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3D Game Engine Architecture

- Engineering Real-Time Applications with Wild Magic

Om 3D Game Engine Architecture

A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.

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  • Språk:
  • Engelska
  • ISBN:
  • 9780122290640
  • Format:
  • Inbunden
  • Sidor:
  • 752
  • Utgiven:
  • 17. december 2004
  • Mått:
  • 194x240x40 mm.
  • Vikt:
  • 1800 g.
  I lager
Leveranstid: 4-7 vardagar
Förväntad leverans: 10. december 2024
Förlängd ångerrätt till 31. januari 2025

Beskrivning av 3D Game Engine Architecture

A guide to the software engineering and programming of 3D engines. It talks about the process and shows how to construct the core elements of 3D systems, including data structures, the math system, and the object system. It explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle the details.

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