Marknadens största urval
Snabb leverans

Böcker utgivna av Necromancer Games

Filter
Filter
Sortera efterSortera Populära
  • av Scott Greene
    1 070,-

    Now They Shall CowerTrapped within this tome one may find beasts from the dawn of role-playing games to fresh meat many have never seen before. Converted to Swords & Wizardry at the behest of the clamoring masses, we are proud to bring you the monster book that will eat your other monster books!The Tome of Horrors Complete

  • av Zach Glazar
    876,-

    Doom has chosen!The barrier between worlds has been torn asunder ... and the poor folk of the Whisper Vale are feeling its wrath. Will your heroes be saviors? Or will they fall victim to the horrid nexid warriors or the vicious rhacos birds?Whisper & Venom contains all you need to explore this unique setting, with adventures to challenge your players.

  • av Zach Glazar
    736,-

    Doom has chosen!The barrier between worlds has been torn asunder ... and the poor folk of the Whisper Vale are feeling its wrath. Will your heroes be saviors? Or will they fall victim to the horrid nexid warriors or the vicious rhacos birds?Whisper & Venom contains all you need to explore this unique setting, with adventures to challenge your players.

  • av Casey W Cristofferson
    390,-

    Raslam AsylumThe adventure takes place in Raslam Asylum, a mental institution for the criminally insane. The adventure includes equal amounts combat, problem solving, and role-playing. The institution is named after Dr. Dimitri Raslam, who has meticulously studied the criminal mind and believes dangerous impulses can be cured through meditation and therapeutic practices.The asylum proved successful at first, and goodly rulers of neighboring lands used its services as an alternative to brutal execution practices and expensive incarceration that resulted only in recidivism. Unfortunately, something dreadful transpired, and the asylum is currently in a state of utter chaos. It is the adventurers' job to find out exactly what is happening. Can you solve the mystery of Raslam Asylum?Party Size 4-6Tier II (Level 6-10)30% combat, 30% social, 30% exploration, 10% trapsGM Prep MediumDifficulty to Run EasyPlay Time 12-18 hoursA Note on Content: This adventure is intended to be a horror adventure and is meant to be a work of supernatural fantasy fiction in the vein of Hammer Films, or various works in the vein of horror authors such as Edgar Allen Poe, Bram Stoker, or Mary Wollstonecraft. It is in no way meant to be a reflection on actual issues of mental health, involuntary institutionalization of the mentally ill, or an indictment of people who have suffered from mental illness. Persons emotionally moved by such themes may wish to avoid participating in this adventure.

  • av Casey W Christofferson
    390,-

    Raslam AsylumThe adventure takes place in Raslam Asylum, a mental institution for the criminally insane. The adventure includes equal amounts combat, problem solving, and role-playing. The institution is named after Dr. Dimitri Raslam, who has meticulously studied the criminal mind and believes dangerous impulses can be cured through meditation and therapeutic practices.The asylum proved successful at first, and goodly rulers of neighboring lands used its services as an alternative to brutal execution practices and expensive incarceration that resulted only in recidivism. Unfortunately, something dreadful transpired, and the asylum is currently in a state of utter chaos. It is the adventurers' job to find out exactly what is happening. Can you solve the mystery of Raslam Asylum?Party Size 4-6Tier II (Level 6-10)30% combat, 30% social, 30% exploration, 10% trapsGM Prep MediumDifficulty to Run EasyPlay Time 12-18 hoursA Note on Content: This adventure is intended to be a horror adventure and is meant to be a work of supernatural fantasy fiction in the vein of Hammer Films, or various works in the vein of horror authors such as Edgar Allen Poe, Bram Stoker, or Mary Wollstonecraft. It is in no way meant to be a reflection on actual issues of mental health, involuntary institutionalization of the mentally ill, or an indictment of people who have suffered from mental illness. Persons emotionally moved by such themes may wish to avoid participating in this adventure.

  • av Anthony Pryor
    390,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Anthony Pryor
    410,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Anthony Pryor
    410,-

    Beware the Yule Cat!Welcome to Cold Corners, in the frozen depths of the ­Northlands!­ Beware the Yule Cat is a seasonally themed adventure for Tier 2 characters.Set in the village of Köldhorn (Cold Corners) and the nearby peak of Snörfjall (Snow Mountain), the adventure incorporates elements of Icelandic legends and monsters, with some background info­rmation explaining the tale's origins. The adventurers arrive in the village of Köldhorn just ahead of a fierce storm on a wintery Yule eve, only to find the villagers unwilling to offer shelter or hospi­tality. They soon learn that the town is to be visited by the ­ferocious Jólakötturinn - the Yule Cat - who stalks the streets and devours those who haven't received new clothes, as well as those who offer them shelter.

  • av Necromancer Games
    600 - 810,-

  • av Levi Combs
    406,-

  • av Casey W Christofferson
    440,-

  • av Levi Combs
    440,-

  • av Casey W Christofferson
    440,-

  • av Casey W Christofferson
    440,-

  • av Levi Combs
    440,-

  • av Edwin Nagy
    456,-

  • av Edwin Nagy
    456,-

  • av Ken Spencer
    406,-

  • av Ken Spencer
    406,-

  • av Ken Spencer
    406,-

  • av Ken Spencer
    440,-

  • av Mark Greenberg & Bill Webb
    906 - 1 426,-

  • av Mark Greenberg & Bill Webb
    730 - 1 426,-

  • av Pete Spahn
    390,-

    Shepherd's BaneA werewolf roams the foggy reaches of Sterling Moor and the village of Harroch is at its mercy. Tonight is the night of the full moon. Can you protect the people of Harroch from the monster's wrath? Or will you too succumb to the teeth and claws of the Shepherd's Bane?Shepherd's Bane is a freeform adventure that is centered around on the village of Harroch, which lies in the bleak hills and bogs of Sterling Moor. Dark forces beset the village. The trouble started with the arrival of a group of wandering entertainers known as the Calatoré, one of whom was a werewolf. A fight occurred and the werewolf was driven off, but not before it infected the village priest and the many of the villagers with its disease. The village's women and children know that something is wrong with their sons and husbands, but they believe they are just overwhelmed by the search for the werewolf that still prowls the moors.Shepherd's Bane, an adventure for characters of levels 1st to 3rd, takes our heroes from the fog shrouded Sterling Moor into the village of Harroch as they face off against a danger that stalks the night and takes the unwary or unlucky. That there is a werewolf on the hunt is obvious, but who is the fiend? Is it the desolate warden Bostwick? Traveling teller of fortunes Katya? Perhaps the wolf hunter Smythe? It could be you. It could be me. Whoever it is they must be stopped and Father Wilhelm has a plan, a plan that involves a tall wooden stake and a lit torch.

  • av Pete Spahn
    390,-

    Shepherd's BaneA werewolf roams the foggy reaches of Sterling Moor and the village of Harroch is at its mercy. Tonight is the night of the full moon. Can you protect the people of Harroch from the monster's wrath? Or will you too succumb to the teeth and claws of the Shepherd's Bane?Shepherd's Bane is a freeform adventure that is centered around on the village of Harroch, which lies in the bleak hills and bogs of Sterling Moor. Dark forces beset the village. The trouble started with the arrival of a group of wandering entertainers known as the Calatoré, one of whom was a werewolf. A fight occurred and the werewolf was driven off, but not before it infected the village priest and the many of the villagers with its disease. The village's women and children know that something is wrong with their sons and husbands, but they believe they are just overwhelmed by the search for the werewolf that still prowls the moors.Shepherd's Bane, an adventure for characters of levels 1st to 3rd, takes our heroes from the fog shrouded Sterling Moor into the village of Harroch as they face off against a danger that stalks the night and takes the unwary or unlucky. That there is a werewolf on the hunt is obvious, but who is the fiend? Is it the desolate warden Bostwick? Traveling teller of fortunes Katya? Perhaps the wolf hunter Smythe? It could be you. It could be me. Whoever it is they must be stopped and Father Wilhelm has a plan, a plan that involves a tall wooden stake and a lit torch.

  • av Ken Spencer
    536 - 830,-

  • av Ken Spencer
    360,-

  • av Casey Christofferson
    360,-

Gör som tusentals andra bokälskare

Prenumerera på vårt nyhetsbrev för att få fantastiska erbjudanden och inspiration för din nästa läsning.