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  • av Janean Nusz
    200,-

  • av Will Greenway
    380,-

    One man harbors an ability that rivals the world's ruling powers......but also makes him the target of a vengeful deity who vows to destroy him.Can a simple mortal battle a goddess in the throes of madness and hope to survive?Bannor Starfist is newly engaged to his dream girl and happy with his life when he discovers he can bend reality - a rare trait inherited from a long line of Savants. But when word of a magical human reaches the insane goddess Hecate, it so enrages her that she turns his life into a waking nightmare.The goddess kidnaps Bannor's fiance and pits an army of devoted minions against him in an escalating reign of terror. Despite alliances with fellow Savants, Bannor's resolve fades with each defeat and he eventually falls into despair. Can he summon the strength to vanquish Hecate and her dark army, or will he ultimately lose everything in a battle for his very soul?If you loved David Eddings' The Mallorean, this epic fantasy is for you! Discover why enthusiastic fans say Greenway "does a great job of blending science and magic in a way that is captivating".Don't wait to embark on an adventure that will leave you breathless. Click the BUY button now!

  • av Lauralee Bliss
    250,-

  • av Christine Desmet
    170,-

  • av Christine Desmet
    180,-

  • av Christine Desmet
    180,-

  • av Margaret L. Carter
    256,-

  • av Christine Desmet
    180,-

  • av Will Greenway
    430,-

    The rogue Kriar Daergons have possession of the ancient Jyril genemar, a weapon capable of destroying all the magic in Eternity--a device so destructive it can be made to slay any creature from a universe away. Bannor Starfist, Savant with the unique ability to bend reality, is just lucky enough to have the weapon aimed at him. In this fifth and final volume of Reality's Plaything, ultimate powers meet head-on in a devastating battle of mythological proportions.

  • av Karen Wiesner
    270,-

    An unsuspecting nurse is lured to an ancient family mansion said to hold both ghosts and horrifying secrets in order to care for three orphaned children.Amberlyn Lyons has recently suffered a devastating miscarriage that has torn her marriage apart and shaken her faith. She quietly takes a nanny position at an isolated mansion in Bloodmoon Cove without electricity, telephone, or ease of passage.The moment she walks into Bloodmoon Manor, Amberlyn deduces that all things aren't as they seem. The eerily similar owners distrust doctors who, in thirty years, have been unable to cure their severely deformed daughter Katerina. Katerina both idolizes and despises Amberlyn for her beauty. Childishly cruel, Katerina enjoys tormenting the orphans by telling them tales of the malicious ghost that haunts the decaying mansion.Amberlyn discounts the paranormal legends as made-up stories until she hears the shuffling of footsteps in the cold, dark halls and feels that she's being watched at every turn. She knows the ghost is real and she must protect the children. But when she discovers a graveyard behind the mansion filled with babies who died at birth or shortly thereafter, she realizes the ghost of Bloodmoon Manor is really a family curse and she was brought there to uphold the family legacy of that curse. Either she finds a way to escape with the children...or she becomes the next bloodmoon bride.

  • av Karen Wiesner
    250,-

  • av Karen Wiesner
    270,-

  • av Karen Wiesner
    300,-

  • av Karen Wiesner
    256,-

  • av Karen Wiesner
    270,-

  • av Will Greenway
    320,-

    Bannor and Wren are on another adventure, doing what they do best...getting into and out-of trouble. The two savants embark on a simple reconnaissance mission with their new friends from the Shael Dal. Naturally there are the little bumps that make the danger duo's life so interesting--massacres, spies, and hostile alien assassins...At the behest of Koass the eternal, Bannor has pierced the veil of secrecy around the Baronians, and the soldiers of Baronia have a single response:Destroy.

  • av Will Greenway
    310,-

    Always a catch... For Bannor Starfist, the savant of reality, nothing is ever easy...including getting married.Fresh from an earth-shattering duel with allfather Odin, Bannor tries to start a new life in Malan with his cherished betrothed, Sarai. He hopes the worst of his troubles will be preparing for the elaborate royal marriage ceremonies. As usual, things don't go according to plan...Creation, annihilation, perpetuity... the words boom in Bannor's mind through his magical powers. The message is just a precursor to another big mess done Garmtur style. Daena, the savant of attractions turned immortal goddess, is up to something and Advocate Eternal Koass doesn't like the rumblings.Bannor goes to Eternity's Heart to speak on Daena's behalf and ends up the Shael Dal's latest draftee. The Protectorate has a problem. A million bloodthirsty war-mages are running rampant through the Ring Realms, destroying everything they come in contact with. The difficulty is, nobody can find them... except maybe someone with the reality-bending power of the Garmtur Shak'Nola. Bannor agrees to help but quickly learns the hard lesson that no good deed goes unpunished...

  • av Dan Devine
    280,-

  • av Will Greenway
    380,-

    Surviving a battle to the death with a goddess would tax the greatest of heroes, but for Bannor Starfist it proves to be only the beginning of something much worse--a war with a whole pantheon of gods!The death of Hecate has triggered a rumble in the Vanir pantheon. AllFather Odin insists Bannor and all his friends must be brought to justice for the crime of murder.For the already battered Bannor, the ordeal is only beginning. His Elven fiancee's Sarai's mother and sister and all the rest of his friends have been captured and imprisoned in Niflheim, the land of the dead. Somehow, he must find a way to get them out without Odin imprisoning him as well. As if his challenge wasn't impossible enough, the battle with Hecate has taken away his most powerful weapon: His ability to bend reality...

  • av Dan Devine
    256,-

  • av Dan Devine
    290,-

  • av John Schembra
    240,-

  • av Margaret Pearce
    186,-

  • av Margaret Pearce
    186,-

  • av Margaret Pearce
    196,-

  • av Marilee Crow
    256,-

  • av John Schembra
    250,-

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