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  • - Dream Walker
    av Kent David Kelly
    660,-

    Oldskvll Gallery One: Dream Walker is a unique deluxe artistic treasury, featuring 346 full-color images from graphic designer Kent David Kelly. Seventeen visionary Journeys (chapters) feature unforgettable artwork involving Heaven and Hell, Femmes Fatales, Cyberpunk, Alice's Wonderland, the author's World of Oldskull, Conan's Hyboria, Lord Dunsany's Pegana, Science Fiction, the Lumberwilds, Contemporary Urban Fantasy, Psychedlica, Faeries, Paganism and the Occult, Steampunk, Anime, Childhood Traumas, Dorothy's Oz, Post-Apocalyptic Wastelands, Mars, and the Cthulhu Mythos of H. P. Lovecraft. Spectacular imaginings await you, revealing nightmarish wonders and beauties from Unknown Kadath and Beyond. Follow the Dream Walker, and dive deep into unending worlds of wonder. Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.

  • av Kent David Kelly
    400,-

    The Castle Oldskull black label editions, featuring black and white interiors with a beautiful color cover, are designed as affordable 8 1/2" x 11" paperback volumes for use at your gaming table. *** Wolf-haunted wastelands of frigid tundra, Veiling lost cities sunken and frozen into the ice ...Mist-wreathed mountains teeming with orcs, Goblins, demons and dwarven underworlds ...Burning battlefields, reigned overBy imperious and ancient dragons ...Steaming jungles, filled with headhuntersAnd savage apes, guardians to ancient templesFilled with accursed gold ... These are the realms of old school fantasy role-playing, the world of your imagination. This world is a dark and wondrous place, an endless milieu teeming with danger, intrigue, exotic wonders, epic quests, and the bold heroes and villains who dare to conquer all. And you, as the Game Master, are tasked with creating those kingdoms from scratch. It is your mission to forge an entire alternate universe filled with infinite possibilities, a world which your friends and fellow role-players can explore for years to come. But how do you create a world? How do you even begin? The CASTLE OLDSKULL GAME WORLD GENERATOR is the only guide specifically and solely designed to assist you in creating an entire old school fantasy world. This is no "It is time for you to take the world into your own hands, and no one but you can decide what to include" copout dodge which demands everything of you and gives you nothing. This is a massive step-by-step guide, from blank hex paper to the fully-realized game world, which explains the entire process to you in granular detail. Even better, this book is filled with dozens of helpful graphics which illustrate the entire mapping process. If you love lost worlds like Dave Arneson's "Black Marsh," Edgar Rice Burroughs' Barsoom and Pellucidar, Gary Gygax's "Gray Kingdom," Robert E. Howard's Cimmeria and Hyboria, Fritz Leiber's Nehwon, H.P. Lovecraft's Dreamlands, Michael Moorcock's Melnibone and J.R.R. Tolkien's Middle Earth, then this is the book for you. Highlights include: world conception, mapping, scale, landforms, terrain, kingdoms and fiefs, wilderness design, feudal realms and foreign equivalents, city and wilderness names, treasures and resources, hierarchies of nobility, ruler classes and levels, realm alignment, campaign-tailored population formulae, demi-human enclaves, humanoid tribes, starting area development, dragon lair placement, dungeon placement and much more. Everything you need to turn your ideas into a solid, coherent and adventure-filled world is right here at your fingertips. The GAME WORLD GENERATOR is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. Best of all, if there are any other materials you would like to see relating to world or dungeon design, feel free to contact the author. I create the supplements that Game Masters want. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This book is your gateway to the realms of sword and sorcery. Join us for the adventure. (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. Over 100 section topics, 120+ tables, 160,000 words, over 300 pages. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

  • - Adventurers
    av Kent David Kelly
    756,-

    Enter an ancient realm where Arnesonian innovation meets Gygaxian tradition, a place where modern rules clarity blends seamlessly with the raw Sword & Sorcery essence of 1974. Kent David Kelly, the author of Castle Oldskull and Hawk & Moor, proudly unveils his magnum opus, the OLDSKULL SWORDS & SORCERY (OS&S) fantasy role-playing game system. Thirteen years in the making, Book One: Adventurers beckons you into a world of old-school character creation, offering players and Game Masters the most immersive journey ever through the classic realm of fantasy, witchery, and high adventure. The OS&S system is not just a game; it is a masterful 500-page mega-supplement for your favorite B/X system, catering to characters from levels 1 to 20. This tome prioritizes depth over terseness, designed to flawlessly complement other B/X interpretations of the Original Swords & Sorcery Game, such as Holmes Basic, Mentzer Basic, Moldvay Basic, and more. Within these pages, you'll unearth crystal clear rules for crafting your Player Characters, heroes poised to confront monstrous adversaries in pursuit of gold, glory, and ultimate victory - or perhaps a grim demise in the abyssal dungeons deep. Unveil comprehensive guidelines for character progression, equipment, spells, customization, and more. Gather your companions, do not hesitate! Seize your kingdom from dragons and tyranny, carve your heroic destiny in the dark recesses of dungeons filled with Lovecraftian horrors from beyond the Sunless Sea. OLDSKULL SWORDS & SORCERY awaits, your Gateway to Adventure, your path to untold Fate, be it death or triumph. Another masterpiece from Kent David Kelly and Wonderland Imprints, where Only the Finest Works of Fantasy come to life! (498 pages in full color, 172,300 words, 184 quick reference tables, over 200 illustrations.)

  • av Kent David Kelly
    186,-

    The Castle Oldskull black label editions, featuring black and white interiors with a beautiful color cover, are designed as affordable 8 1/2" x 11" paperback volumes for use at your gaming table. * * * Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurersAnd graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beastsGuard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with over 180 pages of design material and dungeon generation tables. Highlights include: Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign.A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems.Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more.The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring many pages of specific examples. The example Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours.The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 35 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, 74,000 words, over 100 section topics; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)

  • av Kent David Kelly
    240,-

    An amazing and beautiful new fantastical bestiary is now available for your favorite fantasy role-playing game.Veteran game designer Kent David Kelly and Wonderland Imprints are proud to present the very first volume of the Labyrinthine Bestiary, providing a treasure trove of exciting monster ideas and inspirational materials for players and Game Masters who enjoy the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world's greatest role-playing game. If you' are looking for universal and directly compatible old school materials to bridge the original game editions as created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other esteemed luminaries of TSR (1974-1989), you've come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice. In this book you will find over 50 fully detailed OGL-compliant monsters (beginning with the letter A) for use in your campaigns and projects. This bestiary includes challenging and unusual creatures from the World of Oldskull campaign such as the Acephalus, Badgerbear, Dweomerling, and more. All creature types are lavishly illustrated. The Labyrinthine Bestiary takes many of the classic low-level game monsters, and infuses them with deep lore (and new related creatures) derived from mythology, folklore, and weird fiction published during the golden age of Swords & Sorcery. An entire unique and deep ecology for the World and Dungeons of Oldskull is featured herein, where each monster is detailed with meticulous consideration of its place within the larger world. There are no meaningless or inappropriate monsters here. Everything has its defined place and serves to enrich the larger world of lore in ways that deepen the play experience for beginning and veteran players alike.. So if you are weary of dungeons that feature only generic orcs and goblins and bandits with little purpose or distinction, you have come to the right place. This volume features monsters that lair within the Labyrinth of Amber, which comprises the first subterranean level of the Dungeons of Oldskull beneath the Ushirian Manor. These monsters will challenge adventurers of experience levels 1 to 3. In larger numbers, these monsters will serve as worthy adversaries (and companions) for adventurers of any experience level. I hope you enjoy this celebration of the old school TSR gaming tradition. Be sure to watch for future volumes in this Labyrinthine Bestiary series, which will detail many more hundreds of creatures that haunt the Labyrinth of the Yellow King.Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (100 pages, over 80 illustrations in full color, 23,900 words.)

  • - A Pyre of Angels
    av Kent David Kelly
    370,-

    ARACHNE: A PYRE OF ANGELS is an unforgettable work of epic fantasy. Kent David Kelly's haunting saga chronicles the death and afterlife of Elspeth Wight, a young Steam Age noblewoman whose beloved sister Christabel has died. Without Christabel, the heartbroken Elspeth forsakes her own beliefs. Tormented and reckless, she dares to believe in the whispers of her mysterious elder - and her childhood protector - Symon Adler. Symon swears to Elspeth that there is a secret afterlife, an unreachable Deathlessness, where Christabel's soul yet breathes even as its memory begins to fade. Symon promises Elspeth that she and her sister will be reunited in a dark and Gothic paradise, the eternal purgatorial netherworld known only as Embris. But Embris is the poisonous essence of temptation. It is the seductive fringe to insanity, the borderland of death. The Embris Gate is shut to all who refuse to sacrifice. In order to descend and embrace her sister's soul, Elspeth must forsake the world of the living. She must poison herself, and choose to die.And so her mortal body dies away. In rebirth, Elspeth's soul experiences a never-ending nightmare, a doll-twisted masquerade that spirals down into a truer reality than our own. Falling into the war-ravaged under-heaven Embris, Elspeth discovers the deepest secret of human existence: death is only our flowering, the soul's one invitation to a bittersweet eternity, one more wondrous than any mortal faith could ever dare to comprehend. Embris is revealed to Elspeth as a venomous Eden, where tortured spirits of the dead are enslaved as puppets and crusaders, forced into an eternal war between primeval horrors of the Light and a legion of darkest angels. Elspeth has no choice but to traverse this grim and resplendent underworld. To free the imprisoned soul of Christabel, she must force her way through poisonous forests, covens of ghost-hounds, and a decaying kingdom reigned over by murdered children. Beyond the reach of storms and madness she must confront her destiny - the terrible secret of the Wight legacy - where it lies buried away, beneath a cathedral carved all of ice. Yet the soul wars are endless, and Fates intervene. Elspeth is stolen away to champion the spider-goddess Atropos. The deepest of living nightmares draws her into a crusade against her sister's deceiver: an unconquerable Enemy. The price and spoil of war shall be her sister's soul. All around her, the last Light of Embris is dying, its warriors locked in an endgame between Atropos and the infernal. As Elspeth nears her the prison of Christabel there rises an Idolater - a dark godling and enslaver of the souls of butchered children - who covets the sisters' bloodline, reaping spirts in a mad dream to create a blacker paradise from the ashes of the old.In the name of love Elspeth finds herself torn in an immortal struggle not only for her sister's soul, but also for her own. For when you die for the one you love, death is only the beginning.

  • - An Epic Saga of the Nuclear Holocaust
    av Kent David Kelly
    370,-

    * An Amazon Best Seller (#1 in Action & Adventure Fiction, 2012; #1 in Post-Apocalyptic Fiction, 2014; #3 in Dystopian Fiction, 2014)* Over 60 5-Star Reviews for the Saga and Individual Episodes* The Entire Acclaimed Series: Episodes I, II, III, IV, V and VI in a Single Volume* Featuring Additional Author's Notes and AppendicesON APRIL 4th, 2014, 6 billion and 783 million people died in the blinding white fireballs of the Pan-Global Nuclear Holocaust. Sophie Saint-Germain, wife and scientist and mother of one, was not among them.She lived for a time, and so her words endure.The reclamation of her terrifying story is a miracle in itself. Uncovered during the Shoshone Geyser Basin archaeological excavations of 2316, Sophie's unearthed diary reveals the most secret confessions of the only known long-term female survivor of the Holocaust in central Colorado. Her diary reveals the truths behind our legends of the High Shelter, the White Fire, the Great Dying, the Coming of the One, and the Gray Rain Exodus, her horrifying journey into the wasteland made with the sole conviction that her daughter, Lacie, was still alive.For these are the first of words, chosen by the Woman of the Black Hawk: FROM THE FIRE / GIVE ME SHELTER / THAT I MIGHT ENDURE THE STORM, / GIVE ME THE STRENGTH / TO PRAY MY DAUGHTER WILL PREVAIL.From the Plague Land, from the Fire. This is the book of the woman who was, this is the codex of our ancestors' revelation.An epic saga of post-apocalyptic fiction, FROM THE FIRE is the acclaimed second novel from Kent David Kelly. This unforgettable epic comprises 131,000 words, on 550 printed pages. From Wonderland Imprints, Only the Finest Works of Fantasy.

  • av Kent David Kelly
    376,-

    One Tome to Rule Them All ... The Oldskull Overlord Chronicle is the first Grand Concordance and Domesday Book for the World of Oldskull. It is a system-neutral treasury of deep and mythic lore that will enrich the epic scope of any fantasy role-playing campaign.Herein, following after the events in Exiles of the Scarlet Tabard, we return to the revelatory auspices of Damian Prester, Plague Patriarch in service to His Overlordship of Grimrook. In the Year of the Skull 1399 (Anno Calvariae), one year after the devastations wrought upon Grimrook by the dark elves and the Serpent Folk, His Fearsomeness the Overlord Imperious Khom Orthruul commands his sages and plague doctors to gather all known legendry, myths, and sagas into a single Domesday Book chronicling the known ages of man, god, demigod, and monster in a single Compendium of Destinies. This volume represents the beginnings of Plague Patriarch Damian Prester's efforts in this exhaustive endeavor. Of massive and never-ending scope, Kent David Kelly's aeons-spanning and mythos-unifying World of Oldskull fantasy role-playing campaign brings together mythology, medieval chronicles, and the many epic world building tales spun by Henry Cornelius Agrippa, Dante Alighieri, Ludovico Ariosto, William Beckford, Robert W. Chambers, Ingatius Donnelly, Lord Dunsany, Sir James George Frazer, Herodotus, William Hope Hodgson, Homer, Robert E. Howard, Henrik Ibsen, H. P. Lovecraft, Arthur Machen, Pausanias, Jacques Collin de Plancy, Edgar Allan Poe, Plato (Atlantis), Marcel Schwob, Edmund Spenser, Jonathan Swift, Jules Verne, Virgil, Sir E. A. Wallis Budge, Horace Walpole, and many more besides.All of these scattered tales are united into a single world, under a comprehensive and ever-growing master timeline of adventures, secrets, and evocative mysteries. If you are in need of vast and deep lore for adventure hooks, arch-villains, mysteries, lost kingdoms, devils, artifacts, or dungeons deep, look no further. The Oldskull Overlord Chronicle compendium includes detailed random adventure hook tables and thousands of untold revelations. Many secrets from this enormous campaign are revealed here for the very first time, citing the yet-unpublished Secrets of the World of Oldskull. Join us for an unparalleled adventure, spanning the rise of R'lyeh and Great Cthulhu to the first founding of the Ushirian Manor, later to be known as Castle Oldskull. A world of dark glories and heroic intrigue awaits!Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (38,500 words, 116 pages, 112 illustrations.)

  • - Oldskull Basic Character Gallery
    av Kent David Kelly
    360,-

    Have you ever wanted to create a character on a moment's notice?Have you ever needed instant inspiration for a new adventurer? Whether you want to play someone entirely new, or instantly replace a vanquished character to keep the action going, the Oldskull Basic Character Gallery is here to serve. You can use this extensive tome to welcome a new player to your table immediately, or to detail any prisoner rescued from a goblin's cave, or to designate a PC's heir, or for solo play, or as an NPC encounter flip-book, or even to make up an NPC wandering party roster in less than 60 seconds. These characters are all designed in accordance with the Moldvay Basic 1981 (B/X) RPG template, so you're ready to go whether you play Basic Fantasy Role-Playing, Holmes Basic, Labyrinth Lord, Mentzer BECMI, Moldvay B/X, Old-School Essentials, Swords & Wizardry, White Box, or any other Basic-compatible game. And every character stat is supported by evocative descriptors, Oldskull lore, and additional role-playing material, which allows you to make direct conversions to any other Fantasy Role-Playing Game system with ease. Each character features a four-page spread: [1] A unique full-color portrait; [2] A front character sheet (with ability scores, intuitive combat matrix, and much more); [3] An obverse character sheet (with equipment, encumbrance, and movement details); and [4] A unique character background story one-sheet, defining each person entirely with adjectives and lore with no game stats whatsoever. This book features 50 fully-detailed and unique characters, 25 male and 25 female, of seven Basic class templates. All of the changeable details and calculations are predetermined, including name, epithets, alignment, race, class, level, ability scores, modifiers, descriptors, prime requisite XP bonus, armor and weaponry, armor class, hit points, saving throws, attack rolls (melee and ranged), languages, abilities, homeland, mythos and deity, background story, social standing, trade skills, coat of arms, personality (role-playing keywords), alphabetized equipment appropriate to class and wealth tier, remaining gold, and pre-calculated encumbrance with movement rate. You can change whatever you need to in your notes, or just play the character straight out of the book with zero complications. This is a perfect example of a "This needs to exist" resource for Game Masters, created out of authorial frustration by the creator of the World of Oldskull campaign. Instead of an incomplete table of cryptic codes, the 4-page spread gives you every single detail that you need. Once you use the Oldskull Basic Character Gallery at your game table, you'll wonder how you ever survived without it! Another fine work from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (210 pages, full color throughout.)

  • - An AI Art Creation Guide
    av Kent David Kelly
    250,-

    Have you ever wanted to create your own art?Do you want it be amazing and beautiful? This step-by-step guidebook - a sequel to the author's acclaimed Beginning with Midjourney book, in the AI Empowerment series - has been written to bring you into the AI art generation revolution, as led by Midjourney and other Artificial Intelligence design suites. This book details everything you need to know, with details on anime sub-genres, art styles, art strand DNA mixing, dynamics, secret resources, and over 50 Midjourney prompt codes that are ready to go so that you can create your own artwork in a matter of minutes. You will learn everything that you need to know to bring the scenes and people in your imagination to vivid life. In an hour or less, you can go from absolute novice to making works like the cover of this book (which is an unedited Midjourney design created by the author, using one of the code prompts featured in this volume). Besides detailed text, tables, steps, and guidance, you will find a nonesuch art gallery filled with majestic pieces that have all been created with Midjourney by the author. With this book you will learn how to make anime-influenced images of beautiful people, terrifying people, monsters, dungeons, superheroes, gods, machines, dream worlds, colorful scenes, bizarre concepts, poster subjects, and things that have never been visualized by anyone else before. Author and veteran designer Kent David Kelly -- creator of the bestselling AI Empowerment, Classic Dungeon Design Guide, Castle Oldskull, Hawk & Moor, and Oldskull Library series -- leads you through the no-longer-kept gates of the worlds of endless dream. Instead of lording finished art results over you, the author freely gives you 100+ pieces of created artwork, and the exact code prompts (50+) that you will need to make similar works of your own design in Midjourney AI. These prompts will allow you to create an infinite number of art pieces that you control, allowing you to use beautiful and unique art in all of your future projects, be they personal or commercial. We are leaving for the Dreamlands again soon. The keys to the gate lie before you. All you need to do now is pick them up, step up, and follow through. Another fine release from Wonderland Imprints, Only the Finest Works of Fantasy.

  • av Kent David Kelly
    250,-

    The Batrachians of the Temple Arise! Forever misunderstood but always intriguing, the bold, intrepid Frogfolk are perhaps the most unusual of the iconic adventurer races to be found in the World of Oldskull. Not all of the Frogfolk are evil, or even chaotic. These ever-resourceful dungeon delvers faithfully serve their allies as lethal berserkers, vanguards, skirmishers, ambushers, underwater scouts, and fearless guides to the netherworld below. If you (as a player or Game Master) are interested in adding an unforgettable new warrior clan ancestry to your Basic/Expert or Old-School Essentials campaign, the Frogfolk are here to serve. This unusual character archetype has lurked in the deep background of old school role-playing for decades. The Frogfolk actually date back to the era of the published Original Sword & Sorcery RPG, when the heroes in Dave Arneson's Twin Cities campaign (c. 1973-4) were banished to the Dismal Swamp beyond Loch Gloomen for their failure to protect the Black Barony from invading forces. Other early examples of the Frogfolk races are found in the 1977 Bestiary (consider for example the demonic Hezrou), the 1981 Folio (Gygaxian bullfrog folk, along with the Blindheims), and the 1983 Bestiary II (the Grippli). Background lore dates back to Lovecraft's The Doom That Came to Sarnath (1919), Abraham Merritt's The Moon Pool (1918), and The Harbor-Master by Robert W. Chambers (In Search of the Unknown, 1904) as well as forgotten Egyptian mythology (as Heqet).This game supplement includes lavish unique artwork, a full character class description, detailed Frogfolk powers, and considerable Oldskull lore that allows you to integrate the batrachian people seamlessly into your campaign. Oldskull Frogfolk is a unique and ready to play mini-expansion, researched and created by Kent David Kelly. Another fine work from Wonderland Imprints, Only the Finest Works of Fantasy.

  • - Illustrated Treasury Edition
    av Kent David Kelly
    766,-

    10th Anniversary Illustrated Treasury Edition150 unique illustrations in full color Enchanted fountains shadowed by gargoyle sentries, Tricksy nymphs cavorting in crystal pools, Unholy altars, sacred shrines, Undiscovered treasure vaults, Thousands upon thousands of wondrous roomsFilled with treasure, tricks, magic and eldritch horror, All awaiting your heroes' intrepid discovery ... What greater mysteries await far below, For only the most dauntless magiAnd fearless warlords to ever find? Continuing the proud tradition of The Classic Dungeon Design Guide (Books I and II), Book III provides you with a nearly endless array of dungeon room types which you can use to build any size, plan and theme of dungeon you desire. This is the largest and most extensive dictionary of dungeon rooms in existence, featuring over 1,300 unique entries and 6 matrixed D1000 generation tables for the appropriate thematic structuring of underworld strongholds, ruins, temples, tombs, cave labyrinths, and more. The exhaustively complete matrix tables allow you to build thematic dungeons with ease, just using room size consideration, floor planning, and random die rolls. When coupled with the dungeon content generation systems featured in Book II, you will now have everything you need to create an infinite number of instant dungeon rooms with instant contents and unique features. In this massive tome you will also find many detailed real-world examples of layouts and room arrangements for caves, dungeons, manor houses, castles, and catacombs; and underworld lore that explains how to turn random results into coherently structured underworlds (such as deep dwarven undercities, arenas, hideouts, haunted fanes, and more). So what are you waiting for? This book is the perfect companion to The Classic Dungeon Design Guides I and II, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play. After all, if you're going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity; you should also carry the ultimate guidebook with you along the way ... Another classic and epic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy. (85,500 words, 272 pages. With 150 illustrations in full color.)

  • - Book 5 - Age of Glory
    av Kent David Kelly
    350,-

  • - Castle Oldskull Gaming Supplement BDT1
    av Kent David Kelly
    250,-

  • - Castle Oldskull Supplement GEN2
    av Kent David Kelly
    170,-

  • - Castle Oldskull Gaming Supplement GWG2
    av Kent David Kelly
    356,-

  • - Castle Oldskull Gaming Supplement CDDG2
    av Kent David Kelly
    290,-

  • - Castle Oldskull Gaming Supplement CSE1
    av Kent David Kelly
    170,-

  • - Castle Oldskull Gaming Supplement GWG1
    av Kent David Kelly
    300,-

  • - Castle Oldskull Gaming Supplement CDDG1
    av Kent David Kelly
    280,-

  • - Book 3 - Lands and Worlds Afar
    av Kent David Kelly
    386,-

  • - Book 2 - The Dungeons Deep
    av Kent David Kelly
    376,-

  • - The Steam Tunnel Incident
    av Kent David Kelly
    350,-

  • - The Cthulhu Revelations
    av Kent David Kelly
    266,-

  • - Book 1 - The Dragon Rises
    av Kent David Kelly
    420,-

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