Om Go to Wizard's Wharf
"Pickles decides it's time to make good on an IOU that Albert forgot he gave him four years ago and request that they take a trip to Wizard's Wharf! Albert begrudingly agrees to accompany his best friend, but amusement parks aren't really his thing. Pickles is determiend to make Albert feel the magic around him, but even after exploring all the rides, games, mazes, and prizes that Wiard's Wharf has to offer, Albert still isn't as wowed by this environment as his friend is. Albert doesn't want his practicality to ruin his buddy's IOU day, so they continue exploring the park and run into their friend and neighbor Platters, who's working as a ride mechanic. Platters offers to take them on a tour of a top-secret ride that's still under construction, but when the ride has a slight malfunction and the three of them are separated, Albert and Pickles will have to rely on how well they know each other--and maybe even a little magic--to help them find their way out."--
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