Marknadens största urval
Snabb leverans

Choosing and Using Digital Games in the Classroom

- A Practical Guide

Om Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

Visa mer
  • Språk:
  • Engelska
  • ISBN:
  • 9783319791753
  • Format:
  • Häftad
  • Sidor:
  • 411
  • Utgiven:
  • 14 Juni 2018
  • Utgåva:
  • 12017
  • Mått:
  • 155x235x0 mm.
  • Vikt:
  • 670 g.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 30 Maj 2024

Beskrivning av Choosing and Using Digital Games in the Classroom

Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.

Användarnas betyg av Choosing and Using Digital Games in the Classroom



Hitta liknande böcker
Boken Choosing and Using Digital Games in the Classroom finns i följande kategorier:

Gör som tusentals andra bokälskare

Prenumerera på vårt nyhetsbrev för att få fantastiska erbjudanden och inspiration för din nästa läsning.