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  • - Binarity in (Multidominant) Syntax
    av Martina Gracanin-Yuksek & Barbara Citko
    421 - 937

  • - A Teacher's Manual
    av Golan Levin
    451

    An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

  • Spara 13%
    - The Science of Sports, Robotics, and Rehabilitation
    av Thomas K. Uchida
    891

    An engaging introduction to human and animal movement seen through the lens of mechanics.How do Olympic sprinters run so fast? Why do astronauts adopt a bounding gait on the moon? How do running shoes improve performance while preventing injuries? This engaging and generously illustrated book answers these questions by examining human and animal movement through the lens of mechanics. The authors present simple conceptual models to study walking and running and apply mechanical principles to a range of interesting examples. They explore the biology of how movement is produced, examining the structure of a muscle down to its microscopic force-generating motors. Drawing on their deep expertise, the authors describe how to create simulations that provide insight into muscle coordination during walking and running, suggest treatments to improve function following injury, and help design devices that enhance human performance.Throughout, the book emphasizes established principles that provide a foundation for understanding movement. It also describes innovations in computer simulation, mobile motion monitoring, wearable robotics, and other technologies that build on these fundamentals. The book is suitable for use as a textbook by students and researchers studying human and animal movement. It is equally valuable for clinicians, roboticists, engineers, sports scientists, designers, computer scientists, and others who want to understand the biomechanics of movement.

  • av Robert M. Townsend
    421

  • av Nathan Holbert
    601

  • av Eric Dunaway
    711

    Detailed answer keys to all 140 self-assessment exercises and solutions to the 173 odd-numbered end-of-chapter exercises in Intermediate Microeconomic Theory.This book accompanies Ana Espinola-Arredondo and Felix Muñoz-Garcia's Intermediate Microeconomic Theory: Tools and Step-by-Step Examples, offering detailed answer keys to all 140 self-assessment exercises and solutions to the 173 odd-numbered end-of-chapter exercises. It provides readable step-by-step explanations and algebra support, enabling students to approach similar exercises on their own, emphasizing the economic intuition behind mathematical results.

  • av Laura DeNardis
    437

  • av Michael Dezuanni
    451

    How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers.Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.

  • av Yusuke Kubota
    707

  • av Christopher R. Henke
    537

  • - Literacy for Social Change
    av Kate Pahl
    421

  • av Maria Hlavajova
    257

    Artists and writers consider a tactical desertion from the "culture wars”—a refusal to be distracted, an embrace of the emancipatory understanding of culture.Deserting from the Culture Wars reflects upon and intervenes in our current moment of ever-more polarizing ideological combat, often seen as the return of the "culture wars.” How are these culture wars defined and waged? Engaging in a theater of war that has been delineated by the enemy is a shortcut to defeat. Getting out of the reactive mode that produces little but a series of Pavlovian responses, this book proposes a tactical desertion from the culture wars as they are being waged today—a refusal to play the other side's war games, an unwillingness to be distracted.The volunteer troops in the culture wars are often given marching orders by professional masters of propaganda. What, then, might artists and others who are professionally engaged with images and imaginaries, with narratives and assemblies, have to contribute to the collective discovery of different modes of living culture? Far from limiting the performance of culture to a one-sided speech act, to the abstract "right to say something,” an emancipatory understanding of culture needs to conceive of it as embodied and intersubjective—as a collective performance.ContributorsBini Adamczak, Kader Attia, Rose Hammer, Tom Holert, Charl Landvreugd and Sebastian Olma, Geert Lovink and Esmee Schoutens, Sven Lütticken, Diana McCarty, Dan McQuillan, Johannes Paul Raether, Natascha Sadr Haghighian, Jonas Staal

  • av Christopher A. Paul
    347

    An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games.Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

  • av Ursula Klein
    457

  • av Miller Puckette
    531

    A collection that goes beyond the canon to analyze influential yet under-examined works of electronic music.This collection of writings on electronic music goes outside the canon to analyze influential works by under-recognized musicians. The contributors, many of whom are composers and performers themselves, offer their unsung musical heroes the sort of in-depth examinations usually reserved for more well-known composers and works. They analyze music from around the world and across genders, race, nationality, and age, discussing works that range from soundscapes of rushing water and resonating pipes to compositions by algorithm. Subjects include the collaboration of performer and composer, as seen in the work of Anne La Berge, Luciano Berio and Cathy Berberian, and others; the choice by Asian composers Zhang Xiaofu and Unsuk Chin to embrace (or not) Eastern themes and styles; and how technologies used by composers created the sound of the works, as exemplified by Bülent Arel's use of voltage-control components as compositional tools and Charles Dodge's resynthesizing of the human voice.ContributorsMarc Battier, Valentina Bertolani, Kerry L. Hagan, Yvette Janine Jackson, Leigh Landy, Pamela Madsen, Miller Puckette, David Rosenboom, Jøran Rudi, Margaret Anne Schedel, Juliana Snapper, Laura ZattraComposersBülent Arel, Cathy Berberian and Luciano Berio, Anne La Berge, Unsuk Chin, Charles Dodge, Jacqueline George, Salvatore Martirano, Teresa Rampazzi, Hildegard Westerkamp, Knut Wiggen, Gayle Young, Zhang Xiaofu

  • av Javier Roa
    651

    An introduction to the laws of celestial mechanics and a step-by-step guide to developing software for direct use in astrophysics research.This book offers both an introduction to the laws of celestial mechanics and a step-by-step guide to developing software for direct use in astrophysics research. It bridges the gap between conventional textbooks, which present a rigorous and exhaustive exposition of theoretical concepts, and applying the theory to tackle real experiments. The text is written engagingly in dialogue form, presenting the research journey of the fictional Alice, Bob, and Professor Starmover. Moving Planets Around not only educates students on the laws of Newtonian gravity, it also provides all that they need to start writing their own software, from scratch, for simulating the dynamical evolution of planets and exoplanets, stars, or other heavenly bodies.The first half of the book develops a fully functional N-body integrator, using state-of-the art integration techniques, explaining both the techniques and the reasons that they are useful. The second half of the book focuses on using an advanced integration scheme to conduct real research, leading students in an investigation of the long-term dynamical stability of extrasolar circumbinary planets. At the end of the journey, students will be ready to design, conduct, and publish peer-review quality research.

  • av Jay Prag
    777

  • av Henrik Selin
    427

  • av Joelle M Abi-Rached
    537

    The development of psychiatry in the Middle East, viewed through the history of one of the first modern mental hospitals in the region.ʿAsfuriyyeh (formally, the Lebanon Hospital for the Insane) was founded by a Swiss Quaker missionary in 1896, one of the first modern psychiatric hospitals in the Middle East. It closed its doors in 1982, a victim of Lebanon's brutal fifteen-year civil war. In this book, Joelle Abi-Rached uses the rise and fall of ʿAsfuriyyeh as a lens through which to examine the development of modern psychiatric theory and practice in the region as well as the sociopolitical history of modern Lebanon.

  • av Marcus Kaiser
    537

    An up-to-date overview of the field of connectomics, introducing concepts and mechanisms underlying brain network change at different stages.The human brain undergoes massive changes during its development, from early childhood and the teenage years to adulthood and old age. Across a wide range of species, from C. elegans and fruit flies to mice, monkeys, and humans, information about brain connectivity (connectomes) at different stages is now becoming available. New approaches in network neuroscience can be used to analyze the topological, spatial, and dynamical organization of such connectomes. In Changing Connectomes, Marcus Kaiser provides an up-to-date overview of the field of connectomics and introduces concepts and mechanisms underlying brain network changes during evolution and development. Drawing on a range of results from experimental, clinical, and computational studies, Kaiser describes changes during healthy brain maturation and during brain network disorders (including such neurodevelopmental conditions as schizophrenia and depression), brain injury, and neurodegenerative disorders including dementia. He argues that brain stimulation is an area where understanding connectome development could help in assessing long-term effects of interventions. Changing Connectomes is a suitable starting point for researchers who are new to the field of connectomics, and also for researchers who are interested in the link between brain network organization and brain and cognitive development in health and disease. Matlab/Octave code examples available at the MIT Press website will allow computational neuroscience researchers to understand and extend the shown mechanisms of connectome development.

  • av Paul C Morrow
    481

  • av Olivier Boissier
    601

  • av Annette Michelson
    341

  • av Barbara Dosher
    711

    A comprehensive and integrated introduction to the phenomena and theories of perceptual learning, focusing on the visual domain.Practice or training in perceptual tasks improves the quality of perceptual performance, often by a substantial amount. This improvement is called perceptual learning (in contrast to learning in the cognitive or motor domains), and it has become an active area of research of both theoretical and practical significance. This book offers a comprehensive introduction to the phenomena and theories of perceptual learning, focusing on the visual domain. Perceptual Learning explores the tradeoff between the competing goals of system stability and system adaptability, signal and noise, retuning and reweighting, and top-down versus bottom-down processes. It examines and evaluates existing research and potential future directions, including evidence from behavior, physiology, and brain imaging, and existing perceptual learning applications, with a focus on important theories and computational models. It also compares visual learning to learning in other perceptual domains, and considers the application of visual training methods in the development of perceptual expertise and education as well as in remediation for limiting visual conditions. It provides an integrated treatment of the subject for students and researchers and for practitioners who want to incorporate perceptual learning into their practice.Practice or training in perceptual tasks improves the quality of perceptual performance, often by a substantial amount. This improvement is called perceptual learning, in contrast with learning in the cognitive or motor domains. Perceptual learning has been a very active area of research of both theoretical and practical interest. Research on perceptual learning is of theoretical significance in illuminating plasticity in adult perceptual systems, and in understanding the limitations of human information processing and how to improve them. It is of practical significance as a potential method for the development of perceptual expertise in the normal population, for its potential in advancing development and supporting healthy aging, and for noninvasive amelioration of deficits in challenged populations by training. Perceptual learning has become an increasingly important topic in biomedical research. Practitioners in this area include science disciplines such as psychology, neuroscience, computer sciences, and optometry, and developers in applied areas of learning game design, cognitive development and aging, and military and biomedical applications. Commercial development of training products, protocols, and games is a multi-billion dollar industry. Perceptual learning provides the basis for many of the developments in these areas.This book is written for anyone who wants to understand the phenomena and theories of perceptual learning or to apply the technology of perceptual learning to the development of training methods and products. Our aim is to provide an introduction to those researchers and students just entering this exciting field, to provide a comprehensive and integrated treatment of the phenomena and the theories of perceptual learning for active perceptual learning researchers, and to describe and develop the basic techniques and principles for readers who want to successfully incorporate perceptual learning into applied developments. The book considers the special challenges of perceptual learning that balance the competing goals of system stability and system adaptability. It provides a systematic treatment of the major phenomena and models in perceptual learning, the determinants of successful learning and of specificity and transfer. The book provides a cohesive consideration of the broad range of perceptual learning through the theoretical framework of incremental learning of reweighting evidence that supports successful task performance. It provides a detailed analysis of the mechanisms by which perceptual learning improves perceptual limitations, the relationship of perceptual learning and the critical period of development, and the semi-supervised modes of learning that dominate perceptual learning. It considers limitations and constraints on learning multiple tasks and stimuli simultaneously, the implications of training at high or low levels of performance accuracy, and the importance of feedback to perceptual learning. The basis of perceptual learning in physiology is discussed along with the relationship of visual perceptual learning to learning in other sensory domains. The book considers the applications of perceptual learning in the development of expertise, in education and gaming, in training during development and aging, and applications to remediation of mental health and vision disorders. Finally, it applies the phenomena and models of perceptual learning to considerations of optimizing training.

  • av Michael Jacobson
    317

  • av Shimon Edelman
    261 - 317

  • av Ana Espinola-Arredondo
    1 187

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