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  • av Paizo Staff
    186,-

    The faithful don't just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples' Doctrine explores over a dozen of these cults and traditions, including such groups as the secret Esoteric Order of the Palatine Eye, the Prophets of Kalistrade, Magnimar's Mystery Cults, Shoanti shamanic traditions, and the Tamashigo, who worship nature spirits known as kami. Learn what it takes to follow the dogma of these religions and unlock the secrets and powers only true dedication can bring. With Disciples' Doctrine, characters of every class can practice their devotion and gain power from their piety.

  • av Paizo Staff
    186,-

    There are far more fantasy races than just elves and dwarves! This title delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara.

  • av Paizo Staff
    286,-

    Too often angels and their divine allies take a back seat to the heroics of virtuous adventurers. This title reveals thirteen holy champions, from cassisian angels and serpentine couatls to empyreal lords and the heralds of the gods themselves.

  • av Paizo Staff
    440,-

    Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!--Publisher's web site.

  • av James L. Sutter
    646,-

    "Open Game License version 1.0a"--4th unnumbered page.

  • av Tito Leati
    306,-

    After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing.

  • av Paizo Staff
    186,-

    Death is not the end! This title takes aim at possessing forces of all sorts, from worldly magic to spirits of the dead, and provides you with options to rid yourself of that influence, take back control, or profit by cunning bargains with forces in need of a mortal vessel.

  • av Paizo Staff
    186,-

    It Came from the Sea Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility! Inside this book you'll find: - Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns. - Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves. - Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.>

  • av Jim Groves
    296,-

    Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali?

  • av Paizo Staff
    180,-

    To know the Word of your God, you should read the Book of your God! The sacred texts of Golarion's gods hold secrets divine and profane. This title presents numerous texts tied to interpretations of the holy (and unholy) gods of Golarion.

  • av John Compton
    286,-

    The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving spellcasters and creatures capable of wielding them immeasurable influence. In this title, players and Game Masters can harness these powers for themselves by exploring the elemental planes.

  • av Paizo Staff
    306,-

    The northern tracts of shadow-cloaked Nidal have long been a land of independence and defiance, but when a desperate refugee emerges from the earthΓÇÖs depths, the locals reach out for aid. This mysterious arrival desperately seeks help in saving his peopleΓÇöan ancient race thatΓÇÖs become a willing thrall to shadowΓÇöbefore they unleash an unfathomable darkness upon the world. Cradle of Night is an adventure for 8th-level characters that leads heroes into the depths of the Darklands, the subterranean wilds of the Pathfinder world. There, adventurers must uncover the history of the elusive caligni race and learn one of the greatest mysteries of the Plane of Shadow if theyΓÇÖre to have any hope of preventing the rebirth of a shattered god.

  • av Paris Crenshaw
    286,-

    Unleash the awesome power of golems, clockworks, robots, and other automatons on the Pathfinder world! In Pathfinder Campaign Setting: Construct Builder''s Handbook, you''ll learn the secrets of Pathfinder''s mightiest magical creations and new methods for making them more versatile than ever before! Vast suites of variations and modifications mean that no construct need ever be the same, and allow you to customize even the most familiar arcane mastercrafts. New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter''s art!

  • av Robert Brookes
    286,-

    From modest shrines to soaring cathedral spires, the seats of godly faiths fill the lands of the Inner Sea. In this title, game masters and players alike can explore the inner workings of six of the Pathfinder Roleplaying Game's most iconic faiths. Each comes with a detailed map, and profiles of the temple's notable members.

  • av Paizo Staff
    186,-

    It's a truism that knowledge is power, and the ability to get knowledge others wish to keep secret is an even greater form of power. That power can be yours with the secrets in Pathfinder Player Companion: Spymaster's Handbook. Discover the dark backgrounds of those who grow to be masters of espionage. Learn how dangerous ploys, concealed loyalties, and information dealing can change the outcome of an encounter. Read about the ultimate secret-keepers, the vigilantes of the Inner Sea, and new character options including espionage-themed spells, organizations, and magic items!

  • av James Jacobs
    486,-

    Features hundreds of monsters for use in the Pathfinder Roleplaying Game. In this title, you can test your mettle against Archdevils and the Horsemen of the Apocalypse, two-headed dragons and the Wild Hunt, conqueror worms or living statues haunted by dead gods, troops of goblins or strangely sentient oozes, and myriad other menaces.

  • av Paizo Staff
    180,-

    Features occult texts, lost scrolls, and esoteric tomes hidden throughout Golarion that allow the curious seeker to develop powerful psychic skills. This book presents numerous texts outlining the mysterious practices that allow Golarion's mystics and gurus to bend the laws of the universe to their wills.

  • av Tito Leati
    286,-

    The heroes emerge from a fire giant dungeon into a volcano's caldera, where the Storm Tyrant's stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the castle and defeat the Storm Tyrant's guardians and elite giant allies.

  • av Paizo Staff
    306,-

    Helps you learn about all the secrets of 15 powerful yet mysterious deities. This extra-large 96-page softcover sourcebook details gods and goddesses that are just as mighty as Golarion's core deities, but not as widely worshiped in the Inner Sea.

  • av Paizo Staff
    180,-

    Featuring dozens of all-new rules for urban characters like feats, spells, magic items, and more, this volume contains everything Pathfinder RPG players need to make their characters masters of vast markets, back alleys, and everywhere the city takes them.

  • av Jason Bulmahn
    256 - 506,-

    Features a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. In this book, the villains can fit into nearly any campaign. It also includes new rules, feats, spells, and magic items, to give these villains the edge against the players.

  • av Paizo Staff
    166,-

    Featuring all-new items, spells, archetypes, and - of course - tons of familiars, this title is suitable for spellcasters as well as any Pathfinder player who fancies a fantastic, travel-sized friend for their character.

  • av Paizo Staff
    296,-

    Featuring poster maps that set the scene for the popular Giantslayer Adventure Path, this collection include maps of the frontier town of Trunau, a vast overview of the Mindspin Mountain region, and a map of a frost giant village, presented as an isometric drawing of the settlement's defenses and layout.

  • av Victoria Jaczko
    306,-

    Fury has come to the border town of Arwyll Stead! Life on the fringes of orc-ruled Belkzen has never been easy, but since the last member of the Arwyll family was murdered things have become even more desperate.

  • av Jason Bulmahn
    436,-

    Offers a collection of creatures that shatters all past thresholds of danger and destructiveness with phenomenally powerful beings like demon lords, kaiju, juggernauts, and Great Old Ones - including invincible Cthulhu.

  • av Patrick Renie
    306,-

    The Grand Duchy of Alkenstar has withstood the ravages of the Mana Wastes for over a century thanks to its citizens and the awesome power of their technological innovations. But when the clockwork guardians meant to protect Alkenstar begin attacking citizens, riots threaten to disrupt the already unstable balance of power within the city.

  • av Mark Moreland
    156,-

    Provides both neophyte Pathfinders and seasoned veterans with the tools of the trade - the wealth of knowledge of past Pathfinders and access to the mysteries safeguarded in the vaults of the Grand Lodge of Absalom. This title includes equipment to aid you in high adventure and exploration.

  • av Larry Wilhelm
    286,-

    The marauding orcs have been defeated, but great danger remains - the hill giant chieftain Grenseldek did not recover the treasures of the tomb beneath the besieged town of Trunau, and she will never rest until she has made them her own.

  • av Robert Lazzaretti
    350,-

    Helps you seek high adventure or map your party's explorations on three giant poster maps designed for use with the Reign of Winter Adventure Path. This title features three huge poster maps that depict the city of Whitethrone, capital of the frozen realm of Irrisen, the rough wilderness region of Iobaria, and a giant player's map of Irrisen.

  • av Josh Vogt
    136,-

    A decade ago, the dwarf warrior Akina left her home in the Five Kings Mountains to fight in the Goblinblood Wars. Now, at long last, she's returning home, accompanied by Ondorum, a silent companion of living stone. But once you've traveled the world, can pastoral pastimes and small-town suitors ever be truly satisfying?

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