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  • Spara 16%
    av Michael Curtis
    817

    Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.

  • av Goodman Staff
    187

    2-Page UnderDelves is a compilation of over 20 short adventures set in the expansive passages and caverns of the UnderDeep. Designed for the fifth edition rules, these short encounters are exactly 2 pages long and feature a map, an illustration, and typically 3 to 5 encounter areas, perfect for a single session. Although designed to complement the Terror From the UnderDeep saga, these Delves can be used in any GM's campaign that features subterranean environments. The UnderDeep is a dangerous site, so these Delves skew toward higher-level play (8th or higher level), but several are suitable for lower-level action at the game table.

  • av Harley Stroh
    147

    The heroes discover a horde of beastmen inhabiting an ancient keep on a hill. Further investigation uncovers a vile chaos cult and an antediluvian ziggurat deep below in a vast underground sea. The heroes must stop a foul rite at the font of chaos and win the day!

  • av Michael Mearls
    147

    The heroes are sent to deal with a pesky ogre maurader. But something is not right. They discover a passage in its lair leading deep into the mountain. Soon they are lost in the vault of an ancient sorcerer whee they are confronted with the terrifying dangers of a lost epoch!

  • av Jeffrey Quinn
    147

    Goblin bandits are once again attacking caravans of precious silver. The goblins have taken up residence in abandoned silver mines northwest of Silverton. The heros must explore the mines, where they discover more than just goblin bandits. An unspeakable evil lurks in those forlorn chambers...

  • Spara 15%
    av Goodman Staff
    621

    The Adventure Continues! A collection of 12 short adventures suitable for 1st to 4th-level characters. These adventures feature new monsters, magic items, and spells.

  • Spara 15%
    av Goodman Staff
    621

    The Adventure Begins! A collection of 12 adventures suitable for 1st to 2nd-level characters. These adventures feature new monsters, magic items, and spells.

  • av Chris Doyle
    307

    Goodman Games is proud to announce the new softcover edition of Crypt of the Devil Lich for 5e! This classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage to the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th-level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.

  • av BlindVisionary Staff
    201

    Tales from the Smoking Wyrm Issue 8 is 60 pages long, and features great art, a new class, new adversaries, and new herbs for players and judges alike to enjoy in their Dungeon Crawl Classics or Mutant Crawl Classics games! This issue is 5x8 saddle-stitched format and is printed in two-color with a full-color cover, on thick premium stock. Tales from the Smoking Wyrm Issue 8 is lavishly illustrated and features eight articles supporting Dungeon Crawl Classics, Mutant Crawl Classics, and Xcrawl Classics games!

  • av Christophor Rick
    137

    Competitors will climb, jump, and fight their way to the top of a 150' tall industrial-chic nightmare in order to beat the.. WHAT?! 25' tall purple gorilla at the top?! Well, that's Xcrawl for ya! This competition is the first in a series of 8-bit video game-inspired titles for Xcrawl Classics. Puzzles, environmental challenges and combat make this module multi-faceted which varies every play through. The level design includes ladders, elevators, conveyors, traps, puzzles and weapons all based on the original video game's gameplay. The inspiration for this module was Donkey Kong and it pulls from all four original levels of the video game. I sure hope Shigeru Miyamoto doesn't mind. (He made Donkey Kong, FYI)

  • av jordy williams
    181

  • av Will Rahman
    301

    In the aftermath of the Empire's collapse, the world plunges into an era of myth and despair, with villages left to fend for themselves against lurking terrors and the decay wrought by the Empire's legacy. In Dark Ages of Annwn, players embody villages struggling to survive amidst folk horrors and rival factions, forging their own tales of heroism and tragedy. This rank-and-file game, inspired by Welsh history, pits small units against each other in battles for survival and glory.

  • av Jennell Jaquays
    181

    The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town. The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good. By what other secrets of a bygone age are concealed in the Hellpits?

  • av Bob Brinkman
    137

    Legend speaks of a Thracian legion who vanished in the aftermath of the kingdom's fall. For centuries, tales of corpse-eating fiends clad in ancient armor have been whispered in dark taverns, along with stories of a lost treasure hidden within a hidden tomb. Now, as villagers are disappearing and the graveyard is empty, it is time to confront an ancient evil linking two fallen kingdoms.

  • av Scott Moore
    147

    The heroes find a key to unlock a mysterious portal leading to the Alabaster Tower of Thracia, the long abandoned home of a Thracian cleric. As the heroes explore the tower, they encounter numerous animated objects and constructs still functioning. At the top of the tower they face off against a horrible monstrosity created from a clone of the cleric and discover its foul pact with the dark god Set.

  • av Scott Moore
    147

    The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all! The Sacrificial Pyre of Thracia is an all-new 1st-level adventure, fully compatible with DCC RPG. This adventure is the perfect prequel to DCC RPG: The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Scott Moore
    147

    When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It's up to the characters to discover what lurks beneath the island and end its threat to the surface world.

  • Spara 15%
    av Goodman Staff
    621

    The Compendium of Dungeon Crawls Volume 4 is a collection of 5E adventures. The following adventures are included in this anthology: - Tales of the Emerald Isle, a collection of four short adventures inspired by Irish myths.- Ambush at Dragon's Cove, a level 1 adventure set on a rocky coast.- Flight from the Forge Pits, a level 1 adventure set in a mountainous forge-lair of an ogre. - Murder in Bur Hollow, a level 3 mystery set in a frontier town and the nearby temperate forest.- The Sunless Garden, a level 7 dungeon crawl inhabited by an evil treant.- The Prism of Redemption, a level 12 plane-hopping adventure against a mighty dragon.- Secret of the Slayer's Sword, a level 12 adventure set in a lost shrine deep in the jungle.

  • Spara 15%
    av Goodman Staff
    621

    The Compendium of Dungeon Crawls Volume 3 is a collection of 5E adventures. The following adventures are included in this anthology: - The Cursed Crones of the Enchanted Grove, a level 1 adventure set in an enchanted forest.- One Night in the Sinister Citadel, a level 2 mystery set in an urban citadel turned auction house.- The Cave of the Unknown, a level 3 classic cavern crawl set in a temperate forest.- The Three Wizard Conundrum, a level 3 adventure wherein the heroes become embroiled in the schemes of a trio of con artists.- Denizens of the Reed Maze, a level 3 wilderness crawl set in the stinking morass of a nearby swamp.- Secrets of Mistcutter Isle, a level 5 adventure set in the ruins of a tropical island that time forgot. - Caverns of the Sea Strangers, a level 6 adventure that strands the heroes on a remote island inhabited by pirates. - Horror in Blackwood Forest, a level 7 adventure set in a dark forest tainted by the undead.

  • Spara 18%
    av Jennell Jaquays
    797

    For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground multi-level DCC RPG campaign that will take at least one year to complete.

  • Spara 18%
    av Jennell Jaquays
    797

    For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait... Same content as the standard release, but with a limited faux-hide cover. A sprawling underground 5E campaign for 1st through 10th level characters that will take at least one year to complete.

  • Spara 15%
    av Goodman Staff
    621

    Eight DCC RPG Adventures In One Volume! It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants in these great adventures, each with a holiday theme. This massive book won't fit in your stocking so make sure there's room under the tree for this one! Tome of Adventure Vol. 6: Holiday Adventures collects eight adventures from the DCC Holiday line of adventures, suitable for use as thematic seasonal adventures or inserted in an ongoing Dungeon Crawl Classics campaign.

  • av Goodman Staff
    341

    Goodman Games is proud to present the Goodman Games Yearbook #11, our annual release that collects both brand-new gaming material for Dungeon Crawl Classics and 5E, and provides a look back at the year that was. Inside, you will find new monsters, traps, adventures, game design advice, and more, plus plenty of great full-color pictures documenting everything Goodman Games got up to in 2023. The Goodman Games Yearbook #11 is a 96-page softcover book containing a wide array of great (and sometimes off-beat) RPG content, plus essays and articles about Goodman Games' Road Crew, convention appearances, interviews, and wonderful, full-color pictures. It's the perfect keepsake for everyone who was part of the 2023 Goodman Games' gaming experience or just wished they were part of the action!

  • av Tim Sattley
    247

    Originally created as part of the 2024 Purple Planet Horde projects, this module is two books in one publication: "Cavern of the Purple-People Eaters" is a first level adventure for PCs finishing their funnel adventures. "What the Hex" is a complete purple planet setting area with low-level adaptations of encounters, creatures, situations, plot hooks and artifacts. Just as violet is a lighter shade of purple, "Random Acts of Violet" content represents risks that are (a little) less than the full force of what the purple planet has to offer. Inside these pages you will find fun and exciting encounters for characters at level 1-2, allowing them to have a chance (albeit a small one) of advancing and gaining experience upon this hostile world. Just as newborn sharks retreat to mangroves for protection and survival, smart low-level parties will do well to explore these areas before taking on the main content found upon the deadly plateau from Harley Stroh's "Peril on the Purple Planet."

  • Spara 17%
    av Joseph Goodman
    707

    Glory & Gold Won by Sorcery & Sword You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page... DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.

  • av Alex C. Van Allen
    301

    Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.

  • av Andy Chambers
    301

    In Slip Runners, players become mercenary pilots racing agile spaceships to reach the Slip Point, an invisible gap between spheres. Using Burn and Turn commands, they navigate with Newtonian physics, balancing speed and maneuvering to collect and escape with the encryption signal before their competitors. Presented in a magazine format with great graphic design, Slip Runners offers an engaging and visually striking gaming experience.

  • av Martin Buinicki
    147

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