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  • av Vladimir Silva
    600,-

    Learn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are thoroughly revised to incorporate the latest updates to IBM Quantum's systems and offerings, such as improved algorithms, integrating hardware advancements, software enhancements, bug fixes, and more. Yoüll examine quantum computing in the cloud and run experiments there on a real quantum device. Along the way yoüll cover game theory with the Magic Square, an example of quantum pseudo-telepathy. Yoüll also learn to write code using QISKit, Python SDK, and other APIs such as QASM and execute it against simulators (local or remote) or a real quantum computer. Then peek inside the inner workings of the Bell states for entanglement, Grover¿s algorithm for linear search, Shor¿s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Finally, yoüll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. By the end of this book, yoüll understand how quantum computing provides massive parallelism and significant computational speedups over classical computersWhat You'll LearnWrite algorithms that provide superior performance over their classical counterpartsCreate a quantum number generator: the quintessential coin flip with a quantum twistExamine the quantum algorithms in use today for random number generation, linear search, and moreDiscover quantum teleportationHandle the counterfeit coin problem, a classic puzzle Put your knowledge to the testwith more than 150 practice exercises Who This Book Is ForDevelopers, programmers, computer science researchers, teachers, and students.

  • av Vladimir Silva
    476,-

    In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire.

  • av Vladimir Silva
    650,-

    "Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android''s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.  With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book.  You''ll definitely have fun, and perhaps you''ll even make some money. Enjoy!

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