the hearts and minds of the people in the villages of rural South Vietnam. This book includes after action reviews of 12 games. It also has examples of the American players committing atrocities against the civilian population as an in-game strategy.

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