Marknadens största urval
Snabb leverans

Böcker utgivna av GOODMAN GAMES

Filter
Filter
Sortera efterSortera Populära
  • av Stephen Newton
    256,-

    By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign. This is a special variant cover of DCC #105 featuring Jennell Jaquays. Fifty percent of proceeds from this edition will go to the fund to help pay for Jennell's medical bills.

  • av Tim Sattley
    156,-

    The Holy Medicinal Order needs your help. They have recently found some mutated rodents in possession of healing artifacts of the ancients. These artifacts must have come from a local anomaly - a small hill, "of a shape not normally found in nature." What strange magic powers of the ancients are at work? Is your party up for the task of investigating this anomaly? Horror at the MERCC is a second-level, horror-themed adventure for the Mutant Crawl Classics system. This is a fully illustrated, 36-page, self-contained adventure designed to be dropped into any MCC campaign setting.

  • av Goodman Staff
    146,-

  • av Ash Azeez
    340,-

    The world of Akeroth is a tapestry of vibrant landscapes, from the ancient forests of Hyhill to the towering mountains of Star Peaks. Each step you take will unveil new wonders and unveil the secrets that lie within this mesmerizing realm. Choose from one of four Legacies, each granting you unique abilities and strengths. Will you wield a sword with masterful precision, or unleash the powers of nature with a staff? The choice is yours. This mindful journaling RPG is not just a game, but a gateway to a world of limitless possibilities. It is an invitation to unleash your imagination, to weave tales of heroism and daring deeds. Let the cards guide your destiny, as you write your own story in this captivating realm. Whether you embark on this adventure alone or with a group of like-minded adventurers, the world of Hyhill awaits you. So, gather your courage, sharpen your wits, and step into a world where dreams and reality intertwine. Your epic solo RPG adventure begins now.

  • av Aaron Kreader
    136,-

    War is looming between Nanch and the Fey. Those on the border are caught between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood--while under the incompetence, cowardice, and bullying of Pertrub (one of the King's footmen). As the encounters continue, signs of the Earl's fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them.

  • av Giuliano Roverato
    356,-

    "The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you--it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits." Bakto's Terrifying Cuisine is the world's premier culinary roleplaying adventure, perfect for a single session of play with starving-level adventurers. Brave challengers scour an immortal demon's dungeon in search of ingredients to create a truly unique culinary dish, in hopes of appeasing Bakto's peculiar tastes--all under the pressure of a ticking clock. Written for The Vanilla Game and compatible with the fantastic roleplaying game of your choice, Bakto's Terrifying Cuisine is the second book in the groundbreaking Spear Witch Adventure Writers' Series.

  • av Micah Anderson
    340,-

    "Long ago, the Gungish Papacy decided to war with Hell. In their hubris, they were rebuffed, thousands of zealot paladins routed from the infernal planes to be reviled for their smoking wounds and sin-mutated limbs once they returned to the surface. Some weren't lucky enough to leave. One of them clawed his way back to the land of the living, armor soot-black and fused to his not-quite-mortal flesh. The Arch-Vicar 'rewarded' him, relegating him to a tract of cold woods and stark hills in the far reaches of the Empire, to rule over this rambling mess of rooms and halls for evermore." The newest creation from the twisted mind of Micah Anderson. Enter the demesne of a hellish anti-paladin and uncover his plans for world domination. Steal dread tomes full of eldritch knowledge. Destroy a cult dedicated to burrowing through the worlds--or join them! The Black Manse is a gothic horror adventure in the classic style, written for any fantastic roleplaying game of your choosing. Experience a night of unholy terror!

  • av Luke Gearing
    300,-

    "The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.

  • av Harley Stroh
    256,-

    The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!

  • av Harley Stroh
    340,-

    The classic adventure, now available as a limited foil-enchanced hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!

  • av Edgar Johnson
    180,-

  • av Eric Bloat
    706,-

    Evolved is a superhero tabletop roleplaying game where players take on the roles of super-powered heroes who must use these powers to fight for their survival across two timelines, the modern day and the near future post-apocalyptic future. The discovery of these super-powered heroes, the Evolved, is met with fear and hatred by normal humans, who are not ready for their species to jump forward in evolution. This fear leads to an all-out war so destructive it tears a hole in the fabric of time itself, allowing for time travel by both sides. This core rulebook contains everything you need to play except dice and paper. All the rules for creating characters, playing the game, setting information, evolved powers, equipment, and adversaries are all fully detailed. Evolved is Powered by DCC RPG; thus, it is compatible with the Dungeon Crawl Classics Role-Playing Game and easy for anyone familiar with popular roleplaying games to pick up and learn.

  • av Michael Curtis
    136,-

    A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice... Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting! Includes expanded mini-campaign setting, The Forlorn North.Please note: digest-sized edition is shrunk from regular-size edition so font size is quite small.

  • av Harley Stroh
    136,-

    A level 5 adventure! The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island's secrets, first you have to survive its fabled spell duels -- a series of death matches where only one caster may reign supreme. Wizards and elves will be tested to the fullest of their abilities. To triumph, parties must also survive the machinations of the other contenders and their wicked retinues. For when vying for the title of Master of Dagon, and battling against some of the most powerful sorcerers to tread the Known Worlds, you will need every advantage you can glean. Will you and your companions sit passively by, awaiting whatever fate befalls you? Or will you take the fight to your foes? And when your life -- and those of your companions -- hangs on the casting of a single spell, will you have the courage to accept Dagon's challenge? The time for questioning has passed. Black-sailed ships have come to ferry you and your companions to the fabled death matches. It is time to Enter the Dagon.

  • av Harley Stroh
    180,-

    A level 4 Adventure for DCC RPG The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold. You've spilled enough blood to know better. Your trek to discover the truth will take you through endless caverns, ancient causeways, and along unknown rivers. An expedition worthy of true explorers, Journey to the Center of Áereth offers characters the adventure of a lifetime - or the means to a quick doom. The Journey awaits!

  • av Daniel J. Bishop
    136,-

    A level 4 Adventure for DCC RPG To save a city...to save a world! The end is nigh. A shadow falls on Punjar, and panic fills the streets. This doom cannot be fought, and it cannot be outrun. Unless... From the lightless depths below the city streets, you must find the way to P'quoth, and the indifference of the fate-denying Madka. The clock is ticking. There will be no victory without sacrifice. Without the courage, cunning, and strength to face an immortal, your souls will surely fall prey to the Dread God Al-Khazadar!

  • av Jobe Bittman
    250,-

    A Level 6 Adventure for DCC RPG Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world's primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their ranks. Hurtling through the cosmos in a marvelous flying city, the magicians are revered as lords of creation by the spacefaring races of a thousand suns. Ascend to the stars and seize your rightful seat in the vaunted halls of power... if you dare. Your adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, and a conflict with four deadly factions to save a world--or destroy it!

Gör som tusentals andra bokälskare

Prenumerera på vårt nyhetsbrev för att få fantastiska erbjudanden och inspiration för din nästa läsning.