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  • av John Szczepaniak
    380,-

    Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of their time. A re-edited digest of game journalist John Szczepaniak¿s three volume series, The Untold History of Japanese Game Developers. This edition adds brand new, specially-conducted interviews with figures including Harumi Fujita (Bionic Commando), Noritaka Funamizu (1943, Area 88), Manami Matsumae (Rockman), Nasir Gebell (Final Fantasy, Rad Racer) and Tomohiro Nishikado (Space Invaders). This publication is a pseudo-sequel to the critically acclaimed Britsoft: An Oral History, seeing editor Alex Wiltshire (Edge, Minecraft Blockopedia) and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order."

  • av Keith Stuart
    440,-

    Sega Arcade: Pop-Up History presents six of the most iconic Sega Taiken 'body sensation' videogame cabinets - Hang-On, Space Harrier, Out Run, After Burner, Thunder Blade and Power Drift - in an innovative form: as dazzling pop-up paper sculptures. Sega Arcade: Pop-Up History is a unique book object, a delight for Sega fans and a love letter to the once-vibrant arcade game scene of the 1980s. Accompanying the 3D model showcase is a written history from Guardian games writer and best-selling novelist, Keith Stuart, punctuated by specially restored production artwork and beautifully reproduced in-game screens. The book features contributions from arcade game innovator Yu Suzuki, who offers first-hand insight into the development of these ground-breaking games and the birth of the Taiken cabinet phenomenon.

  • av Simon Parkin
    436,-

    The definitive history of the cult games console, produced in collaboration with Sega. This large format, deluxe hardback features a dazzling collection of never-before-published materials and specially commissioned editorial, offering unprecedented insight into the creation of Sega's last console and its celebrated library of games. A follow-on publication to our acclaimed 2014 release, Sega Mega Drive/Genesis: Collected Works, the book features a rich variety of content: manufacturing prototypes, stunning photography of rare hardware, game development materials, and peerlessly printed game imagery. Accompanying a cache of visual material gleaned from Sega's archives, is an in-depth, interview-led editorial piece by New Yorker contributing writer Simon Parkin. Featuring contributions from Yu Suzuki (Shenmue), Masayoshi Kikuchi (Jet Set Radio/Jet Grind Radio), Naoto Ohshima (Sonic Adventure) and Tetsuya Mizuguchi (Space Channel 5, Rez), this revealing retrospective sheds new light on this pivotal era for SEGA and chronicles the rise and fall of this lauded videogame console.

  • av Alex Wiltshire
    380,-

    A collective story of the early British games industry. Composed of interviews with 35 people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), it documents a vibrant period of invention in Britain's cultural history.

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