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  • av Philip Garton
    176,-

    In Europe, the first two decades of the eighteenth century were characterised by almost constant warfare. Western and Central Europe had been involved in the Nine Years' War that ended in 1697. The peace was shortlived and by 1701 Western Europe was once again plunged into a new conflict, the War of Spanish Succession. Elsewhere, Denmark, Russia, Saxony and eventually Prussia all sought to dismember the Swedish Empire and share it amongst themselves. This conflict, known as the Great Northern War, was to last over twenty years. Designed to refight the battles of the period, Captain General is an expansion book for the popular rule set In Deo Veritas. The rules focus on the command decisions needed to maintain the motivation of the army. The battle scenarios offer the player a series of different challenges from the wars of the early eighteenth century. Battles are played at the brigade level with all major elements on 75mm/3" wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 1" = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period. Most players will already have everything needed to play (d6, tape measure and a deck of cards). More scenarios and game support will become available in the future. To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Blenheim should last for 3-4 hours depending on the arrival of the reinforcements. Nothing is certain, but generals that hone their skills are more likely to be victorious. You will need a copy of In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales to use this book.

  • av Philip Garton
    276,-

    'The Rise of Byzantium' expands the original @three Ages of Rome' ruleset beyond the collapse of Rome's Western Empire. It covers the Early Byzantine wars of Belisarius and Narses, and ends with the wars of Mauricius. The six new historical scenarios span three centuries of warfare in the eastern Mediterranean.

  • - Fast Play Rules for Exciting Ancient Battles
    av Philip Garton
    276,-

    This book expands the period covered by the Three Ages of Rome. It includes the wars of Alexander the Great and those of his Successors (the Diadochi). The four new historical scenarios span a century of warfare in the eastern Mediterranean. New army lists for the major forces involved.

  • - Fast Play Rules for Exciting Ancient Battles
    av Philip Garton
    326,-

    Designed for ease of play, this book offers a player experience based on the uncertainty of battle in the ancient period. Keeping the men going is critical to success. The rules are designed to create games that take 2-3 hours to play. The six historical scenarios provide a range of challenges.

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