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Augmented Reality, Virtual Reality, and Computer Graphics

- 6th International Conference, AVR 2019, Santa Maria al Bagno, Italy, June 24-27, 2019, Proceedings, Part I

Om Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

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  • Språk:
  • Engelska
  • ISBN:
  • 9783030259648
  • Format:
  • Häftad
  • Sidor:
  • 411
  • Utgiven:
  • 28. juli 2019
  • Utgåva:
  • 12019
  • Mått:
  • 155x235x0 mm.
  • Vikt:
  • 664 g.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 6. december 2024

Beskrivning av Augmented Reality, Virtual Reality, and Computer Graphics

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019.The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

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