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  • - Fantasy Skirmish Wargames in the Roman Empire
    av Mark Latham
    200,-

    The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors fighting a secret war. They seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.

  • - Military Skirmish Games in the Napoleonic Wars
    av Mark Latham
    200,-

    Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.

  • av Mark Latham
    280,-

    'During the term of the Rudd and Gillard governments, criticism of the Labor Party became a national pastime.' So writes Mark Latham, a one-time leader of the party and still its most perceptive - and fiercest - critic. In Quarterly Essay 49 , Latham argues that the time has come to go beyond criticism to solutions.

  • - Ancient Rome
    av Mark Latham
    210,-

    Rome, the greatest empire the world has ever known, limitless in breadth and power, magnificent in its glory! But something evil, ancient and unknowable gnaws at the heart of the empire. Dark gods, trapped for centuries in thrice-warded tombs, have been disturbed by Roman plunderers. A secret war is fought daily between those who would harness this strange power for themselves, and those who fear it signals the very end of the empire.Across the sea, roused from eternal slumber by a world awash with war, by omens and pagan slaughter, a Great Old One waits for the way to be opened. A cosmic terror that man was not meant to know. Those who know its name tremble, and only the very brave-or very foolish-incant it for their own ends.They whisper it in darkness; they cry it from atop blasted hills; they scream it to the raging oceans. "Cthulhu."

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