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  • av Paris Buttfield-Addison
    580,-

    "Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network." --

  • av Paris Buttfield-Addison
    580,-

    Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.Thats just the beginning.With this practical book, youll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential.You'll learn how to:Design an approach for solving ML and AI problems using simulations with the Unity engineUse a game engine to synthesize images for use as training dataCreate simulation environments designed for training deep reinforcement learning and imitation learning modelsUse and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimizationTrain a variety of ML models using different approachesEnable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits

  • av Paris Buttfield-Addison
    696,-

    What will you learn from this book?Swift is best known as Apple's programming language of choice for developing apps on iOS, iPadOS, macOS, watchOS, and tvOS. But it's far more versatile than that. Open source Swift is also gaining ground as a language for systems programming and server-side code, and it runs on Linux and Windows. So where do you start? With Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code. With Swift under your belt, you'll be ready to build everything from mobile and web apps to games, frameworks, command-line tools, and beyond.What's so special about this book?If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.

  • - Building Apps for macOS, iOS, and Beyond
    av Jon Manning, Paris Buttfield-Addison & Tim Nugent
    450,-

    Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps.

  • - From Fundamental Theory to Development of AI-Driven Apps
    av Paris Buttfield-Addison, Jonathon Manning, Tim Nugent & m.fl.
    580,-

    Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, youll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more.AI is increasingly essential for every developerand you dont need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apples Python-powered Turi Create and Googles Swift for TensorFlow to train and build models.I: Fundamentals and ToolsLearn AI basics, our task-based approach, and discover how to build or find a dataset.II: Task Based AIBuild vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models.III: BeyondDiscover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to

  • - Developing for the Mac and iOS App Stores
    av Paris Buttfield-Addison, Jonathon Manning & Tim Nugent
    406,-

    Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If youre an experienced programmer whos never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. Youll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. Youll also work with several exercises to help you practice as you learn.Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world

  • av Paris Buttfield-Addison
    526,-

    Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit.

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