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  • - Japan
    av Sergio Toppi
    326,-

    This sixth volume contains five tales set in feudal Japan, presented in English for the first time: Tanka, Kimura, Sato, Ogari 1650, and Momotaro.>

  • av Reed Nelson
    456,-

    On October 24th, 1971, an exciting new anime premiered based on the hitmanga "LUPIN III" by legendary creator Monkey Punch. For 50 years, the exploitsof master thief Lupin III and his gang of outlaw pals have thrilled andentertained audiences worldwide, spawning over 300 serialized episodes, morethan 10 feature films, dozens of standalone specials and OVAs, with even moreadventures currently in the works. As one of the most popular and prolificanimated franchises, it has evolved through the decades, capturing the hearts ofseveral generations. It has inspired and launched the careers of film makers,storytellers, and animators around the world, most notably providing thedirectorial debut of the legendary Hayao Miyazaki (Spirited Away, PrincessMononoke) who directed perhaps the most recognized LUPIN THE 3rdfeature film, The Castle of Cagliostro.A celebration of thebeloved anime sensation LUPIN THE 3rd with a look back at 50 years of adventuresstarring the world''s greatest gentleman thief created by the legendary authorMonkey Punch. Produced in cooperation with TMS Entertainment and Monkey PunchStudios for the 50th Anniversary, this deep comprehensive retrospectfeatures page-after-page of original, never-before-seen production designs,behind the scenes tales, creator spotlights, a complete episode guide to everyseason and animated feature produced, and a gallery of tribute artwork by anarray of notable fan creators from around the world. Over 200 pages offull-color artwork and design. A must for any Lupin III fan, or anime/animationfans in general.

  • - Sharaz-De
    av Sergio Toppi
    370,-

    This seventh volume collects the master's adaptations of the Tales from the Arabian Nights. Featuring a foreword by Walt Simonson.

  • - The Eastern Path
    av Sergio Toppi
    310,-

    The fifth volume in this popular library of works by celebrated master storyteller Sergio Toppi contains six tales of folklore set in Eastern Europe and Siberia during various periods in history. Presented in English for the first time since their groundbreaking debut in the 1970s and 1980s, this collection includes OGONIOK, KAS-CEJ, TRANSSIBERIAN, SAINT-ACHEUL '17, LIKE AN ANGRY BEAR, and MYETZKO.

  • - The Cradle of Life
    av Sergio Toppi
    326,-

    The fourth volume contains five tales of folklore set in colonial-eraAfrica, Australia, and the South Pacific, presented in English for the firsttime since their groundbreaking debut in the 1970s and 1980s. Included are THEKOKOMBO DOSSIER, BWUMA MY SON, WARRAMUNGA, M''FELEWZI, and PACIFICISLAND.

  • - South America
    av Sergio Toppi
    330,-

    The third volume, South America, contains five tales of folklore setthroughout historical South America presented in English for the first timesince their groundbreaking debut in the 1970s and 1980s: - Tzoacotlan 1521 - SanIsidro Maxtlacingo 1850 - Chapungo - The Legend of Potosi (in full color) - TheTreasure of Cibola (in full color)

  • av Corbeyran
    310,-

    Flying cars, robot butlers, and universal freedom for everyone to do as they please. A dream of the future, right? Not this future. The tipping point between Utopia and Dystopia is subjective and invisible, and civilization can't help but blindly trample that line underfoot on a regular basis. Far-left and far-right-leaning politics wrap completely around to the opposite ends of the spectrum, and the cycle of ideological struggle continues in a funhouse mirror reflection of itself.Interstellar mega-corporations set the law through market manipulation and political influence, and the population is kept sedated through consumer comforts. But pockets of idealism still exist, buried in the shadows and filth of the lower streets, and all it takes is a spark to light a fire...NO FUTURE is a highspeed cyberpunk vision of tomorrow written by prolific screenwriter CORBEYRAN and painted in vivid retro-nostalgic brushstrokes by fan-favorite illustrator JEF. This neo-noir blockbuster graphic novel recaptures the energy and aesthetic of classic sci-fi masters such as MOEBIUS, BILAL, JUAN GIMENEZ, and LADRONN with a modern flair. It has been described as "THE FIFTH ELEMENT meets BLADE RUNNER and BRAZIL with the cocksure attitude and sharp wit of FIREFLY and IDIOCRACY."

  • av Michel Bussi
    350,-

    Reunion Island is a runaway paradise for rich vacationers and a faraway hideout for those who wish to disappear. When a young mother disappears without a trace from the upscale Hotel Alamanda, an investigation uncovers a wealth of unanswerable questions, with all suspicions leading to her husband. When that suspect then disappears with their daughter in tow, the chase begins to save the girl and locate the wife. But this suspect has a lot more historical knowledge of this island than anyone is aware of...Based on the best-selling mystery thriller by novelist MICHEL BUSSI, this taught tale adapted by artist DIDIER CASSEGRAIN and writer FRED DUVAL will keep the reader guessing as they piece together an intricate tale of passion and revenge.

  • av Singelin
    310 - 400,-

  • av Mathieu Bablet
    306,-

    After 1000 years on his throne, the immortal former king of Hyperborea sets out for Mount Olympus to ask the gods why he was cursed with such a condition, and how he might finally be allowed to die to be with the one he once loved. On his way, he will meet men, women, gods, and goddesses who will influence and reveal truths to the traveler that he has long since forgotten. A sweeping tale of Greek Mythology reimagined through the distinct lens of celebrated author/artist Mathieu Bablet, mixing intimate character details with grand landscapes in a visual style uniquely his own.

  • av Mathieu Bablet
    310,-

    Carbon and Silicon are the first of a new generation of robots meant to care for the aging human population. Raised in the protective cocoon of a laboratory, they are eager to discover the outside world but are dramatically separated during an escape attempt. Lost and alone, they will gather three centuries' worth of experiences, observing the last gasps of humanity facing the ecological, economic, and social disasters that they themselves have created. Faced with this declining world, will Carbon and Silicon manage to find their place? Born in a laboratory in Silicon Valley, two androids named Carbon and Silicon will witness the evolution of humanity. From this dawn of true artificial intelligence, the pinnacle of human achievement, they will directly witness ecological, economic, and cultural crises that alter civilization as we know it. Through their eyes, we rediscover our planet as it reaches the point of no return. The latest project by celebrated author Mathieu Bablet, this ambitious work addresses themes separating artificial intelligence from humanity. A fable about the ravages of capitalism and the illusion of transhumanism. A cautionary tale spanning 300 years of frighteningly plausible future scenarios.

  • av Mathieu Bablet
    310,-

    A few hundred years in the future, humans live in a space station far from Earth governed by a cultured multinational corporation. On the surface, everyone seems to be satisfied with this "perfect society" and they are set on pushing their own limitations to become equal to gods. They are near to setting up a program aimed at creating life from scratch on Shangri-La, one of the most hospitable regions of Titan, where they intend to rewrite "Genesis" in their own way. But as tends to happen, mankind's hubris gets in the way... Spanning a period of a thousand years, this science fiction epic begins after mankind has abandoned earth to live in space stations run by corporate governments. After an introductory sequence amidst the ruins of Earth, it leaps from our desolated planet into this firmly established future, where life is good and all needs are met. But that longevity isn't enough, and science is ready to use its genetic knowledge to breed the next generation of humans for colonization. Far from being just another science fiction adventure, author Mathieu Bablet uses this scenario to observe and comment on many core qualities that mankind can't seem to outgrow: consumerism, jealousy, distrust, entitlement, ambition, curiosity, and - ultimately - violence. Through a cinematic visual style and dramatic pacing, this book proves to be much weightier and thought-provoking than even its 220-page length would suggest.

  • av Mathieu Bablet
    310 - 456,-

    For hundreds of years, those attuned to the powers of magic and supernaturalism have been ostracized and persecuted as "witches" by those who do not understand them or wish to maintain power over them. And yet these individuals continued to practice their knowledge in secrecy to protect themselves and those around them from occult evils that would invade our reality. The most dedicated of these individuals formed THE MIDNIGHT ORDER, an organization that grew through generations into a secret globe-spanning organization of agents who protect humanity from unknown demonic forces that could end the world if left unchecked. Created by artist and author MATHIEU BABLET, creator of the celebrated, award-winning SHANGRI-LA, CARBON & SILICON, and ADRASTEA, THE MIDNIGHT ORDER is an action-packed series of interlinked short tales set in a shadowy shared universe of witches, witch-hunters, and a menagerie of unimaginable beasts that roam the world unnoticed. Together with a team of 13 other writers and artists, Mathieu weaves an intricate tale around Sheridan and Johnson, two of the Order's best agents, as they pursue the Seraph, an ancient power that threatens to corrupt their ranks from within. Torn by deeds committed in their pasts, Sheridan and Johnson find themselves on opposite sides of a moral quandary, with the fate of the Order hanging between them. Will they be able to overcome their own ghosts to save the world? Described as "X-FILES meets MEN IN BLACK with witches," this premium 272-page graphic novel contains 17 chapters written, illustrated and/or art directed by Mathieu Bablet along with prose articles connecting these fictional events to real-world esotericism by Mathieu's author-wife, Claire Barbe. While these stories are imaginary, the worldwide practice of witchcraft is not.

  • av Osamu Tezuka
    310 - 456,-

  • av Andrew E. C. Gaska
    560,-

    Welcome to the future we all saw coming but were too stubborn to give a damn about. Outside, the sun blisters your skin and torrential rains stink of battery acid. Bleating air traffic blots the sky above overcrowded shanty towns and silvery towers alike. Governments and corporations promote a better life through hard work--but when has that ever not been a load of crap? You may not be able to fix the planet, but you can change your own destiny. Risk your life on deadly game shows for riches and fabulous prizes. Leap-frog politics to force your chosen agenda. Push the limits of both technology and human endurance. Discover the secrets of the stars and leave your old life behind. All of these paths and more are possible in this grim future where gravity-based tech can defy physics. Here, humanity's survival may just rely on you. Built on the official Magnetic Variant (D6MV) of the classic D6 System role-playing game rules created by West End Games, CRITICAL MILLENNIUM is easy to learn yet full of challenges to master. This epic science fiction role-playing game is designed by Award-winning RPG author and designer Andrew E.C. Gaska (Alien RPG, Terminator RPG) and filled with a wealth of additional world-building material to supplement the universe merely glimpsed in CRITICAL MILLENNIUM - THE DARK FRONTIER graphic novel.

  • av Mary Shelley
    400,-

    Mary Shelley's classic tale about a scientist's hubris and the pitiable creature who did not ask to be brought to life is adapted into a breathtaking graphic novel illustrated by the renowned artist Georges Bess. Faithfully adapting the original novel, citing text directly from Shelly's novel, Frankenstein by George Bess, is filled with page after page of stunning pen-and-ink drawings. Readers will find themselves lost in this classic story, content to soak in every detail before entering the next page. Reproducing Georges's unprocessed illustration boards on uncoated woodfree paper, these artist-edition books will capture the tactile details of his work as if holding the originals.

  • av Chaiko Tsai
    356,-

    "The complete story of the legendary Monkey King fable of ancient Chinese lore. Artist Chaiko brings his unique visual style and humor to this fantasy adventure about a monkey who acquires supernatural abilities and intelligence and chooses to use them for mischief and glory before finding himself at the ire of the Heavens. Imprisoned by the Buddha himself, the rapscallion vows to prove his worth by escaping and retrieving the sacred sutras on a mighty quest. A comic adventure story, humorous satire of bureaucracy, source of spiritual insight, and an extended allegory all brought to life in a dynamic animated style that will entertain readers young and old."--

  • av Daneil Pecqueur
    310,-

    ElloraâEUR(TM)s business has been in freefall since the dragon sheikh Ad Arphax opened a competing brothel nearby. So she sets out with ruffian Norden to find the Isle of Mermaids, whose siren song should bring in the customers and put her back on top. But the journey is wrought with fantastic dangers, not the least of which is the Amazon pirate Tao Bang âEUR" an old acquaintance of NordenâEUR(TM)s âEUR" now in the employ of Ad ArphaxâEUR¿An exhilarating, swashbuckling fantasy adventure packed with scoundrels and anti-heroes by authors Daniel Pecqueur and Olivier Vatine, illustrated by fan-favorite artist Didier Cassegrain.

  • av Sergio Toppi
    326 - 366,-

  • av Sergio Toppi
    410,-

    Far from the auction halls of the elite, The Collector seeks out rare and mysterious artifacts across the world. He is as at home in the salons of Paris as he is in the jungles of Borneo. Set against the backdrop of late 19th-century colonialism, this collection of short stories and swashbuckling adventures is full of surprises and twists, as Toppi is well known for! The 8th volume in the Collected Toppi library, remastering and presenting the complete works of one of the world's most celebrated comic book creators, Sergio Toppi.

  • av Frederic Duval
    366,-

    "Three women lived in Giverny, the village in Normandy where Monet painted his legendary Water Lilies. The first was wicked, the second a liar, the third selfish. All three thought the village was a prison: a grand and beautiful garden, like a painting that could never escape its frame. But for thirteen days, the gates to the cage opened for them... Those thirteen days flew by, beginning with a murder on the first day and ending with another on the last. Which one do you think managed to escape?"--Back cover.

  • av Antoine Ozenam
    406,-

    A child is born in an ancient distant land, celebrated by the shamen Ozbeg who senses the spirit of greatness inside him. This boy, Temudjin, must be guided to listen to the voices of nature around him, for one day, he will lead the Mongol clans to glory as the great Genghis Khan. A lush, lyrical, almost operatic fable speculating on the youth of the first Great Khan of the Mongol Empire. Filled with mysticism and surreal visions, this grand epic takes on a fantasy quality lightly infused with just enough nuggets of history to set in time. Torn between a destiny he is told to have and a life he would otherwise chose for himself, the mind of a legendary warlord is laid bare to readers in a cinematic and poetic narrative breathtakingly illustrated by Antoine Carrion.

  • av Antoine Ozenam
    326,-

    "In the wake of the Were-War, all of the powerful animal totems have disappeared. Now, the human former-hosts must unravel the mysteries and deal with the ongoing rivalries without their previous abilities, facing new threats and supernatural dangers. Can they reawaken the sleeping Were-spirits and save the world?"--

  • av Yann
    366,-

    It is the third millennium, and gender definitions are gone, references practically banned. Larry and Marcel are two Earth agents sent to the lush and threatening jungles of the planet Zarkass forced to collaborate for an ultra-secret mission. Their official cover is to study the fauna, flora, and the unique customs of the native Zarkassian people. But really they are there to find and examine the mysterious wreckage of an alien vessel that has the government concerned. But the two young agents start to suspect that each of them might be hiding the real reasons for their presence on Zarkass... reasons that are much more personal... Adapted from the classic sci-fin novel by celebrated author Stefan Wul, TRAPPED ON ZARKASS is a colorful, updated take on "odd couple/buddy cop" adventures with a gender-bending undertone, adapted by writer Yann and colorfully illustrated in a vivid style uniquely identifiable by fan-favorite Didier Cassegrain.

  • av Dobbs
    300,-

    Since time immemorial, the kingdom of Holmgaard has been populated by civilized beasts and animals of all types living far from the world of men. Here, the current ruler, the Bear King Von Noord, reigns as an enlightened lord. But this balance is about to be broken when Ifrit, a young human, is found stranded on the shores, claiming to return from the realm of the dead. Could he be the herald of the ancient prophecy which predicts the fall of the animal kingdom? For Von Noord, the situation is serious, especially since he is unaware that, behind his back, other dark schemes are at work... Between BLACKSAD and GAME OF THRONES, The Kingdom of Bears immerses readers in a polished fantasy universe more complex than it seems on the surface, where the portrait of humanity on the decline emerges behind the mask of the animal cast. A new anthropomorphic and audacious saga created with the signature creative instinct of Olivier Vatine and artist Didier Cassegrain.

  • av Dav
    200 - 216,-

  • av Rémi Guérin
    326,-

    Darryl is one of the most popular journalists in Openworld thanks to his power to travel between realities. His adventures are legendary, but he takes his role as a reporter seriously. When he investigates the disappearance of a Giant, he uncovers a conspiracy by a mysterious individual who would exploit magic for unknown purposes.Based on the popular European YA novel series by Olivier Peru, DARRYL OPENWORLD is an imaginative adventure through a magic-filled world of anachronistic beauty and intrigue, like a steampunk Harry Potter.

  • av Maurice Leblanc
    310,-

    In 1907, Author Maurice Leblanc released the first collection of storiesrecounting the adventures of Arsene Lupin, a charming thief and master ofdisguises. The character became quite popular, featured in 17 novels and 39novellas, inspiring generations of charming anti-heroes to follow. This brandnew edition of the first Arsene Lupin novel is beautifully illustrated by artistVincent Mallie, capturing the joyful style of an animated feature as if createdby renowned director Hayao Miyazaki (whose first directorial release was LUPINTHE 3rd: The Castle of Cagliostro, which is filled with nods to Leblanc''sclassic character).Collecting the first 9 novellas, this illustratededition features dozens of black-and-white and full-color illustrations andplates including numerous two-page spreads that evoke the beauty and charm of aStudio Ghibli production.

  • av Merwan
    326,-

    Young Mané is full of envy and strength, two essential qualities for someone who wishes to engage in Pankat, a brutal martial art and philosophy for those who practice it. Wandering the greatest Pankat schools in Irap, Mané will quickly prove himself with the advice of Eïam, one of the greatest masters of all time. But will he be able to resist the lure of Féssat, a former student who will try to lead the young man into a life of crime? The rules of life are not always as straightforward as those of a Pankat fight... The story of young warrior full of dreams and confidence hoping to rise to the ranks of celebrity in the popular Pankat competitions. Set in an otherworldly fictional universe, it is hard to pinpoint if this tale qualifies as science-fiction or fantasy, straddling both with ease. Filled with action and fully-realized, animated characters, the story of relationships and responsibility supports the immense amount of blockbuster action, making this less of a "martial arts" tale as much as a tale of morality. Merwan's unique visual style blends aspects of popular manga with American comic art, giving this book a universality that defies comparison.

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