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  • av Christopher G Nuttall
    256,-

    Reginald, now King, is struggling against the rising tide of the Old God entities. He knows that his army alone cannot defeat them, even with cold iron that can contain them and free enslaved humans. But as cities burn and farmland is devastated, the people have been easily convinced by cultists to turn to the Old Gods. In a neighbouring kingdom the weak young ruler, fallen prey to an entity that promised him the world, starts his campaign to fulfil that promise, adding to the threats heading towards Andalusia. Reginald's best hope is that Isabella, his sorceress Queen, and Princess Silverdale, his talented sister, can learn enough about the entities and their relationship with the human realm to find a magical way to defeat them. But, as time is running out, shattering news arrives from the Golden City...

  • av Christopher G Nuttall
    256,-

    After the campaign in the Summer Isle, Isabella rides out the winter storms by studying the godly magic under Mother Lembu, in the process learning about the origins of the old gods. Crown Prince Reginald receives word that his father the King is ill and his sister Princess Sofia, acting as regent, is imposing a regime that is strangely similar to what had been happening on the Summer Isle - nobles killed, temples smashed, enforced public worship of old gods. Concerned that his family, and indeed his homeland, are in danger, Reginald is determined to return home. But the storms are still raging with what appears to be unnatural force, making any attempt to return to Andalusia too risky for the Prince and his men.... unless Isabella can somehow use the new rituals she has learnt to placate the powers behind the storms and navigate the fleet safely home to face whatever has taken control of the kingdom.

  • av Rhys Hughes
    190,-

    Mirrors in the Deluge is a collection of 32 unrelated stories that take elements from fantasy, science fiction, horror and other genres and give them a lateral shift. Like much of Rhys' work these quirky tales between them encompass parody, pastiche and puns. The fun, as ever, starts with the title of each story - gently leading an unsuspecting reader into preconceived ideas and expectations; expectations that are soon spun around, turned on their head (or other extremities), and pushed in an unexpected direction. Thus, a saunter merely through the contents page is already a hugely entertaining experience and one more akin to savouring the hors d'oeuvres of a grand feast than consulting a list of shortcuts into a literary tome. In fact, the gastronomic metaphor serves us well here; the courses on offer range from tantalising tuck to a gourmand's repast, but never mere vittles - perhaps the way to enjoy this book is to digest one story, three times a day (four if you're a halfling who needs second breakfast), rather than trying to gorge on all the available delights and delicacies at one sitting. To complete this gourmet's guide, a tempting sampling of the stories must include: The Soft Landing, a unique story told from the perspective of a photon; Travels with my Antinomy, how do you solve a paradox when you're part of it?; Vanity of Vanities, the internet achieves consciousness and takes over, but with very different consequences than you might imagine; The Fairy and the Dinosaur, in which a fairy can't find what she wants for her picnic in the goblin market, is offered cloned prehistoric plums but turns to a time-travelling robot to go back to the age of the dinosaurs and eat an original plum. Other titles to tempt you include The Martian Monocles, The Prodigal Beard, A Dame Abroad, The Unkissed Artist Formerly Known as Frog, The Goat That Gloated, The Taste of Turtle Tears, The Bones of Jones, and The Haggis Eater.

  • av Ben Gribbin
    166,-

    When widower Angelo found a small baby on the beach twelve years ago, he decided to bring him up as his own son. A sign around the baby's neck said 'THOMAS SILENT', so that was the name he was given. Apart from other people's curiosity about his name, Tom's life so far had been happy and uneventful. When he wasn't at school Tom would help Angelo run the café in his beachside shack. One sunday morning Tom was in the café on his own when a tall, thin, old man called Phillimore came in to escape from the rain. He showed Tom seven bright blue-green stones that he claimed came from a mermaid's necklace. When Tom held one of the stones he could almost feel the rise and fall of the ocean. Phillimore left and Tom thought no more about the stones or the strange old man until Angelo died and the café shack was closed. Six months later when Tom visits the deserted shack, he finds an envelope from Angelo and discovers what else had been found with the baby on the beach. Tom's simple life suddenly becomes a mysterious adventure that starts with a magical night-time swim to the shore of a strange land. He meets Coralie, a girl hiding in the caves on the beach with Phillimore. The people of the land are held captive to the will of an evil tyrant whose power comes from more of the blue-green stones, which he has been hoarding in the city of Murmur. Tom realises that he, Thomas Silent, is the only one who can defeat the tyrant and save the people of Murmur. But first he must understand the power of the sea-stones and discover his true self. This delightful tale of real mermaids and mermen will enthrall any youngster who knows that they are special and have a great destiny waiting for them. We have all looked out from a beach and wondered what is over the sea, but so very few of us find out like Tom.

  • av Ian Stewart
    306,-

    Don't poke your nose down a wormhole - you never know what you might find.Two universes joined by a wormhole pair that forms a 'loophole', with an icemoon orbiting through the loophole, shared between two different planetary systems in the two universes.A civilisation with uploaded minds in virtual reality served by artificial humans.A ravening Horde of replicating machines that kill stars.Real humans from a decrepit system of colony worlds.A race of hyperintelligent but somewhat vague aliens.Who will close the loophole... who will exploit it?Cover design: David A. Hardy

  • av Rudolf Kremers
    306,-

    Humanity received a technological upgrade from long-dead aliens. But there's no such thing as a free lunch.Humanity had somehow muddled through the horrors of the 20th century and - surprisingly - managed to survive the first half of the 21st, despite numerous nuclear accidents, flings with neo-fascism and the sudden arrival of catastrophic climate change. It was agreed that spreading our chances across two planets offered better odds than staying rooted to little old Earth. Terraforming Mars was the future! A subsequent research expedition led to humanity's biggest discovery: an alien spaceship, camouflaged to appear like an ordinary asteroid. Although the aliens had long since gone, probably millions of years ago, their technology was still very much alive, offering access to unlimited power. Over the next hundred years humanity blossomed, reaching out to the solar system. By 2238, Mars had been successfully terraformed, countless smaller colonies had sprung up in its wake, built on our solar system's many moons, on major asteroids and in newly built habitats and installations. Jemm Delaney is a Xeno-Archaeologist and her 16-year old son Clint a talented hacker. Together they make a great team. When she accepts a job to retrieve an alien artifact from a derelict space station, it looks like they will become rich. But with Corps, aliens, AIs and junkies involved, nothing is ever going to proceed smoothly.If you're a fan of Julian May, Frank Herbert or James S.A. Corey, you will love Birds of Paradise.Cover art: Max Taquet

  • av Christopher G. Nuttall
    256,-

    The British Empire is teetering on the brink of war with France. A war that may, for the first time, see magicians in the ranks on both sides. The Royal Sorceress, Lady Gwendolyn Crichton, will be responsible for the Empire's magical resources when the time comes. Still struggling to overcome prejudice within the Royal College of Sorcerers, she has at least earnt the gratitude of much of the aristocracy, if not their respect. Just when Gwen needs to be firmly focussed on training new sorcerers, her adopted daughter Olivia, the only known living necromancer, is kidnapped. Her abduction could signal a terrible new direction in the impending war. But Intelligence soon establishes that it was Russian agents who took Olivia, so an incognito Gwen joins a British diplomatic mission to Russia, an uncertain element in the coming conflict. Once she has arrived in St Petersburg, she discovers that the Tsar is deranged and with the help of a mad monk has a plan that threatens the entire world.Immediately following on from The Great Game, Necropolis sees Gwen thrust into the wider international arena as political unrest spreads throughout Europe and beyond, threatening to hasten an almighty conflict. Once again Christopher G. Nuttall combines exciting fantasy with believable alternate history that is almost close enough for us to touch.

  • av Christopher G. Nuttall
    256,-

    The long-dreaded war between Britain and France has finally begun. French soldiers have landed on English soil and the British Army - and the Royal Sorcerers Corps, led by Lady Gwen - is moving to meet them. But when an inexperienced major disobeys her orders and sends two hundred hussars to their deaths, Gwen accidentally uses her magic to permanently damage his mind and sparks a political crisis at the worst possible time. In the aftermath of the battle, Lord Mycroft suggests she leave Britain and head to the North American colonies, where British forces are anxiously awaiting a French offensive. The local sorcerers have been poisoned, the local government is barely keeping the colonies under control, the slaves are mutinous and revolution against the crown is brewing. The few locals with any known magical talent are untrained and certainly not ready for combat, but - if they can be trained in time - they may be all that stands between the colonies and defeat. Accompanied by Irene Adler and Raechel Slater-Standish, agents of the British Crown, Gwen heads to North America. But it may be too late to save the colonies from a disaster that has been long in the making ...In Sons of Liberty, Gwen is sent from the relative safety of London to the colonies, where an undercurrent of revolution still abounds and intrigue and espionage are essential to keep the enemy at bay. But who exactly is the enemy? In the latest book in this exciting alternate history series, Christopher G. Nuttall expands Gwen's horizons beyond Europe into the New World.

  • av Christopher G. Nuttall
    256,-

    After the uprising in London, Lady Gwendolyn Crichton is settling into her new position as Royal Sorceress and fighting the prejudice against her gender and age that seeks to prevent her from fulfilling her responsibilities. But when a senior magician is murdered in a locked room and Gwen is charged with finding the culprit, her inquiries lead her into a web of intrigue that combines international politics, widespread aristocratic blackmail, gambling dens and personal vendettas... and some of her discoveries hit dangerously close to home.Continuing on from the end of The Royal Sorceress, The Great Game follows Gwen's unfolding story as she assumes the role formerly held by Master Thomas. A satisfying blend of whodunit and magical fantasy, it is set against a backdrop of international political unrest in a believable yet simultaneously fantastic alternate history.

  • av Christopher G. Nuttall
    256,-

    It's 1830, in an alternate Britain where the 'scientific' principles of magic were discovered sixty years previously, allowing the British to win the American War of Independence. Although Britain is now supreme among the Great Powers, the gulf between rich and poor in the Empire has widened and unrest is growing every day. Master Thomas, the King's Royal Sorcerer, is ageing and must find a successor to lead the Royal Sorcerers Corps. Most magicians can possess only one of the panoply of known magical powers, but Thomas needs to find a new Master of all the powers. There is only one candidate, one person who has displayed such a talent from an early age, but has been neither trained nor officially acknowledged. A perfect candidate to be Master Thomas' apprentice in all ways but one: the Royal College of Sorcerers has never admitted a girl before. But even before Lady Gwendolyn Crichton can begin her training, London is plunged into chaos by a campaign of terrorist attacks co-ordinated by Jack, a powerful and rebellious magician.The Royal Sorceress will certainly appeal to all fans of steampunk, alternate history, and fantasy. As well as the fun of the 'what-ifs' delivered by the rewriting of our past, it delights with an Empire empowered by magic - all the better for being one we can recognise. The scheming and intrigue of Jack and his rebels, the roof-top chases and the thrilling battles of magic are played out against the dark and unforgiving backdrop of life in the sordid slums and dangerous factories of London. Many of the rebels are drawn from a seedy and grimy underworld, while their Establishment targets prey on the weak and defenceless. The price for destroying the social imbalance and sexual inequality that underpin society may be more than anyone can imagine.

  • av Christopher G. Nuttall
    256,-

    Something is rotten in the state of France ... After years of inconclusive war, the Franco-Spanish Empire is on the verge of collapse. The military is coming apart, the people are starving, the economy is on the brink ... and yet, as long as the crown keeps tight control of its magicians, all hope of revolution and victory remains faint. The secret police are in control, rebel magicians are hunted down and eliminated before they can pose a threat and, worst of all, the government has found a new way to enhance magical power. The situation seems dire. But with a little help, there may be a chance. Returning from America with Bruce, her fiancé, Gwen is not best pleased to be sent to Paris to train the rebels in magic, to give them a fighting chance against the government before the stresses of war threaten to destroy the British Empire as surely as their French enemies. But with shadowy figures lurking in the background, and an entire country on the brink of chaos, Gwen must face her gravest challenge yet ... ... In an environment where her enemies hold all the cards.Book V of the Royal Sorceress seriesCover artwork by Alison Buck

  • av Tej Turner
    220,-

    The vibe has soured somewhat after a violent clash in the Janus nightclub a few months ago, and since then Neal has opened a new establishment called 'Dinnusos'. Located on a derelict and forgotten side of town, it is not the sort of place you stumble upon by accident, but over time it enchants people, and soon becomes a nucleus for urban bohemians and a refuge for the city's lost souls. Rumour has it that it was once a grand hotel, many years ago, but no one is quite sure. Whilst mingling in the bar downstairs you might find yourself in the company of poets, dreamers, outsiders, and all manner of misfits and rebels. And if you're daring enough to explore its ghostly halls, there's a whole labyrinth of rooms on the upper floors to get lost in... Now it seems that not just Neal's clientele, but the entire population of the city, begin to go crazy when beings, once thought mythological, enter the mortal realm to stir chaos as they sow the seeds of militancy.Eight characters. Most of them friends, some of them strangers. Each with their own story to tell. All of them destined to cross paths in a surreal sequence of events which will change them forever.visit bit.ly/DinnusosRises

  • av Terry Jackman
    220,-

    If Harp could wish, he'd be invisible.Orphaned as a child, failed by a broken system and raised on a struggling colony world, Harp's isolated existence turns upside down when his rancher boss hands him into military service in lieu of the taxes he cannot pay. Since Harp has spent his whole life being regarded with suspicion, and treated as less, why would he expect his latest environment to be any different? Except it is, so is it any wonder he decides to hide the 'quirks' that set him even more apart? Space opera with a paranormal twist, Terry Jackman's novel explores prejudice, corruption, and the value of true friendship.Cover art courtesy of NASA and Space Fabricator

  • av Andy McKell
    216,-

    Prepare for the unexpectedGalaxies and Fantasies is an eclectic collection of tales from master-storyteller Andy McKell, crossing genres from mythology to cosmology, fairytale to space opera, surrealism to hyper-reality. What they all have in common is a twist, a surprise, a revelation. Leave your pre-conceptions aside when you read these stories, prepare for the unexpected, the extraordinary, the unpredictable. Some are quite succinct and you'll be immediately wanting more; others are more elaborate, but deftly devised, and you'll be thinking about them long after you've finished reading. These are stories that will stay with you, not in a haunting way, but like a satisfying memory that often returns to encourage, enchant or enrich your life.Cover design: Alison Buck

  • av Tej Turner
    190,-

  • av Mark Montanaro
    220,-

  • av Penelope Hill
    220,-

  • av Steve Harrison
    220,-

  • av Stefan Jackson
    220,-

  • av Steve Harrison
    220,-

  • av Hugh Duncan
    220,-

  • av Ira Nayman
    216,-

    Emigrating to a new universe can be hard.People in the new universe eat for sustenance (rather than get their energy directly from sunlight). Eww! They use umbrellas to protect them from the rain (rather than pianos and anvils and safes and orangutans - oh, my! - falling from the sky). Their gods do not reward them in the afterlife for how funny they were while they were alive - as if any other qualities in life matter! Fleeing a dying universe is not for the faint of gall bladder! The Ugly Truth: is the final volume in Ira Nayman's appropriately described Multiverse Refugees trilogy. In it, musicians are hoist on their own poetic petard, pies fly and four foot tall blue aliens with no hair and exaggeratedly round features who wear exquisite three piece suits find amusing new ways to die.As they say on Earth Prime 4-6-4-0-8-9 dash Omega, "May the Audi Enz laugh upon you all the days of your life!""The name of the game here is wordplay. Non-stop, unrestrained, groan-worthy ... inspired wordplay." - Alex Good, reviewing Good IntentionsCover artwork by Hugh Spencer

  • av David Shannon
    216,-

  • av Craig Meighan
    220,-

  • av David M Allan
    220,-

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