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  • av Matt Davids
    146,-

    Do you play a pirate-themed tabletop RPG? Running a pirate D&D campaign? Cut down GM prep with 24 D100 random tables and a pirate hideout generator.Ahoy there, matey! Avast ye and lend an ear!As with the other books in the series, game masters can use these tables in many ways. They can be used in preparation for an RPG session or they can be used during the session at the table. Items can be selected or rolled using percentile dice.The first section is Items & Things. Here are useful tables like Items in a Harbor Master's Office, Items in a Ransacked Vessel, Items in a Ship Captain's Quarters, Items in a Ship's Kitchen, and Items in a Treasure Chest.Next is Cargo. There are two tables here: Bulk Cargo and Other Cargo. The Other Cargo is made up of smaller items that could possibly be found in a vessel's hold.The Encounters section helps spice up visiting islands and sailing the seas with Island Encounters and Items, Things in the Water, and Weather Encounters.Names is a large section that gives game masters the ability to easily add realness to their fictional worlds with fitting names. There are 300 names for pirates and 300 more for pirate ships. The Rumors section is one large table of story hooks and ideas that characters can discover on their travels. The Nautical Terms section can help GMs and players understand archaic words and rarely-used phrases, which their characters would have known.Pirates loved to spend their loot. The Taverns sections provide fascinating places for the characters to hang out and to get into trouble.The NPCs section is simply 100 different names with professions so game masters can always have a non-player character ready.The Pirate Hideout Generator consists of five short random tables. These create the bones of a hideout that the GM can then flesh out and use in their adventures.Treachery, battles, and treasure await you on the seven seas. Cut the mooring lines and set your sails for adventure.

  • av Wendy Sura Thomson
    290,-

  • av Matt Davids
    146,-

    Do you play Dungeons and Dragons or Pathfinder RPG? Create dungeons for your players to explore. This book helps dungeon masters and game masters cut down their prep time and have more fun at the gaming table. Grab some dice and roll up a dungeon. Inside discover: 1,200 Room Items, 300 Dungeon Descriptors, 100 Maladies, 100 Bodies, 100 Inscriptions, 100 Statues with a Secret, Dungeon Origins, Items to Find, Foes and Rivals, Combat Complications, Clues to Larger Quests, Trap Triggers, Trap Effects, Non-Combat Encounters, Weird Scenarios, Riddles, Dungeon Maps, and More!

  • av Mark Harris
    310 - 330,-

  • av Matt Davids
    146,-

    Need quests for Dungeons and Dragons or Pathfinder? Cut down your game master prep with 1000 adventure ideas.Like the first two books in the series, this book is meant to help the dungeon masters and game masters of fantasy tabletop role-playing games save time. Preparing RPG campaigns and sessions can be taxing, and sometimes a spark is needed to light the creative fires.DMs and GMs always need clever hooks and stories to launch their players on fantastic adventures. These quest and adventure ideas can be used in a couple of different ways.First, they can be used as the main objective of a campaign. Second, they can be used as side quests or rumors during a larger campaign. To help use the ideas in either of these ways, the quests range from simple to complex. This range gives DMs flexibility in crafting sessions.The adventure ideas have been arranged in random tables so dungeon masters can roll percentile dice to discover quests. The element of randomness in tabletop RPGs often brings out the most fascinating and engaging stories. As game masters and players add to the seed provided, unique tales emerge.The quests are categorized by different themes: Apocalyptic, Espionage, Fey, Gnome, Maps, Messages, Quest Givers, Ranger, Sky, and Thieves Guild.Death and destruction reign in the Apocalyptic section. Gear up for spy action with the Espionage quests. Journey in the fair country with ideas in the Fey table. Spent some time with the little folk exploring the Gnome quests.In the Maps table, game masters can give their players a unique map that leads to high adventure. The Messages section provides special deliveries for hints and clues characters need.People need jobs done and one hundred of those people are found in the Quest Givers section. Rangers got to range with the variety of quests on the next table. Take to the skies with Sky quests. Get sneaky with quests suited for the Thieves Guild.With these one thousand adventure ideas, you will never have a lull at the gaming table. Flip to any page, roll your dice and get ready for adventures you and your players will never forget.

  • av Matt Davids
    146,-

    Do you play Dungeons and Dragons or Pathfinder RPG? Create fantasy shops for your players to explore. Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks. Twenty Shop types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery, Divination, Fletcher, General Store, Macabre & Oddities, Magic Pets, Medicine, Music, Potions, Robes, Tack, Tailor, Toys & Tinkers, Wands, Weapons, and Writing Supplies. Each shop has naming options plus special and mundane wares. Also, DMs or GMs can assume the shops have a selection of ordinary goods if desired. All are arranged in random tables, so they can be generated quickly. Flesh out stores with Years in Business, Number of Employees, Shop Appearance tables, Person Descriptors tables, Desk and Storeroom tables, Shopkeeper Rumors, and a Secrets table. Never tell your players there are no shops on the street. Use this resource to create a shop on the fly and populate your worlds with interesting items and non-player characters. Good luck and good shopping.

  • av Matt Davids
    146,-

    Do you play Vietnam-era tabletop RPGs or other tabletop RPGs set in the 60s or 70s? Cut down your GM prep time with 34 D100 random tables, plus slang and CB lingo. Fill in details on the fly and enhance the setting with tables like Items in a Car, Items in a CIA Safehouse, Items in a Deck, Items in a Restaurant Storage Room, Food, Books, Cars, Movies, Music Artists, Songs, TV Shows, Actors/Entertainers, Athletes, Writers, Names, and Diner Rumors. Plus CB Lingo and Slang.

  • av Matt Davids & Erin Davids
    146,-

    Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster's toolkit.The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster's imagination. These ideas are meant to help fan the flames of creativity.The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters' needs.The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.It is my sincere hope that this little book inspires thousands of epic quests.

  • av Mark Harris, Elaine V. Kuang & Xinping Luan
    306,-

  • av Matt Davids & Erin Davids
    146,-

    Do you play D&D Spelljammer or Starfinder? Cut down GM prep with 25 D100 random tables for fantasy space tabletop role-playing games. Some of the random tables included are Book Titles, Items in a Cargo Hold, Items in a Wizard's Lab, Tourist Traps, Worlds and Places, Alien Animals, Ways to Space, Rumors, Insectoid Names, Mechanical Being Names, Ooze Names, Ship Names, Space Clown Names, World Names, and even more.

  • av Matt Davids
    200,-

    51 Dungeons with Maps for Dungeons & Dragons or PathfinderDo you play Dungeons & Dragons or Pathfinder? Never get caught without a dungeon. Here are 51 dungeon maps with descriptions all ready to be added to your RPG campaign or to give you ideas for a new one. Each entry contains descriptions and idea prompts, so they can be tailored to your table and provide inspiration.BONUSIn addition to the dungeons, there are 5 cities, 5 manors, and 2 inns. All with maps and ideas. Also, bonus random tables are included to help fill in details quickly.Level up your TTRPG campaignsD&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go.

  • av Matt Davids
    146,-

    Do you play Deadlands, or another Wild West or Weird West tabletop role-playing game?If so, cut down your gamemaster prep time with these 26 1D100 random tables. Find tables like Items Behind a Saloon Bar, Items in a Doctor's Office, Items in a Barn, Wanted Posters, a list of Snake Oils, and many more. Plus names that fit the old west.Level up your tabletop RPG sessions and campaigns and have more fun at the gaming table.

  • av Matt Davids
    146,-

    29 Post-Apocalyptic Random Tables to Help Cut down Your GM PrepWasteland wanderers need to search every location they stumble across. However, in a role-playing game, gamemasters shouldn't waste their time figuring out every piece of junk that litters the wasteland. Simply use these random tables and let the dice decide.Some of the tables are: Highway Encounters, Gang Names, Projectile Weapons, Clothing, Water, Food, Drugs, plus 22 more tables with tons of random items.

  • av Matt Davids
    306,-

    50 Towns, Villages, and Cities for Tabletop RPGs with Maps and Adventure IdeasDo you play Dungeons and Dragons, Pathfinder, or another fantasy RPG? If so, these towns and cities will cut down your GM and DM prep time.Each town comes with a map and three adventures ideas. Plus history, government structure, information about the economy, imports and exports, population, demographics, businesses, and attractions or landmarks.

  • av Yemen Chen
    666,-

    The Rising Young Artists from the East is a collection of various artworks created by 75 artists from Asia. They are currently studying in universities and schools all over the world, including the US, the UK, Canada, Germany, and other countries. A large variety of artworks is included in the collection: oil paintings, acrylic paintings, watercolor paintings, colored pencil paintings, drawings, paper cuttings, Chinese seal carvings, photography, 3D animations, architectural models, etc. These great art pieces demonstrate the talented imagination, strong visual appeal, as well as the superb artistic skill. This collection is dedicated to cultivating and inspiring all young artists, as well as anyone who is pursuing an artistic aspiration. The publication of this book is part of a benevolent program- "The Vibrant Future" International Education Project for Young Artists, sponsored by the International Society of Young Artists. All of the earnings from the publication of this book will be donated to improve education for young artists.

  • av Matt Davids
    136,-

    Do you play D&D or Pathfinder? Tired of spending hours preparing for an RPG session?This book provides helpful tips, so you can become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver.The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions.The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation.Arrows in the Quiver is a selection of tips and tricks that any GM can use to cut down preparation time.

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