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  • - Japan
    av Sergio Toppi
    326,-

    This sixth volume contains five tales set in feudal Japan, presented in English for the first time: Tanka, Kimura, Sato, Ogari 1650, and Momotaro.>

  • - Sharaz-De
    av Sergio Toppi
    347,99

    This seventh volume collects the master's adaptations of the Tales from the Arabian Nights. Featuring a foreword by Walt Simonson.

  • - The Eastern Path
    av Sergio Toppi
    310,-

    The fifth volume in this popular library of works by celebrated master storyteller Sergio Toppi contains six tales of folklore set in Eastern Europe and Siberia during various periods in history. Presented in English for the first time since their groundbreaking debut in the 1970s and 1980s, this collection includes OGONIOK, KAS-CEJ, TRANSSIBERIAN, SAINT-ACHEUL '17, LIKE AN ANGRY BEAR, and MYETZKO.

  • - The Cradle of Life
    av Sergio Toppi
    326,-

    The fourth volume contains five tales of folklore set in colonial-eraAfrica, Australia, and the South Pacific, presented in English for the firsttime since their groundbreaking debut in the 1970s and 1980s. Included are THEKOKOMBO DOSSIER, BWUMA MY SON, WARRAMUNGA, M''FELEWZI, and PACIFICISLAND.

  • - South America
    av Sergio Toppi
    326,-

    The third volume, South America, contains five tales of folklore setthroughout historical South America presented in English for the first timesince their groundbreaking debut in the 1970s and 1980s: - Tzoacotlan 1521 - SanIsidro Maxtlacingo 1850 - Chapungo - The Legend of Potosi (in full color) - TheTreasure of Cibola (in full color)

  • av Andrew E. C. Gaska
    546,-

    "It's a madhouse... a madhouse!" --George Taylor, Astronaut The king is dead--long live the king. Bring the cinematic thrills and shocking twists of the five original Planet of the Apes movies to your tabletop game. Now you can interact with the apes and humans that have come direct from the silver screen--Caesar, Taylor, Zira, Hasslein, and, of course, Dr. Zaius--every iconic character is gamified for campaign use with biographies and statistics. This sourcebook showcases a detailed chronology of the distinctly different timeline that arose out of choices made by both human and ape alike. The ANSA Files are filled with reference resources of the larger-than-life personalities, weapons, and settings from the classic films and novelizations--The Planet of the Apes, Beneath the Planet of the Apes, Escape from the Planet of the Apes, Conquest of the Planet of the Apes, and Battle of the Planet of Apes--plus linking material from the novels Conspiracy of the Planet of the Apes and Death of the Planet of the Apes! Curated by sci-fi author Andrew E.C. Gaska the ANSA files are written by a host of award-winning talent from the POTA community, including Dayton Ward, Rich Handley, Greg Cox, Jim Beard, and David Avalone! The sourcebook acts as both an RPG expansion and a reference book for the classic Planet of the Apes universe. With more than five times the adventure in one place, this sourcebook lets you experience the span of the POTA universe like never before.

  • av Andrew E. C. Gaska
    546,-

    "A planet where apes evolved from men? There's got to be an answer.""Don't look for it, Taylor. You may not like what you find." --George Taylor and Dr. Zaius Beware the beast man! PLANET OF THE APES will challenge every idea you have ever had about a role-playing game. You will be thrust onto a planet where humans are the lowest order of living things--and the superior beings are apes. It's the evolutionary process but in reverse. Become an intellectual Chimpanzee who seeks to better apekind through science and exploration. Choose an Orangutan statesape whose weapons are philosophical debate, political savvy, and the power of the Sacred Scrolls themselves. Perhaps a Gorilla soldier is more your style--honor bound to protect Ape City and lead aggressive expansions into new territories. What else, if not an ape? Be a time-lost astro-naut struggling to grasp a world gone insane. Become a mute tribal human forced to scavenge for resources as you are hunted by murderous gorillas on horseback. The rules even allow you to play mutant survivors who use the power of their minds to turn their enemies against each other. Your adventures in this world of madness will take you to the ruined remains of a world destroyed--see what remained of the Statue of Liberty, the ostentatious Ape City, the foreboding Forbidden Zone, and the mysterious mutant undercity. It is a world defined by the stark contrasts of savagery and civility. Are you ape enough to handle the truth about the world you live in or will you lose your mind to it? Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, PLANET OF THE APES is easy to learn yet full of challenges to master. With settings and lore written by sci-fi novelist Andrew E.C. Gaska, this core rulebook contains all you need to roleplay in this upside-down world where apes evolved from humans. Included in this book: 24 character archetypes spread over 7 divergent evolutionary pathsNew psychological mechanicsPSI powersNew environmental challengesNew child to elder rulesSRP defensesRemarkable abilitiesMementos

  • av Víctor Hugo
    396,-

    Georges Bess masterfully adapts Victor Hugo's classic novel of unrequited love set in the midst of medieval Paris in 1482 as it takes its turns toward the modern era. Quasimodo, a deformed bellringer in Notre Dame cathedral, is hopelessly in love with the gypsy girl Esmeralda who has falsely been condemned as a witch by the archdeacon. In hopes of saving her from a fiery fate, he hides her in the cathedrals tower, but safety isn't as assured as simply staying out of sight. The Notre-Dame Cathedral casts a shadow over the entire tale, both literally and figuratively. After the success of his previous adaptations of both Bram Stoker's Dracula and Mary Shelley's Frankenstein, Georges Bess returns with an adaptation of one of the most emblematic works of French literature, delivering a magnificent historical epic and romantic fresco paying homage to the richness of the original novel. Bess seizes the myth with his imposing graphic mastery and a black & white palette as bewitching as Esmeralda's gaze. It's a tour de force of great spectacle, intense and sumptuous, populated by legendary characters.

  • av Sergio Toppi
    310,-

    Master illustrator and storyteller SERGIO TOPPI takes on the topic of War in this collection of short stories set in various global conflicts, from the battlefields of Prussia in 1742 to Colonial Papua in the 19th Century and Southeast Asia and Yugoslavia in the 20thCentury. These classic works have never been published in English until now. Toppi's influence on the modern comic industry is supported by popular legends including Frank Miller, Bill Sienkiewicz, Dave McKean, Walter Simonson, and Sean Gordon Murphy.

  • av Jim Bishop
    330 - 396,-

  • av Jim Bishop
    310 - 350,-

  • av Corbeyran
    310,-

    Flying cars, robot butlers, and universal freedom for everyone to do as they please. A dream of the future, right? Not this future. The tipping point between Utopia and Dystopia is subjective and invisible, and civilization can't help but blindly trample that line underfoot on a regular basis. Far-left and far-right-leaning politics wrap completely around to the opposite ends of the spectrum, and the cycle of ideological struggle continues in a funhouse mirror reflection of itself.Interstellar mega-corporations set the law through market manipulation and political influence, and the population is kept sedated through consumer comforts. But pockets of idealism still exist, buried in the shadows and filth of the lower streets, and all it takes is a spark to light a fire...NO FUTURE is a highspeed cyberpunk vision of tomorrow written by prolific screenwriter CORBEYRAN and painted in vivid retro-nostalgic brushstrokes by fan-favorite illustrator JEF. This neo-noir blockbuster graphic novel recaptures the energy and aesthetic of classic sci-fi masters such as MOEBIUS, BILAL, JUAN GIMENEZ, and LADRONN with a modern flair. It has been described as "THE FIFTH ELEMENT meets BLADE RUNNER and BRAZIL with the cocksure attitude and sharp wit of FIREFLY and IDIOCRACY."

  • av Michel Bussi
    366,-

    Reunion Island is a runaway paradise for rich vacationers and a faraway hideout for those who wish to disappear. When a young mother disappears without a trace from the upscale Hotel Alamanda, an investigation uncovers a wealth of unanswerable questions, with all suspicions leading to her husband. When that suspect then disappears with their daughter in tow, the chase begins to save the girl and locate the wife. But this suspect has a lot more historical knowledge of this island than anyone is aware of...Based on the best-selling mystery thriller by novelist MICHEL BUSSI, this taught tale adapted by artist DIDIER CASSEGRAIN and writer FRED DUVAL will keep the reader guessing as they piece together an intricate tale of passion and revenge.

  • av Mathieu Bablet
    326,-

    For hundreds of years, those attuned to the powers of magic and supernaturalism have been ostracized and persecuted as "witches" by those who do not understand them or wish to maintain power over them. And yet these individuals continued to practice their knowledge in secrecy to protect themselves and those around them from occult evils that would invade our reality. The most dedicated of these individuals formed THE MIDNIGHT ORDER, an organization that grew through generations into a secret globe-spanning organization of agents who protect humanity from unknown demonic forces that could end the world if left unchecked. Created by artist and author MATHIEU BABLET, creator of the celebrated, award-winning SHANGRI-LA, CARBON & SILICON, and ADRASTEA, THE MIDNIGHT ORDER is an action-packed series of interlinked short tales set in a shadowy shared universe of witches, witch-hunters, and a menagerie of unimaginable beasts that roam the world unnoticed. Together with a team of 13 other writers and artists, Mathieu weaves an intricate tale around Sheridan and Johnson, two of the Order's best agents, as they pursue the Seraph, an ancient power that threatens to corrupt their ranks from within. Torn by deeds committed in their pasts, Sheridan and Johnson find themselves on opposite sides of a moral quandary, with the fate of the Order hanging between them. Will they be able to overcome their own ghosts to save the world? Described as "X-FILES meets MEN IN BLACK with witches," this premium 272-page graphic novel contains 17 chapters written, illustrated and/or art directed by Mathieu Bablet along with prose articles connecting these fictional events to real-world esotericism by Mathieu's author-wife, Claire Barbe. While these stories are imaginary, the worldwide practice of witchcraft is not.

  • av Osamu Tezuka
    310 - 456,-

  • av Osamu Tezuka
    310 - 456,-

  • av Sergio Toppi
    326,-

    Master illustrator and storyteller Sergio Toppi turns his massive talent toward speculative science-fiction and fantasy in this new collection of nine short stories exploring where mankind may be headed and how it connects us to where we've been before. These classic works have never been published in English until now. Toppi's influence on the modern comic industry is supported by popular legends including Frank Miller, Bill Sienkiewicz, Dave McKean, Walter Simonson, and Sean Gordon Murphy.

  • av Mary Shelley
    400,-

    Mary Shelley's classic tale about a scientist's hubris and the pitiable creature who did not ask to be brought to life is adapted into a breathtaking graphic novel illustrated by the renowned artist Georges Bess. Faithfully adapting the original novel, citing text directly from Shelly's novel, Frankenstein by George Bess, is filled with page after page of stunning pen-and-ink drawings. Readers will find themselves lost in this classic story, content to soak in every detail before entering the next page. Reproducing Georges's unprocessed illustration boards on uncoated woodfree paper, these artist-edition books will capture the tactile details of his work as if holding the originals.

  • av Kevan Stevens
    366,-

    Vananka Darmont's life has sucked since his Indian father stuck him with such a weird name before disappearing. When he comes home from his soul-draining job to find his mother dead from an overdose, he decides to abandon the $31k in debt she left him to find a new life in Mexico. But trouble follows him like a shadow, and he soon finds himself wrapped up in a world of drug smugglers, white supremacists, and federal agents. In the middle of all that, however, is perhaps the one good thing ever introduced to his life: Leila. And when she's kidnapped, rescuing her becomes his single purpose. A psychedelic mix of BREAKING BAD, DESPERADO, and a just whisper of APOCALYPSE NOW.

  • av Andrew E. C. Gaska
    560,-

    Welcome to the future we all saw coming but were too stubborn to give a damn about. Outside, the sun blisters your skin and torrential rains stink of battery acid. Bleating air traffic blots the sky above overcrowded shanty towns and silvery towers alike. Governments and corporations promote a better life through hard work--but when has that ever not been a load of crap? You may not be able to fix the planet, but you can change your own destiny. Risk your life on deadly game shows for riches and fabulous prizes. Leap-frog politics to force your chosen agenda. Push the limits of both technology and human endurance. Discover the secrets of the stars and leave your old life behind. All of these paths and more are possible in this grim future where gravity-based tech can defy physics. Here, humanity's survival may just rely on you. Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, CRITICAL MILLENNIUM is easy to learn yet full of challenges to master. This epic science fiction role-playing game is designed by Award-winning RPG author and designer Andrew E.C. Gaska (Alien RPG, Terminator RPG) and filled with a wealth of additional world-building material to supplement the universe merely glimpsed in CRITICAL MILLENNIUM - THE DARK FRONTIER graphic novel.

  • av Daneil Pecqueur
    310,-

    ElloraâEUR(TM)s business has been in freefall since the dragon sheikh Ad Arphax opened a competing brothel nearby. So she sets out with ruffian Norden to find the Isle of Mermaids, whose siren song should bring in the customers and put her back on top. But the journey is wrought with fantastic dangers, not the least of which is the Amazon pirate Tao Bang âEUR" an old acquaintance of NordenâEUR(TM)s âEUR" now in the employ of Ad ArphaxâEUR¿An exhilarating, swashbuckling fantasy adventure packed with scoundrels and anti-heroes by authors Daniel Pecqueur and Olivier Vatine, illustrated by fan-favorite artist Didier Cassegrain.

  • av Sergio Toppi
    406,-

    Far from the auction halls of the elite, The Collector seeks out rare and mysterious artifacts across the world. He is as at home in the salons of Paris as he is in the jungles of Borneo. Set against the backdrop of late 19th-century colonialism, this collection of short stories and swashbuckling adventures is full of surprises and twists, as Toppi is well known for! The 8th volume in the Collected Toppi library, remastering and presenting the complete works of one of the world's most celebrated comic book creators, Sergio Toppi.

  • av Antoine Ozenam
    406,-

    A child is born in an ancient distant land, celebrated by the shamen Ozbeg who senses the spirit of greatness inside him. This boy, Temudjin, must be guided to listen to the voices of nature around him, for one day, he will lead the Mongol clans to glory as the great Genghis Khan. A lush, lyrical, almost operatic fable speculating on the youth of the first Great Khan of the Mongol Empire. Filled with mysticism and surreal visions, this grand epic takes on a fantasy quality lightly infused with just enough nuggets of history to set in time. Torn between a destiny he is told to have and a life he would otherwise chose for himself, the mind of a legendary warlord is laid bare to readers in a cinematic and poetic narrative breathtakingly illustrated by Antoine Carrion.

  • av Antoine Ozenam
    326,-

    "In the wake of the Were-War, all of the powerful animal totems have disappeared. Now, the human former-hosts must unravel the mysteries and deal with the ongoing rivalries without their previous abilities, facing new threats and supernatural dangers. Can they reawaken the sleeping Were-spirits and save the world?"--

  • av JC Deveney
    366,-

    A giant baby girl is found and adopted by a local family who bring her back to their village. She grows to become an even bigger giant, learning life's lessons complicated even further by her enormous size and uniqueness. Can she weather a society that faces her with frightened hostility and prejudice to find live and, ultimately, the freedom to be herself? A wonderous, fantastical tale of feminism, difference, love, freedom, and the quest to be oneself.

  • av Dobbs
    300,-

    Since time immemorial, the kingdom of Holmgaard has been populated by civilized beasts and animals of all types living far from the world of men. Here, the current ruler, the Bear King Von Noord, reigns as an enlightened lord. But this balance is about to be broken when Ifrit, a young human, is found stranded on the shores, claiming to return from the realm of the dead. Could he be the herald of the ancient prophecy which predicts the fall of the animal kingdom? For Von Noord, the situation is serious, especially since he is unaware that, behind his back, other dark schemes are at work... Between BLACKSAD and GAME OF THRONES, The Kingdom of Bears immerses readers in a polished fantasy universe more complex than it seems on the surface, where the portrait of humanity on the decline emerges behind the mask of the animal cast. A new anthropomorphic and audacious saga created with the signature creative instinct of Olivier Vatine and artist Didier Cassegrain.

  • av Yann
    347,-

    It is the third millennium, and gender definitions are gone, references practically banned. Larry and Marcel are two Earth agents sent to the lush and threatening jungles of the planet Zarkass forced to collaborate for an ultra-secret mission. Their official cover is to study the fauna, flora, and the unique customs of the native Zarkassian people. But really they are there to find and examine the mysterious wreckage of an alien vessel that has the government concerned. But the two young agents start to suspect that each of them might be hiding the real reasons for their presence on Zarkass... reasons that are much more personal... Adapted from the classic sci-fin novel by celebrated author Stefan Wul, TRAPPED ON ZARKASS is a colorful, updated take on "odd couple/buddy cop" adventures with a gender-bending undertone, adapted by writer Yann and colorfully illustrated in a vivid style uniquely identifiable by fan-favorite Didier Cassegrain.

  • av Jerome Hamon
    310,-

    "London, 1892. Like most children in the working-class town where she lives, Indira works the coal mines every day without protest. But when her little brother Eliott disappears, nothing matters anymore... She embarks on a desperate quest to find him and discovers that he is not the only child to have mysteriously disappeared. All clues seem to point to the same person: Cathleen Sachs, the wealthy owner of the coal mines. But why would she kidnap these children?"--]cPublisher marketing.

  • av Rémi Guérin
    326,-

    Darryl is one of the most popular journalists in Openworld thanks to his power to travel between realities. His adventures are legendary, but he takes his role as a reporter seriously. When he investigates the disappearance of a Giant, he uncovers a conspiracy by a mysterious individual who would exploit magic for unknown purposes.Based on the popular European YA novel series by Olivier Peru, DARRYL OPENWORLD is an imaginative adventure through a magic-filled world of anachronistic beauty and intrigue, like a steampunk Harry Potter.

  • av Maurice Leblanc
    310,-

    In 1907, Author Maurice Leblanc released the first collection of storiesrecounting the adventures of Arsene Lupin, a charming thief and master ofdisguises. The character became quite popular, featured in 17 novels and 39novellas, inspiring generations of charming anti-heroes to follow. This brandnew edition of the first Arsene Lupin novel is beautifully illustrated by artistVincent Mallie, capturing the joyful style of an animated feature as if createdby renowned director Hayao Miyazaki (whose first directorial release was LUPINTHE 3rd: The Castle of Cagliostro, which is filled with nods to Leblanc''sclassic character).Collecting the first 9 novellas, this illustratededition features dozens of black-and-white and full-color illustrations andplates including numerous two-page spreads that evoke the beauty and charm of aStudio Ghibli production.

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