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Demons, Possessive State, Human Psychology and Psychiatric Disease

Om Demons, Possessive State, Human Psychology and Psychiatric Disease

The brain functions as a quantal computer and is capable of quantal perception. The brain generates gravity energy as a result of synaptic transmission in communication with the conscious world of gravitational waves and unconscious waves of anti-gravitational waves. This can exist as quantal superposed states in communication with multiverses. The gravity can be a mode of communication between multiple superimposed states in multiverses resulting in the coexistence of the past, present and future. We can be considered as a quantal computer video game living in an advanced simulator. Life can be considered as a video game played between different civilizations in multiverses via quantal computer projections. This underlines the concept of Lila and Maya. The electromagnetic trace of the human body can be projected outside the body and can undergo astral travel capable of communication with other bodies as a function of quantal perception. Astral projections of brain information traces can occur in normal life and the projections can returned to the source informational storage of the body.

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  • Språk:
  • Engelska
  • ISBN:
  • 9786206145899
  • Format:
  • Häftad
  • Sidor:
  • 500
  • Utgiven:
  • 19 Februari 2023
  • Mått:
  • 150x30x220 mm.
  • Vikt:
  • 762 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 22 Oktober 2024

Beskrivning av Demons, Possessive State, Human Psychology and Psychiatric Disease

The brain functions as a quantal computer and is capable of quantal perception. The brain generates gravity energy as a result of synaptic transmission in communication with the conscious world of gravitational waves and unconscious waves of anti-gravitational waves. This can exist as quantal superposed states in communication with multiverses. The gravity can be a mode of communication between multiple superimposed states in multiverses resulting in the coexistence of the past, present and future. We can be considered as a quantal computer video game living in an advanced simulator. Life can be considered as a video game played between different civilizations in multiverses via quantal computer projections. This underlines the concept of Lila and Maya. The electromagnetic trace of the human body can be projected outside the body and can undergo astral travel capable of communication with other bodies as a function of quantal perception. Astral projections of brain information traces can occur in normal life and the projections can returned to the source informational storage of the body.

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