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  • - Build Your Facilitative Confidence
    av Alwin Put
    291

    Alwin Put skizziert einen dreiteiligen Ansatz, in dem er erklärt, wie man das Beste aus Menschen herausholt, indem man zusammenarbeitet. In den drei Teilen geht es darum, (1) warum es sich lohnt, sich als Moderator und Fördernder zu entwickeln, (2) wie man lernt, mit der "heiligen" Dreifaltigkeit (Führen, Leiten und Katalysieren) zu arbeiten, und (3) wie man den richtigen Geisteszustand und ein hohes Energieniveau beibehält, um das Beste aus seinem Team herauszuholen.Captains of Leadership kombiniert Elemente aus Business, Kreativität und Selbsterfahrung. Es ist ein unverzichtbares Werkzeug für jeden, der an fördernder Zusammenarbeit glaubt. Es ist sowohl praxisorientiert als auch inspirierend. Werden Sie ein Captain of Leadership: mit Moderation kann jeder aufsteigen und eine Führungskraft sein.

  • av Dim Balsem
    281

    Meet our 30 queens in and out of drag in Drag Queen Memory Game: a diverse, fierce and fabulous game. The before-and-after photos are taken in the same environment to allow easier recognition when picking sets of two.

  • av Cara Wrigley
    431

    Design Innovation and Integration is more than just a toolkit; it is a guidebook for the industry leaders of tomorrow, providing a holistic understanding of the approaches, practices and tools required to integrate design strategically within an organisation.

  • - Tech. Innovator's Guide
    av Deborah Nas
    257

    Design Things That Make Sense ist der erste und vollständige Leitfaden zur Gestaltung technologiebasierter Produkte und Dienstleistungen. Er beantwortet Fragen wie: Warum werden einige Produkte ein Erfolg, während andere scheitern? Warum schaffen einige Produkte Wert, während andere ihn zerstören? Warum gibt es so viel Technologie-Push und so wenig Denken von außen nach innen? Technologie erschließt neue Fähigkeiten, die niemand verlangt hat, die aber bei richtiger Anwendung einen Wert für die Nutzer schaffen können. Das klingt einfacher, als es ist; die Entwicklung erfolgreicher technischer Produkte und Dienstleistungen erfordert einen einzigartigen Ansatz. Anhand von Fallstudien, praktischen Einblicken, Beispielen, Tipps und Tools lernen die Leser, wie sie eine nutzerzentrierte Denkweise annehmen und Technologien sinnvoll anwenden können.Das Buch enthält über 50 Entwurfsstrategien, um starke Vorteile zu entwerfen und den Widerstand, den Menschen gegen neue Technologien haben könnten, zu minimieren. Es richtet sich an Innovatoren, die es besser machen und Produkte und Dienstleistungen entwerfen wollen, die Sinn machen.

  • - Get ready for the future with the ideaDJ strategy
    av Ramon Vullings
    257

    Great Leaders Mix and Match ist ein Manifest für elegantere Kombinationen im (Geschäfts-)Leben. Die Welt steht vor komplexen Herausforderungen, und diese Herausforderungen können nur durch Mischen und Anpassen von Ideen gelöst werden. Die Schönheit liegt hier in der Eleganz der Lösungen, die die (Geschäfts-)Welt tatsächlich zu einem besseren Ort machen, und wie wir in der Lage sind, mehrere Herausforderungen in einem Zug zu lösen. Stellen Sie sich eine Müllverbrennungsanlage vor, die gleichzeitig als Skihang dient. Oder denken Sie an neue Lösungen für die Pflege: ein Altenheim, kombiniert mit einer Kindertagesstätte und einer Tierfarm, wobei alle Parteien von der Kombination profitieren. Dies sind reale Fälle, in denen das Ganze (die Kombination) eindeutig mehr ist als die Summe seiner Teile.Dieses Buch dient als Handbuch und Werkzeugkasten und skizziert, wie Führungskräfte zu "Ideen-DJs" werden können. Eine perfekte Ideen-DJ-Mischung besteht aus Schönheit, Wert und Wirkung. Indem Schönheit geschaffen wird, haben die Lösungen mehr Eleganz in ihrer Umsetzung. Sie schafft mehr Wert für alle Interessengruppen, nicht nur für Aktionäre. Und schließlich haben die Lösungen eine nachhaltigere und skalierbarere Wirkung.Neben vielen spannenden Beispielen enthält dieses Buch eine klare Methodik und Toolkits. Das Hauptaugenmerk liegt darauf, (Geschäfts-)Führungskräften zu helfen, die Denkweise und Einstellung der Menschen um sie herum zu ändern.

  • - Powerful Communications, Positive Change
    av Adam Stones
    271

    Influence is the communications playbook changemakers, entrepreneurs and aspiring leaders everywhere have been waiting for. The book uniquely guides you through the Five Traits of Influence, step by step. You will activate your purpose, identify your audiences, build your brand, construct a communications plan and master core skills.

  • - Advancing Cultural and Social Awareness Through Design
    av Susanne Radtke
    407

    Interkulturelle Design-Grundlagen ist ein interkultureller und innovativer Ansatz in der Design-Ausbildung. Eine einzigartige begleitende App gewährleistet die Relevanz für eine junge technikorientierte Zielgruppe. Sie bietet interkulturelle Einblicke bei der Diskussion der Prinzipien von Design, Typografie und Farbtheorie. Sie umfasst kontrastierende Ideen zu Design und verschiedenen Design-Lehrmethoden. Kreative Stimmen von bekannten und noch nicht entdeckten Designern aus Afrika, Lateinamerika und Südostasien helfen Ihnen, Ihren Horizont zu erweitern.Durch Beispiele für interkulturelle Designworkshops inspiriert es die Zusammenarbeit mit internationalen Teams. Praktische Methoden fördern die Entwicklung eines kulturellen und sozialen Bewusstseins, inspirieren zu verschiedenen Designstilen und helfen Ihnen, kulturelle Vielfalt wahrzunehmen.Es wird auch eine App erstellt, die Hand in Hand mit dem Buch arbeitet. Die beiden machen den theoretischen Hintergrund des Buches visuell und auditiv faszinierend, indem sie AR, Animationen, Spiele und Videos verwenden. Diese einzigartige Kombination verschiedener Lehrmaterialien gewährleistet Flexibilität und Relevanz.

  • av Studio Kluif
    277

    This internationally well-known and prize-winning design studio never ceases to amaze with their magical and attractive designs. Ranging from graphic design, illustration, packaging and design for fashion, this 176- page book is packed with new creative projects.

  • - How we Look at Art, How we Behave Around Art
    av Johan Idema
    251

    Is there anything more entertaining, inspiring and instructive than observing art? Yes, it is watching the people interacting with this art. This book may forever change your approach to art as it urges you to always consider both the work and the response. Because ultimately artists create, but we - the audience - complete the picture.

  • - Making Socially Relevant Projects Successful
    av Renate Boere
    237

    The time has come in which graphic designers are playing an important role in rendering ever more complicated information transparent and understandable for a wider audience. To stress this urgency, Renate Boere dove headfirst in the world of project management lingo, confidentiality statements, copyright, complicated contracts, the search for stakeholders, and grant applications. This journey resulted in the designer''s novel Beyond Design.This nonfiction novel provides insights into the contemporary, often hybrid, practice of today''s multi-talented graphic designers. The story tells how Boere decides to take matters into her own hands by working on socially relevant design projects. An exciting and informative book that gives insights into the designer''s do''s and don''ts while working on projects from start to finish.

  • - Design Manifesto
    av Mieke Gerritzen
    187

    The book is a critical look at the design world with its various design disciplines and how these have developed in the past 10 years. 'Made in China, Designed in California, Criticised in Europe' is for professional designers that care about design, the environment and how we live.

  • - Stand Out by Mixing Business with Experience Design
    av Aga Szostek
    371

    Enjoyable, practical and full of hidden gems and tips, this book will help you get your organisation to align with building a unique market value through delivering memorable experiences to your customers. Because to be noticed, you need to stand out of the crowd.

  • - The Less-Digital Guide to Creative Work
    av Jess Henderson
    191

    Offline Matters is a handbook for anybody experiencing digital overload in their lives and creative work."For any creative who has had to cater to corporate dimwits in order support their art, here''s a terrific guide to bringing your best work into the commercial sphere without selling out or compromising your craft. This is a book about how to break free from the data-driven expectations of your client''s spreadsheet, and retrieve the true novelty that makes you valuable in the first place." – Douglas Rushkoff, author of Team Human"Offline Matters is a much needed take-down of the whole ''cult of creativity'' from the inside. This rattle gun attack on the perniciousness of the creative digital work will leave you aghast and amused in equal measure." – Oli Mould, author of Against CreativityWhen did creative work become so boring?How did ''digital-first'' come to dominate everything?...and why is nobody talking about it?Part insider exposé, part worker-manual, this book is for any creative seeking help on:• Navigating the possibility of offline alternatives• Countering overwork culture, exploitation, and dulled-down ideas• Recovering what you loved about your creative calling...away from the confines of our screens. We are dreaming of offline. Not as a romanticised past, a punishment, a quick detox, or a WiFi-free café. Offline is not a lifestyle. It''s a space of opportunity.By the end of Offline Matters, you''ll have a new perspective on the dry digitality that defines creative work today - and a set of strategies for going beyond it.

  • - Connecting the Left and Right Brain in the Design Process
    av Joost Roozekrans
    261

    With examples ranging from Precious Plastic to the Sheltersuit, How to Create Better Ideas provides insights into the design process – and into how to produce better ideas in general. The concepts are divided into two sections: the right brain and the left brain. The first section analyses the general design process. The second introduces six self-developed methods that teach you to create more and better visual ideas relevant to all design disciplines.This book is for anyone who would like to understand design more deeply and in more detail. It is for anyone who wants to know, What is design? What is creativity? What mentality and conditions are needed to guarantee a productive design process? It is for design educators and students, and for those working with designers as clients or commissioners. And it is most certainly a guide for design professionals who want to advance their ability to create visual ideas.

  • - 65 Metaphors for Design
    av Jorn Hurtienne
    291

    We think, feel, and talk in metaphors. Why not use them for design? This book is meant to inspire designers and everyone curious about how the mind works.

  • - A hands-on guide for designers, learners and innovators
    av Sune Gudiksen
    391

    Through curious mindsets and surprising features players, designer, learners, and innovators are moved to new types of perspectives, approaches, beliefs, and routines. This is considered to be a vital ingredient in the 21st century and in the coming decade because of rapid changes in school sectors and industry markets. Framing Play Design provides operational design guidelines on how to find strong balances in the making of specific play-based designs as well as how to involve users and stakeholders in the process of play design making.Durch neugierige Denkweisen und überraschende Eigenschaften werden Spieler, Designer, Lernende und Innovatoren zu neuen Arten von Perspektiven, Ansätzen, Überzeugungen und Routinen bewegt. Dies gilt aufgrund der rasanten Veränderungen in den Schulsektoren und Industriemärkten als ein wichtiger Bestandteil des 21. Jahrhunderts und der kommenden Dekade. Framing Play Design bietet operative Gestaltungsrichtlinien, wie man starke Gleichgewichte bei der Entwicklung spezifischer spielbezogener Designs findet und wie man Benutzer und Interessengruppen in den Prozess der Spielplanung einbezieht.

  • - Creative tools for the design process
    av Alexandra Martini
    351

    What is inspiration? Can there be a method for finding inspiration? Inspired by Method is both a guide to and a source of inspiration.Designing involves individuality and a systematic approach, which we may apply consciously or subconsciously, depending on the project. The 5D-method for inspiration, created by Alexandra Martini, is an incisive little tool that you can use in any design process. It takes away the fear of starting a new project. This method uses the following five dimensions: Formal-Aesthetic Dimension, Haptic Dimension, Production Dimension, Cultural Dimension and Interactive Dimension. It will help you analyze, experiment with and realize your ideas. The first phase of the book will get you started. The second phase encourages you to experiment and explore some unusual paths.For all budding creatives who are involved with design, in any way, that want to deepen their knowledge and intellectual portfolio professionally and develop their design skills further. The book provides orientation, guidance and methodology.

  • - How to Live a More Creatively Enlightened Life
    av Paulina Larocca
    271

    The Hole-y Bible is a book that helps us to more easily spot the "holes" in our thinking, hence the title. It shows how you can orchestrate personal and professional breakthroughs deliberately. It does not promise you will become creatively enlightened. Yet, it does provide detailed guidance on what you can do to prime your brain for more breakthroughs to encourage your creative enlightenment. If you are seeking a new purpose and are interested in harnessing the power of creative thinking to bring about change, then The Holey Bible is for you. It will help you to identify the questions to bring a new paradigm for transcendent and lasting change.

  • av Bares Raffaelli
    197

    New in the architectural series (previous published in this series: The Fast Guide to Architectural Form) is The Fast Guide to Accessibility Design.

  • - Learn to Ask Questions like a Pro
    av Els Dragt
    271

    Did you ask someone a question today? Asking questions makes us human, it helps us to establish connections, learn and transform. This book turns the spotlight on the craft of asking questions.

  • - A Collection of Recipes that Appeal or Appal Depending on your Trimester
    av Pascal Rotteveel
    271

    Pregnancy Cookbook' is a light-hearted cookbook that celebrates weird pregnancy cravings and will become the ultimate gift for millennial parents.

  • - Stimulate your creativity with over 90 drawing challenges
    av Caroline Ellerbeck
    161

    Frame your Imagination stimulates your creativity with over 90 drawing challenges. Each page contains a shape or line, some with colour, others not. Include the shape or line into a drawing/illustration of anything that comes to mind.

  • - Entrepreneurship for Creative People
    av Donald Roos
    257

    Don't Buy This Book is the sequel to the highly successful Don't Read This Book - Time Management for Creative People. Like its predecessor, it uses the ToDon'tList method to help you make the right choices - choices that help you achieve your goals as a creative entrepreneur.

  • - Harness Your Emotions to Enhance Your Creativity
    av Paulina Larocca
    271

    Connecting is an homage to our creative forces. Each page is an illustrative example designed to enlighten, illuminate, challenge and provoke. You can start anywhere, dip in and out or read it end to end.

  • - Move Beyond Speculations and Master Mediated Communication
    av Paul Ketelaar
    461

    23 Innovations in Digital Communication describes, criticizes and evaluates 23 digital innovations that are used in media and communication. Innovations that are not hypes, but that were implemented to reach permanent changes in media and communication.

  • - Your Child is Born a Champion with a Name Like This
    av Boudewijn Bosman
    171

    Future parents have many choices to make. Which colour should we paint the room? Do we give birth at home or in the hospital? And, most importantly: what will be the name of the baby?

  • - A Guide to Agile Contemporary Operating Models, Platforms and Ecosystems
    av Pieter Koene
    391

    People face a bewildering choice of new organizational design options. New organizational forms are sweeping across business, now that information technology enables better communication, both internally and across boundaries.

  • - Drive your Creativity with Constraints
    av Walter Vandervelde
    341

    Innovators have long recognised that constraints very often stimulate or guide the process of creativity and innovation. When you work with limitation, creativity often comes to the surface organically as the most ultimate and natural solution. Restraints should never be a reason not to innovate.

  • - Generative Research for the Front End of Design
    av Liz Sanders
    481

    Generative design research is an approach to bring the people we serve through design directly into the design process in order to ensure that we can meet their needs and dreams for the future.

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