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  • av Shami Stovall
    316 - 396,-

  • av Shami Stovall
    316 - 396,-

  • av Shami Stovall
    506,-

    ***This omnibus contains the first two novels in the Nexus Games series: The Nexus Games, and The Nexus Knight, both of which are available separately.***Alex Kellan has a problem.It's Christmas, and Kellan finds himself pursued by two stalkers, their intentions as shadowy as the winter night. But these are no ordinary men - they're mages intent on recruiting Kellan for the Nexus Games, a lethal tournament held in a parallel world of magic. Each game is a labyrinth of challenges, each more perilous and bewildering than the last.In this high-stakes competition, Kellan must confront not only the twisted machinations of the games but also the depths of his own resolve. Will he gain enough magic to win the next few games or will the challenges prove too great? The clock is ticking, and in the Nexus Games, quitting isn't an option."Excellent worldbuilding, excellent magic system, nice pace, and I have already purchased the second book." - Amazon Reviewer "I really liked this book. Well done characters, well thought out world. The plot started strong and kept getting better." - Amazon Reviewer

  • av Stovall Shami Stovall
    396 - 520,-

  • av Shami Stovall
    320,-

    "Planet Governor Endellion Voight is an inspiration among humans--finally one of their own stands with the elite superhumans. Captain Clevon Demarco will stop at nothing to see her destroyed."--Publisher's description.

  • av Shami Stovall
    316 - 380,-

  • av Shami Stovall
    360 - 506,-

  • av Shami Stovall
    320,-

    Sorcerers. Grave-Maker Gas. A secret battle fought during World War I.The Ethereal Squadron, a Special Forces team of soldiers who wield magic, wages a secret war against the enemy sorcerers of the central powers. Florence Cavell, codename Geist, has a unique magical ability-she can become ghost-like and incorporeal-allowing her to infiltrate enemy forts with ease.But when the central powers unleash their magic corrupting Grave-Maker Gas, a deadly weapon that warps everything it touches, the war shifts in their favor. To have any hope of combating the new threat, Geist must retrieve the schematics for Grave-Maker Gas, but the production labs are in the heart of enemy-controlled territory. Together with a team of allied sorcerers, each with their own unique magical abilities, Geist must race against time, navigate deadly trench warfare, and fight against warped monsters in order to turn the tides of the Great War.

  • av Shami Stovall
    316,-

    Strange places. New arcanists. The rise of the Second Ascension.Volke Savan has proven himself time and time again, but now the others of the Frith Guild want their opportunity. Illia wants to recover a lost runestone, Master Zelfree hopes to learn the magics of the Mother of Shapeshifters, and Adelgis surprises himself with the new depths of his dreamweaving abilities.But while the Frith Guild prepares for the coming war, the Second Ascension has grand plans for the world. When two more god-creatures are born, dastardly arcanists try their hands at braving the godly lairs. With the Dread Pirate Calisto as a ferry, men like Theasin Venrover will have to outsmart puzzles and traps that put the world serpent's to shame.Witness stories from the viewpoints of friend and foe alike, all while the world races to find and bond with the remaining god-creatures.

  • av Shami Stovall
    350 - 506,-

  • av Shami Stovall
    336 - 506,-

  • av Shami Stovall
    360 - 480,-

  • av Shami Stovall
    316,-

    The year is 1917, and the Russian Empire is on verge of collapse. A secret war of sorcerers threatens to tear the world apart, and Geist must take her special forces team into allied territory in an effort keep the Russian royals alive. Unfortunately, the enemy has sent the Eyes of the Kaiser, specialists who hunt and destroy sorcerers.

  • av Shami Stovall
    320,-

    The future is governed through a genetic hierarchy—superhumans at the top, humans and defects at the bottom. Welcome to an all-new military science fiction novel from critically-acclaimed author Shami Stovall.Clevon Demarco, a genetically modified human, has a cocksure attitude and the combat skills to back it up. With his unparalleled skills, he makes his living as a ruthless gunrunner on a shady space station near the edges of the quadrant. Stronger, faster, and wittier than most sad sacks, no one even comes close to Demarco’s abilities—until he crosses paths with the captain of the notorious Star Marque, Endellion Voight.Captain Voight arrests Demarco and offers him a choice: go to a prison planet for his crimes, or join her starship, the Star Marque, working as mercenaries for the superhumans. But she didn't pick him at random. She has a plan to become a planet governor; a title no human has held since the superhumans won the war. It doesn’t matter the cost—assassinations, extortion, blackmail—she’s determined to claw her way to the top.All Captain Voight needs is Demarco’s help to carry out her machinations, and she’ll give him everything he’s ever wanted in return.A fast-paced space opera for those who enjoy Old Man’s War by John Scalzi, Revelation Space by Alastair Reynolds, or anything by Robert A. Heinlein.   

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