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  • av Martin Buinicki
    157

    The ultimate compendium of the fearsome foes of middle-age, the Mid-Life Monster Manual is a fully illustrated parody reference guide. Learn all you need to know about dreaded beasts like the Backsarisk, whose attacks can leave a PC paralyzied in pain, or the Dorcs, whose blissful unawareness of how out-of-touch they are force PCs to confront their own growing uncoolness. And those missing keys? You may be facing...a Misplacer Beast!

  • av Jonathan Sullivan
    181

  • av Trevor Stamper
    157

  • av jordy williams
    181

    Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.

  • Spara 15%
    av Jobe Bittman
    621

    From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory...or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora's Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!

  • Spara 14%
    av Harley Stroh
    727

    Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.

  • Spara 17%
    av Brendan Jonesrebandt
    707

    Summon Companions to the Table Unlock the secrets of summoning in 5E with this meticulously crafted guide. Delve into the new summoner class, feats, and spells to summon powerful allies, create dynamic roleplay opportunities with your summoned creatures, and conquer challenges in new creative ways alongside your friends. This book provides the character options needed to play a summoner in 5th Edition.

  • av Greg Setliff
    181

    The Elixir of Kosomodes is a level-1, city-themed weird fantasy adventure inspired by the classic 1950s sci-fi thriller Invasion of the Body Snatchers. It is fully compatible with Dungeon Crawl Classics Role-Playing Game ruleset. The adventure is designed to be inserted into any fantasy city setting with little or no adaptation and works equally well as one-shot adventure or as a segue between major episodes in an ongoing campaign.

  • av Nick Baran
    201

    Standing proudly at the top of a rising craggy knoll, the Tower of House Jenulane was once a bastion of strength and protection for the surrounding lands. The Protectorate, a chivalric knighthood gathered around House Jenulane, are bearers of the word of Gorhan the Helmed Vengeance. For generations they held encroaching dangers at bay, rising to the occasion when evil actors took root in the region. Sadly, corruption has set in and the Protectorate no longer lives up to its name, nor its noble mission. Still, a squire or eager defender of righteousness could find good here. The teachings are still held in the library. The Path of the Valorous, a test of faith, is still intact upon the grounds - even if few true believers stand within the tower's walls. Many stories remain to be told about the Tower of House Jenulane. Here you will participate in its return to prominence...or you will bear witness to its fall. The Protectorate of Jenulane is an adventure module designed for 1 character, levels 0-2. This adventure includes 6 detailed NPCs, 8 new monsters, 20 rumors, a detailed mini-sandbox location, and the 12 variable encounters that form, The Path of the Valorous. The adventure also includes 8 adventure hooks to draw Tower Jenulane and its inhabitants into a larger campaign. If you want to deepen the experience of this adventure, pick up The Stennard Courier Vol. 1 (which details the town of Stennard), The Tome of Debasement (which adds unique spells for the Orange Coven from this adventure), Wide-eyed Terror (a 2-hour encounter that can stand alone, or be set before/after the events of Precipice), or Rabid Dogs (new occupations, character classes, and a couple of roadside encounters based around Stennard).

  • Spara 17%
    av Brendan Jonesrebandt
    707

    Awaken Your Psionic Potential Unleash the power of the mind in your 5E adventures. Whether you're forging a new character with the formidable psion class or infusing your existing campaign with psychic abilities from the array of feats, spells, creatures, and other psionically-themed content found within - this comprehensive guide is your portal to creating legendary memories. This book provides the character options needed to play a psion in 5th Edition.

  • Spara 15%
    av Sean Richer
    777

  • av Brendan LaSalle
    157

    The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.

  • av Brian Shutter
    341

    Beggar's Ridge, once a thriving humanoid mining sector, lies abandoned and overrun by mutant rednecks, irradiated monsters, zombies, and nuclear squirrels. Forgotten mines, rumored to house treasures guarded by otherworldly beings summoned through Khaos magic, attract explorers seeking gold, Xeno tech, and Weirdstonez. Discover 37 unique locations, including the Knickerbocker Mystery Mansion and Frankie Fang's Funtime Fiasco barcade, in this expansive hex crawl adventure. On top of the expansive setting, the book also has a full-fledged adventure in it! The Twain Clan has gone and made the wrong person mad and now there is a bounty out for their heads and to put a stop to their illegal Warpshine operation. Grab a Johnny Cab out of Nueva Angeles and head down south to cash that bounty check! But Beware, drinking Warpshine, bottled portal juice from an active stargate, can cause some mega radical mutations! Whether you're a law-abidin' rascal or a rowdy outlaw, Warpshine Runnerz is a hyperdrive wild ride that'll leave ya hollerin' for more.

  • av Brian Shutter
    337

    THE VASTNESS OF SPACE. A home to scattered plains of emptiness and realms of nothingness. Within such voids lies the domain of the Elder Space God. An ageless entity that has seen countless births and deaths of galaxies stretching back to the dawn of creation. Time is meaningless to one who was there before the clock first struck. Khaos winds howl around them as they float adrift in the abyss. The Lords of Light know of them and the Khaos Godz fear them. With the flick of their finger life can cease to exist. With a rumble that began within the deepest bowls of the Elder Space God, time and Terra-realm were changed forever. Expelling a ferocious planet-shattering BELCH, the Elder Space God ripped asunder the very fabric of space itself, simultaneously opening a portal to the past, present, and future. Through the vastness of the Burpwarp mighty Scumdogs were transported. Far-flung from what they may know, they now reside in this time and in this place. Time: The Gnarly Age Destination: Neo-Terraxx These voyagers of vomit were forever known as...RIDERS OF THE BURPWARP

  • av Tim Sattley
    157

    The Holy Medicinal Order needs your help. They have recently found some mutated rodents in possession of healing artifacts of the ancients. These artifacts must have come from a local anomaly - a small hill, "of a shape not normally found in nature." What strange magic powers of the ancients are at work? Is your party up for the task of investigating this anomaly? Horror at the MERCC is a second-level, horror-themed adventure for the Mutant Crawl Classics system. This is a fully illustrated, 36-page, self-contained adventure designed to be dropped into any MCC campaign setting.

  • av Goodman Staff
    147

  • av Giuliano Roverato
    377

    "The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you--it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits." Bakto's Terrifying Cuisine is the world's premier culinary roleplaying adventure, perfect for a single session of play with starving-level adventurers. Brave challengers scour an immortal demon's dungeon in search of ingredients to create a truly unique culinary dish, in hopes of appeasing Bakto's peculiar tastes--all under the pressure of a ticking clock. Written for The Vanilla Game and compatible with the fantastic roleplaying game of your choice, Bakto's Terrifying Cuisine is the second book in the groundbreaking Spear Witch Adventure Writers' Series.

  • av Micah Anderson
    357

    "Long ago, the Gungish Papacy decided to war with Hell. In their hubris, they were rebuffed, thousands of zealot paladins routed from the infernal planes to be reviled for their smoking wounds and sin-mutated limbs once they returned to the surface. Some weren't lucky enough to leave. One of them clawed his way back to the land of the living, armor soot-black and fused to his not-quite-mortal flesh. The Arch-Vicar 'rewarded' him, relegating him to a tract of cold woods and stark hills in the far reaches of the Empire, to rule over this rambling mess of rooms and halls for evermore." The newest creation from the twisted mind of Micah Anderson. Enter the demesne of a hellish anti-paladin and uncover his plans for world domination. Steal dread tomes full of eldritch knowledge. Destroy a cult dedicated to burrowing through the worlds--or join them! The Black Manse is a gothic horror adventure in the classic style, written for any fantastic roleplaying game of your choosing. Experience a night of unholy terror!

  • av Luke Gearing
    321

    "The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.

  • av Harley Stroh
    257

    The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!

  • av Harley Stroh
    341

    The classic adventure, now available as a limited foil-enchanced hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!

  • Spara 17%
    av Eric Bloat
    707

    Evolved is a superhero tabletop roleplaying game where players take on the roles of super-powered heroes who must use these powers to fight for their survival across two timelines, the modern day and the near future post-apocalyptic future. The discovery of these super-powered heroes, the Evolved, is met with fear and hatred by normal humans, who are not ready for their species to jump forward in evolution. This fear leads to an all-out war so destructive it tears a hole in the fabric of time itself, allowing for time travel by both sides. This core rulebook contains everything you need to play except dice and paper. All the rules for creating characters, playing the game, setting information, evolved powers, equipment, and adversaries are all fully detailed. Evolved is Powered by DCC RPG; thus, it is compatible with the Dungeon Crawl Classics Role-Playing Game and easy for anyone familiar with popular roleplaying games to pick up and learn.

  • av Michael Curtis
    137

    A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice... Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting! Includes expanded mini-campaign setting, The Forlorn North.Please note: digest-sized edition is shrunk from regular-size edition so font size is quite small.

  • av Edgar Johnson
    181

  • av Harley Stroh
    137

    A level 5 adventure! The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the island's secrets, first you have to survive its fabled spell duels -- a series of death matches where only one caster may reign supreme. Wizards and elves will be tested to the fullest of their abilities. To triumph, parties must also survive the machinations of the other contenders and their wicked retinues. For when vying for the title of Master of Dagon, and battling against some of the most powerful sorcerers to tread the Known Worlds, you will need every advantage you can glean. Will you and your companions sit passively by, awaiting whatever fate befalls you? Or will you take the fight to your foes? And when your life -- and those of your companions -- hangs on the casting of a single spell, will you have the courage to accept Dagon's challenge? The time for questioning has passed. Black-sailed ships have come to ferry you and your companions to the fabled death matches. It is time to Enter the Dagon.

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