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Computational Creativity

- The Philosophy and Engineering of Autonomously Creative Systems

Om Computational Creativity

Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

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  • Språk:
  • Engelska
  • ISBN:
  • 9783319436081
  • Format:
  • Inbunden
  • Sidor:
  • 398
  • Utgiven:
  • 7. augusti 2019
  • Utgåva:
  • 12019
  • Mått:
  • 155x235x0 mm.
  • Vikt:
  • 781 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 28. januari 2025
Förlängd ångerrätt till 31. januari 2025
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Beskrivning av Computational Creativity

Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity.
Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.

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